#ifndef __FLUXSS_H__ #define __FLUXSS_H__ //============================================================================ // // Terence Welsh Screensaver - Flux // http://www.reallyslick.com/ // // Ported to TDE by Karl Robillard // //============================================================================ #include #define LIGHTSIZE 64 class flux; class particle; class TQTimer; class FluxWidget : public TQGLWidget { TQ_OBJECT public: enum eDefault { Regular, Hypnotic, Insane, Sparklers, Paradigm, Galactic, DefaultModes }; FluxWidget( TQWidget* parent=0, const char* name=0 ); ~FluxWidget(); void setDefaults( int which ); void updateParameters(); protected: void paintGL(); void resizeGL( int w, int h ); void initializeGL(); #ifdef UNIT_TEST void keyPressEvent( TQKeyEvent* ); #endif private slots: void nextFrame(); private: float lumdiff; float cameraAngle; float cosCameraAngle, sinCameraAngle; unsigned char lightTexture[LIGHTSIZE][LIGHTSIZE]; int dFluxes; int dParticles; int dTrail; int dGeometry; float dSize; int dComplexity; int dRandomize; int dExpansion; int dRotation; int dWind; float dInstability; int dBlur; int dSmart; int dPriority; flux* _fluxes; // Using TQTimer rather than timerEvent() to avoid getting locked out of // the TQEvent loop on lower-end systems. Ian Geiser // says this is the way to go. TQTimer* _timer; int _frameTime; friend class flux; friend class particle; }; #ifndef UNIT_TEST #include #include class KFluxScreenSaver : public KScreenSaver { TQ_OBJECT public: KFluxScreenSaver( WId id ); virtual ~KFluxScreenSaver(); int mode() const { return _mode; } public slots: void setMode( int ); private: void readSettings(); FluxWidget* _flux; int _mode; }; class TQComboBox; class KFluxSetup : public KDialogBase { TQ_OBJECT public: KFluxSetup( TQWidget* parent = 0, const char* name = 0 ); ~KFluxSetup(); private slots: void slotHelp(); void slotOk(); private: TQComboBox* modeW; KFluxScreenSaver* _saver; }; #endif #endif //__FLUXSS_H__