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-rw-r--r--tdescreensaver/xsavers/xs_colors.c693
1 files changed, 693 insertions, 0 deletions
diff --git a/tdescreensaver/xsavers/xs_colors.c b/tdescreensaver/xsavers/xs_colors.c
new file mode 100644
index 00000000..2c77cf22
--- /dev/null
+++ b/tdescreensaver/xsavers/xs_colors.c
@@ -0,0 +1,693 @@
+/* xscreensaver, Copyright (c) 1997 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+/* This file contains some utility routines for randomly picking the colors
+ to hack the screen with.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xos.h>
+#include <X11/Xresource.h>
+
+#include "xs_visual.h"
+#include "xs_yarandom.h"
+#include "xs_hsv.h"
+#include "xs_colors.h"
+
+/* extern char *progname; */
+
+void
+free_colors(Display *dpy, Colormap cmap, XColor *colors, int ncolors)
+{
+ int i;
+ if (ncolors > 0)
+ {
+ unsigned long *pixels = (unsigned long *)
+ malloc(sizeof(*pixels) * ncolors);
+ for (i = 0; i < ncolors; i++)
+ pixels[i] = colors[i].pixel;
+ XFreeColors (dpy, cmap, pixels, ncolors, 0L);
+ free(pixels);
+ }
+}
+
+
+void
+allocate_writable_colors (Display *dpy, Colormap cmap,
+ unsigned long *pixels, int *ncolorsP)
+{
+ int desired = *ncolorsP;
+ int got = 0;
+ int requested = desired;
+ unsigned long *new_pixels = pixels;
+
+ *ncolorsP = 0;
+ while (got < desired
+ && requested > 0)
+ {
+ if (desired - got < requested)
+ requested = desired - got;
+
+ if (XAllocColorCells (dpy, cmap, False, 0, 0, new_pixels, requested))
+ {
+ /* Got all the pixels we asked for. */
+ new_pixels += requested;
+ got += requested;
+ }
+ else
+ {
+ /* We didn't get all/any of the pixels we asked for. This time, ask
+ for half as many. (If we do get all that we ask for, we ask for
+ the same number again next time, so we only do O(log(n)) server
+ roundtrips.)
+ */
+ requested = requested / 2;
+ }
+ }
+ *ncolorsP += got;
+}
+
+
+
+void
+make_color_ramp (Display *dpy, Colormap cmap,
+ int h1, double s1, double v1, /* 0-360, 0-1.0, 0-1.0 */
+ int h2, double s2, double v2, /* 0-360, 0-1.0, 0-1.0 */
+ XColor *colors, int *ncolorsP,
+ Bool closed_p,
+ Bool allocate_p,
+ Bool writable_p)
+{
+ int i;
+ int ncolors = *ncolorsP;
+ double dh, ds, dv; /* deltas */
+
+ AGAIN:
+
+ memset (colors, 0, (*ncolorsP) * sizeof(*colors));
+
+ if (closed_p)
+ ncolors = (ncolors / 2) + 1;
+
+ /* Note: unlike other routines in this module, this function assumes that
+ if h1 and h2 are more than 180 degrees apart, then the desired direction
+ is always from h1 to h2 (rather than the shorter path.) make_uniform
+ depends on this.
+ */
+ dh = ((double)h2 - (double)h1) / ncolors;
+ ds = (s2 - s1) / ncolors;
+ dv = (v2 - v1) / ncolors;
+
+ for (i = 0; i < ncolors; i++)
+ {
+ colors[i].flags = DoRed|DoGreen|DoBlue;
+ hsv_to_rgb ((int) (h1 + (i*dh)), (s1 + (i*ds)), (v1 + (i*dv)),
+ &colors[i].red, &colors[i].green, &colors[i].blue);
+ }
+
+ if (closed_p)
+ for (i = ncolors; i < *ncolorsP; i++)
+ colors[i] = colors[(*ncolorsP)-i];
+
+ if (!allocate_p)
+ return;
+
+ if (writable_p)
+ {
+ unsigned long *pixels = (unsigned long *)
+ malloc(sizeof(*pixels) * ((*ncolorsP) + 1));
+
+ /* allocate_writable_colors() won't do here, because we need exactly this
+ number of cells, or the color sequence we've chosen won't fit. */
+ if (! XAllocColorCells(dpy, cmap, False, 0, 0, pixels, *ncolorsP))
+ {
+ free(pixels);
+ goto FAIL;
+ }
+
+ for (i = 0; i < *ncolorsP; i++)
+ colors[i].pixel = pixels[i];
+ free (pixels);
+
+ XStoreColors (dpy, cmap, colors, *ncolorsP);
+ }
+ else
+ {
+ for (i = 0; i < *ncolorsP; i++)
+ {
+ XColor color;
+ color = colors[i];
+ if (XAllocColor (dpy, cmap, &color))
+ {
+ colors[i].pixel = color.pixel;
+ }
+ else
+ {
+ free_colors (dpy, cmap, colors, i);
+ goto FAIL;
+ }
+ }
+ }
+
+ return;
+
+ FAIL:
+ /* we weren't able to allocate all the colors we wanted;
+ decrease the requested number and try again.
+ */
+ ncolors = (ncolors > 170 ? ncolors - 20 :
+ ncolors > 100 ? ncolors - 10 :
+ ncolors > 75 ? ncolors - 5 :
+ ncolors > 25 ? ncolors - 3 :
+ ncolors > 10 ? ncolors - 2 :
+ ncolors > 2 ? ncolors - 1 :
+ 0);
+ *ncolorsP = ncolors;
+ if (ncolors > 0)
+ goto AGAIN;
+}
+
+
+#define MAXPOINTS 50 /* yeah, so I'm lazy */
+
+
+static void
+make_color_path (Display *dpy, Colormap cmap,
+ int npoints, int *h, double *s, double *v,
+ XColor *colors, int *ncolorsP,
+ Bool allocate_p,
+ Bool writable_p)
+{
+ int i, j, k;
+ int total_ncolors = *ncolorsP;
+
+ int ncolors[MAXPOINTS]; /* number of pixels per edge */
+ double dh[MAXPOINTS]; /* distance between pixels, per edge (0 - 360.0) */
+ double ds[MAXPOINTS]; /* distance between pixels, per edge (0 - 1.0) */
+ double dv[MAXPOINTS]; /* distance between pixels, per edge (0 - 1.0) */
+
+ if (npoints == 0)
+ {
+ *ncolorsP = 0;
+ return;
+ }
+ else if (npoints == 2) /* using make_color_ramp() will be faster */
+ {
+ make_color_ramp (dpy, cmap,
+ h[0], s[0], v[0], h[1], s[1], v[1],
+ colors, ncolorsP,
+ True, /* closed_p */
+ allocate_p, writable_p);
+ return;
+ }
+ else if (npoints >= MAXPOINTS)
+ {
+ npoints = MAXPOINTS-1;
+ }
+
+ AGAIN:
+
+ {
+ double DH[MAXPOINTS]; /* Distance between H values in the shortest
+ direction around the circle, that is, the
+ distance between 10 and 350 is 20.
+ (Range is 0 - 360.0.)
+ */
+ double edge[MAXPOINTS]; /* lengths of edges in unit HSV space. */
+ double ratio[MAXPOINTS]; /* proportions of the edges (total 1.0) */
+ double circum = 0;
+ double one_point_oh = 0; /* (debug) */
+
+ for (i = 0; i < npoints; i++)
+ {
+ int j = (i+1) % npoints;
+ double d = ((double) (h[i] - h[j])) / 360;
+ if (d < 0) d = -d;
+ if (d > 0.5) d = 0.5 - (d - 0.5);
+ DH[i] = d;
+ }
+
+ for (i = 0; i < npoints; i++)
+ {
+ int j = (i+1) % npoints;
+ edge[i] = sqrt((DH[i] * DH[j]) +
+ ((s[j] - s[i]) * (s[j] - s[i])) +
+ ((v[j] - v[i]) * (v[j] - v[i])));
+ circum += edge[i];
+ }
+
+#ifdef DEBUG
+ fprintf(stderr, "\ncolors:");
+ for (i=0; i < npoints; i++)
+ fprintf(stderr, " (%d, %.3f, %.3f)", h[i], s[i], v[i]);
+ fprintf(stderr, "\nlengths:");
+ for (i=0; i < npoints; i++)
+ fprintf(stderr, " %.3f", edge[i]);
+#endif /* DEBUG */
+
+ if (circum < 0.0001)
+ goto FAIL;
+
+ for (i = 0; i < npoints; i++)
+ {
+ ratio[i] = edge[i] / circum;
+ one_point_oh += ratio[i];
+ }
+
+#ifdef DEBUG
+ fprintf(stderr, "\nratios:");
+ for (i=0; i < npoints; i++)
+ fprintf(stderr, " %.3f", ratio[i]);
+#endif /* DEBUG */
+
+ if (one_point_oh < 0.99999 || one_point_oh > 1.00001)
+ abort();
+
+ /* space the colors evenly along the circumference -- that means that the
+ number of pixels on a edge is proportional to the length of that edge
+ (relative to the lengths of the other edges.)
+ */
+ for (i = 0; i < npoints; i++)
+ ncolors[i] = total_ncolors * ratio[i];
+
+
+#ifdef DEBUG
+ fprintf(stderr, "\npixels:");
+ for (i=0; i < npoints; i++)
+ fprintf(stderr, " %d", ncolors[i]);
+ fprintf(stderr, " (%d)\n", total_ncolors);
+#endif /* DEBUG */
+
+ for (i = 0; i < npoints; i++)
+ {
+ int j = (i+1) % npoints;
+
+ if (ncolors[i] > 0)
+ {
+ dh[i] = 360 * (DH[i] / ncolors[i]);
+ ds[i] = (s[j] - s[i]) / ncolors[i];
+ dv[i] = (v[j] - v[i]) / ncolors[i];
+ }
+ }
+ }
+
+ memset (colors, 0, (*ncolorsP) * sizeof(*colors));
+
+ k = 0;
+ for (i = 0; i < npoints; i++)
+ {
+ int distance, direction;
+ distance = h[(i+1) % npoints] - h[i];
+ direction = (distance >= 0 ? -1 : 1);
+
+ if (distance > 180)
+ distance = 180 - (distance - 180);
+ else if (distance < -180)
+ distance = -(180 - ((-distance) - 180));
+ else
+ direction = -direction;
+
+#ifdef DEBUG
+ fprintf (stderr, "point %d: %3d %.2f %.2f\n",
+ i, h[i], s[i], v[i]);
+ fprintf(stderr, " h[i]=%d dh[i]=%.2f ncolors[i]=%d\n",
+ h[i], dh[i], ncolors[i]);
+#endif /* DEBUG */
+ for (j = 0; j < ncolors[i]; j++, k++)
+ {
+ double hh = (h[i] + (j * dh[i] * direction));
+ if (hh < 0) hh += 360;
+ else if (hh > 360) hh -= 0;
+ colors[k].flags = DoRed|DoGreen|DoBlue;
+ hsv_to_rgb ((int)
+ hh,
+ (s[i] + (j * ds[i])),
+ (v[i] + (j * dv[i])),
+ &colors[k].red, &colors[k].green, &colors[k].blue);
+#ifdef DEBUG
+ fprintf (stderr, "point %d+%d: %.2f %.2f %.2f %04X %04X %04X\n",
+ i, j,
+ hh,
+ (s[i] + (j * ds[i])),
+ (v[i] + (j * dv[i])),
+ colors[k].red, colors[k].green, colors[k].blue);
+#endif /* DEBUG */
+ }
+ }
+
+ /* Floating-point round-off can make us decide to use fewer colors. */
+ if (k < *ncolorsP)
+ {
+ *ncolorsP = k;
+ if (k <= 0)
+ return;
+ }
+
+ if (!allocate_p)
+ return;
+
+ if (writable_p)
+ {
+ unsigned long *pixels = (unsigned long *)
+ malloc(sizeof(*pixels) * ((*ncolorsP) + 1));
+
+ /* allocate_writable_colors() won't do here, because we need exactly this
+ number of cells, or the color sequence we've chosen won't fit. */
+ if (! XAllocColorCells(dpy, cmap, False, 0, 0, pixels, *ncolorsP))
+ {
+ free(pixels);
+ goto FAIL;
+ }
+
+ for (i = 0; i < *ncolorsP; i++)
+ colors[i].pixel = pixels[i];
+ free (pixels);
+
+ XStoreColors (dpy, cmap, colors, *ncolorsP);
+ }
+ else
+ {
+ for (i = 0; i < *ncolorsP; i++)
+ {
+ XColor color;
+ color = colors[i];
+ if (XAllocColor (dpy, cmap, &color))
+ {
+ colors[i].pixel = color.pixel;
+ }
+ else
+ {
+ free_colors (dpy, cmap, colors, i);
+ goto FAIL;
+ }
+ }
+ }
+
+ return;
+
+ FAIL:
+ /* we weren't able to allocate all the colors we wanted;
+ decrease the requested number and try again.
+ */
+ total_ncolors = (total_ncolors > 170 ? total_ncolors - 20 :
+ total_ncolors > 100 ? total_ncolors - 10 :
+ total_ncolors > 75 ? total_ncolors - 5 :
+ total_ncolors > 25 ? total_ncolors - 3 :
+ total_ncolors > 10 ? total_ncolors - 2 :
+ total_ncolors > 2 ? total_ncolors - 1 :
+ 0);
+ *ncolorsP = total_ncolors;
+ if (total_ncolors > 0)
+ goto AGAIN;
+}
+
+
+void
+make_color_loop (Display *dpy, Colormap cmap,
+ int h0, double s0, double v0, /* 0-360, 0-1.0, 0-1.0 */
+ int h1, double s1, double v1, /* 0-360, 0-1.0, 0-1.0 */
+ int h2, double s2, double v2, /* 0-360, 0-1.0, 0-1.0 */
+ XColor *colors, int *ncolorsP,
+ Bool allocate_p,
+ Bool writable_p)
+{
+ int h[3];
+ double s[3], v[3];
+ h[0] = h0; h[1] = h1; h[2] = h2;
+ s[0] = s0; s[1] = s1; s[2] = s2;
+ v[0] = v0; v[1] = v1; v[2] = v2;
+ make_color_path(dpy, cmap,
+ 3, h, s, v,
+ colors, ncolorsP,
+ allocate_p, writable_p);
+}
+
+
+static void
+complain (int wanted_colors, int got_colors,
+ Bool wanted_writable, Bool got_writable)
+{
+ if (wanted_writable && !got_writable)
+ fprintf(stderr,
+ "%s: wanted %d writable colors; got %d read-only colors.\n",
+ "colors (tdescreensaver)", wanted_colors, got_colors);
+
+ else if (wanted_colors > (got_colors + 10))
+ /* don't bother complaining if we're within ten pixels. */
+ fprintf(stderr, "%s: wanted %d%s colors; got %d.\n",
+ "colors (tdescreensaver)", wanted_colors, (got_writable ? " writable" : ""),
+ got_colors);
+}
+
+
+void
+make_smooth_colormap (Display *dpy, Visual *visual, Colormap cmap,
+ XColor *colors, int *ncolorsP,
+ Bool allocate_p,
+ Bool *writable_pP,
+ Bool verbose_p)
+{
+ int npoints;
+ int ncolors = *ncolorsP;
+ Bool wanted_writable = (allocate_p && writable_pP && *writable_pP);
+ int i;
+ int h[MAXPOINTS];
+ double s[MAXPOINTS];
+ double v[MAXPOINTS];
+ double total_s = 0;
+ double total_v = 0;
+ Screen *screen = DefaultScreenOfDisplay(dpy); /* #### WRONG! */
+
+ if (*ncolorsP <= 0) return;
+
+ {
+ int n = random() % 20;
+ if (n <= 5) npoints = 2; /* 30% of the time */
+ else if (n <= 15) npoints = 3; /* 50% of the time */
+ else if (n <= 18) npoints = 4; /* 15% of the time */
+ else npoints = 5; /* 5% of the time */
+ }
+
+ REPICK_ALL_COLORS:
+ for (i = 0; i < npoints; i++)
+ {
+ REPICK_THIS_COLOR:
+ h[i] = random() % 360;
+ s[i] = frand(1.0);
+ v[i] = frand(0.8) + 0.2;
+
+ /* Make sure that no two adjascent colors are *too* close together.
+ If they are, try again.
+ */
+ if (i > 0)
+ {
+ int j = (i+1 == npoints) ? 0 : (i-1);
+ double hi = ((double) h[i]) / 360;
+ double hj = ((double) h[j]) / 360;
+ double dh = hj - hi;
+ double distance;
+ if (dh < 0) dh = -dh;
+ if (dh > 0.5) dh = 0.5 - (dh - 0.5);
+ distance = sqrt ((dh * dh) +
+ ((s[j] - s[i]) * (s[j] - s[i])) +
+ ((v[j] - v[i]) * (v[j] - v[i])));
+ if (distance < 0.2)
+ goto REPICK_THIS_COLOR;
+ }
+ total_s += s[i];
+ total_v += v[i];
+ }
+
+ /* If the average saturation or intensity are too low, repick the colors,
+ so that we don't end up with a black-and-white or too-dark map.
+ */
+ if (total_s / npoints < 0.2)
+ goto REPICK_ALL_COLORS;
+ if (total_v / npoints < 0.3)
+ goto REPICK_ALL_COLORS;
+
+ /* If this visual doesn't support writable cells, don't bother trying.
+ */
+ if (wanted_writable && !has_writable_cells(screen, visual))
+ *writable_pP = False;
+
+ RETRY_NON_WRITABLE:
+ make_color_path (dpy, cmap, npoints, h, s, v, colors, &ncolors,
+ allocate_p, (writable_pP && *writable_pP));
+
+ /* If we tried for writable cells and got none, try for non-writable. */
+ if (allocate_p && *ncolorsP == 0 && *writable_pP)
+ {
+ *writable_pP = False;
+ goto RETRY_NON_WRITABLE;
+ }
+
+ if (verbose_p)
+ complain(*ncolorsP, ncolors, wanted_writable,
+ wanted_writable && *writable_pP);
+
+ *ncolorsP = ncolors;
+}
+
+
+void
+make_uniform_colormap (Display *dpy, Visual *visual, Colormap cmap,
+ XColor *colors, int *ncolorsP,
+ Bool allocate_p,
+ Bool *writable_pP,
+ Bool verbose_p)
+{
+ int ncolors = *ncolorsP;
+ Bool wanted_writable = (allocate_p && writable_pP && *writable_pP);
+ Screen *screen = DefaultScreenOfDisplay(dpy); /* #### WRONG! */
+
+ double S = ((double) (random() % 34) + 66) / 100.0; /* range 66%-100% */
+ double V = ((double) (random() % 34) + 66) / 100.0; /* range 66%-100% */
+
+ if (*ncolorsP <= 0) return;
+
+ /* If this visual doesn't support writable cells, don't bother trying. */
+ if (wanted_writable && !has_writable_cells(screen, visual))
+ *writable_pP = False;
+
+ RETRY_NON_WRITABLE:
+ make_color_ramp(dpy, cmap,
+ 0, S, V,
+ 359, S, V,
+ colors, &ncolors,
+ False, True, wanted_writable);
+
+ /* If we tried for writable cells and got none, try for non-writable. */
+ if (allocate_p && *ncolorsP == 0 && writable_pP && *writable_pP)
+ {
+ ncolors = *ncolorsP;
+ *writable_pP = False;
+ goto RETRY_NON_WRITABLE;
+ }
+
+ if (verbose_p)
+ complain(*ncolorsP, ncolors, wanted_writable,
+ wanted_writable && *writable_pP);
+
+ *ncolorsP = ncolors;
+}
+
+
+void
+make_random_colormap (Display *dpy, Visual *visual, Colormap cmap,
+ XColor *colors, int *ncolorsP,
+ Bool bright_p,
+ Bool allocate_p,
+ Bool *writable_pP,
+ Bool verbose_p)
+{
+ Bool wanted_writable = (allocate_p && writable_pP && *writable_pP);
+ int ncolors = *ncolorsP;
+ int i;
+ Screen *screen = DefaultScreenOfDisplay(dpy); /* #### WRONG! */
+
+ if (*ncolorsP <= 0) return;
+
+ /* If this visual doesn't support writable cells, don't bother trying. */
+ if (wanted_writable && !has_writable_cells(screen, visual))
+ *writable_pP = False;
+
+ for (i = 0; i < ncolors; i++)
+ {
+ colors[i].flags = DoRed|DoGreen|DoBlue;
+ if (bright_p)
+ {
+ int H = random() % 360; /* range 0-360 */
+ double S = ((double) (random()%70) + 30)/100.0; /* range 30%-100% */
+ double V = ((double) (random()%34) + 66)/100.0; /* range 66%-100% */
+ hsv_to_rgb (H, S, V,
+ &colors[i].red, &colors[i].green, &colors[i].blue);
+ }
+ else
+ {
+ colors[i].red = random() % 0xFFFF;
+ colors[i].green = random() % 0xFFFF;
+ colors[i].blue = random() % 0xFFFF;
+ }
+ }
+
+ if (!allocate_p)
+ return;
+
+ RETRY_NON_WRITABLE:
+ if (writable_pP && *writable_pP)
+ {
+ unsigned long *pixels = (unsigned long *)
+ malloc(sizeof(*pixels) * (ncolors + 1));
+
+ allocate_writable_colors (dpy, cmap, pixels, &ncolors);
+ if (ncolors > 0)
+ for (i = 0; i < ncolors; i++)
+ colors[i].pixel = pixels[i];
+ free (pixels);
+ if (ncolors > 0)
+ XStoreColors (dpy, cmap, colors, ncolors);
+ }
+ else
+ {
+ for (i = 0; i < ncolors; i++)
+ {
+ XColor color;
+ color = colors[i];
+ if (!XAllocColor (dpy, cmap, &color))
+ break;
+ colors[i].pixel = color.pixel;
+ }
+ ncolors = i;
+ }
+
+ /* If we tried for writable cells and got none, try for non-writable. */
+ if (allocate_p && ncolors == 0 && writable_pP && *writable_pP)
+ {
+ ncolors = *ncolorsP;
+ *writable_pP = False;
+ goto RETRY_NON_WRITABLE;
+ }
+
+ if (verbose_p)
+ complain(*ncolorsP, ncolors, wanted_writable,
+ wanted_writable && *writable_pP);
+
+ *ncolorsP = ncolors;
+}
+
+
+void
+rotate_colors (Display *dpy, Colormap cmap,
+ XColor *colors, int ncolors, int distance)
+{
+ int i;
+ XColor *colors2 = (XColor *) malloc(sizeof(*colors2) * ncolors);
+ if (ncolors < 2) return;
+ distance = distance % ncolors;
+ for (i = 0; i < ncolors; i++)
+ {
+ int j = i - distance;
+ if (j >= ncolors) j -= ncolors;
+ if (j < 0) j += ncolors;
+ colors2[i] = colors[j];
+ colors2[i].pixel = colors[i].pixel;
+ }
+ XStoreColors (dpy, cmap, colors2, ncolors);
+ XFlush(dpy);
+ memcpy(colors, colors2, sizeof(*colors) * ncolors);
+ free(colors2);
+}