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-rw-r--r--src/gvcore/qxcfi.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gvcore/qxcfi.h b/src/gvcore/qxcfi.h
index be0c3d6..570ee53 100644
--- a/src/gvcore/qxcfi.h
+++ b/src/gvcore/qxcfi.h
@@ -130,7 +130,7 @@ class XCFImageFormat : public TQImageFormatPlugin {
TQ_INT32 type; //!< Type of the layer (GimpImageType)
char* name; //!< Name of the layer
TQ_UINT32 hierarchy_offset; //!< File position of Tile hierarchy
- TQ_UINT32 mask_offset; //!< File position of tqmask image
+ TQ_UINT32 mask_offset; //!< File position of mask image
uint nrows; //!< Number of rows of tiles (y direction)
uint ncols; //!< Number of columns of tiles (x direction)
@@ -139,9 +139,9 @@ class XCFImageFormat : public TQImageFormatPlugin {
//! For Grayscale and Indexed images, the alpha channel is stored
//! separately (in this data structure, anyway).
Tiles alpha_tiles;
- Tiles mask_tiles; //!< The layer tqmask (optional)
+ Tiles mask_tiles; //!< The layer mask (optional)
- //! Additional information about a layer tqmask.
+ //! Additional information about a layer mask.
struct {
TQ_UINT32 opacity;
TQ_UINT32 visible;
@@ -155,9 +155,9 @@ class XCFImageFormat : public TQImageFormatPlugin {
TQ_UINT32 visible; //!< Is the layer visible?
TQ_UINT32 linked; //!< Is this layer linked (geometrically)
TQ_UINT32 preserve_transparency; //!< Preserve alpha when drawing on layer?
- TQ_UINT32 apply_tqmask; //!< Apply the layer tqmask?
- TQ_UINT32 edit_tqmask; //!< Is the layer tqmask the being edited?
- TQ_UINT32 show_tqmask; //!< Show the layer tqmask rather than the image?
+ TQ_UINT32 apply_mask; //!< Apply the layer mask?
+ TQ_UINT32 edit_mask; //!< Is the layer mask the being edited?
+ TQ_UINT32 show_mask; //!< Show the layer mask rather than the image?
TQ_INT32 x_offset; //!< x offset of the layer relative to the image
TQ_INT32 y_offset; //!< y offset of the layer relative to the image
TQ_UINT32 mode; //!< Combining mode of layer (LayerModeEffects)
@@ -168,7 +168,7 @@ class XCFImageFormat : public TQImageFormatPlugin {
//! The data from tile buffer is copied to the Tile by this
//! method. Depending on the type of the tile (RGB, Grayscale,
- //! Indexed) and use (image or tqmask), the bytes in the buffer are
+ //! Indexed) and use (image or mask), the bytes in the buffer are
//! copied in different ways.
void (*assignBytes)( Layer& layer, uint i, uint j );