/*************************************************************************** * kgrconsts.h - description * * ------------------- * * Copyright (C) 2003 by Ian Wadham and Marco Krüger * * email : See menu "Help, About KGoldrunner" * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #ifndef KGRCONSTS_H #define KGRCONSTS_H enum Owner {SYSTEM, USER}; const char FREE = ' '; const char ENEMY = 'E'; const char HERO = 'R'; const char BETON = 'X'; const char BRICK = 'M'; const char FBRICK = 'F'; const char HLADDER = 'Z'; const char LADDER = 'H'; const char NUGGET = 'N'; const char POLE = 'T'; const char HOLE = 'O'; const char USEDHOLE= 'U'; const char CANWALKLEFT = 0x1; const char CANWALKRIGHT = 0x2; const char CANWALKUP = 0x4; const char CANWALKDOWN = 0x8; const char VISITED = 0x10; const char FIELDWIDTH = 28; const char FIELDHEIGHT = 20; const char VERTIKAL = 0; const char HORIZONTAL = 1; /* Action times ... */ #define NSPEED 12 #define MAXSPEED NSPEED * 2 #define MINSPEED NSPEED / 4 #define BEGINSPEED NSPEED / 2 #define NOVICESPEED (3 * NSPEED) / 4 #define CHAMPSPEED (3 * NSPEED) / 2 typedef struct { int hwalk; int hfall; int ewalk; int efall; int ecaptive; int hole; } Timing; const int DIGDELAY = 200; const int STEP = 4; const double DROPNUGGETDELAY = 70.0; // Enemy holds gold for avg. 12.5 cells. enum Position {RIGHTWALK1,RIGHTWALK2,RIGHTWALK3,RIGHTWALK4, LEFTWALK1,LEFTWALK2,LEFTWALK3,LEFTWALK4, RIGHTCLIMB1,RIGHTCLIMB2,RIGHTCLIMB3,RIGHTCLIMB4, LEFTCLIMB1,LEFTCLIMB2,LEFTCLIMB3,LEFTCLIMB4, CLIMB1,CLIMB2, FALL1,FALL2}; enum Status {STANDING,FALLING,WALKING,CLIMBING,CAPTIVE}; enum Direction {RIGHT,LEFT,UP,DOWN,STAND}; enum SearchStrategy {LOW,MEDIUM,HIGH}; // Keyboard action codes enum KBAction {KB_UP, KB_DOWN, KB_LEFT, KB_RIGHT, KB_DIGLEFT, KB_DIGRIGHT, KB_STOP}; // Action codes when selecting a level or game for play or editing. enum SelectAction {SL_START, SL_ANY, SL_CREATE, SL_UPDATE, SL_SAVE, SL_MOVE, SL_DELETE, SL_CR_GAME, SL_UPD_GAME}; #endif // KGRCONSTS_H