#ifndef __SOLARWINDS_H__ #define __SOLARWINDS_H__ //============================================================================ // // Terence Welsh Screensaver - Solar Winds // http://www.reallyslick.com/ // // Ported to KDE by Karl Robillard // //============================================================================ #include #define LIGHTSIZE 64 class wind; class TQTimer; class SWindsWidget : public TQGLWidget { Q_OBJECT public: enum eDefault { Regular, CosmicStrings, ColdPricklies, SpaceFur, Jiggly, Undertow, DefaultModes }; SWindsWidget( TQWidget* parent=0, const char* name=0 ); ~SWindsWidget(); void updateParameters(); void setDefaults( int which ); protected: void paintGL(); void resizeGL( int w, int h ); void initializeGL(); #ifdef UNIT_TEST void keyPressEvent( TQKeyEvent* ); #endif private slots: void nextFrame(); private: wind* _winds; unsigned char lightTexture[LIGHTSIZE][LIGHTSIZE]; int dWinds; int dEmitters; int dParticles; int dGeometry; float dSize; int dParticlespeed; int dEmitterspeed; int dWindspeed; int dBlur; // Using TQTimer rather than timerEvent() to avoid getting locked out of // the TQEvent loop on lower-end systems. Ian Geiser // says this is the way to go. TQTimer* _timer; int _frameTime; friend class wind; }; #ifndef UNIT_TEST #include #include class KSWindsScreenSaver : public KScreenSaver { Q_OBJECT public: KSWindsScreenSaver( WId id ); virtual ~KSWindsScreenSaver(); int mode() const { return _mode; } public slots: void setMode( int ); private: void readSettings(); SWindsWidget* _flux; int _mode; }; class TQComboBox; class KSWindsSetup : public KDialogBase { Q_OBJECT public: KSWindsSetup( TQWidget* parent = 0, const char* name = 0 ); ~KSWindsSetup(); private slots: void slotHelp(); void slotOk(); private: TQComboBox* modeW; KSWindsScreenSaver* _saver; }; #endif #endif //__SOLARWINDS_H__