/*************************************************************************** * kgrfigure.h - description * * ------------------- * * Copyright (C) 2003 by Ian Wadham and Marco Krüger * * email : See menu "Help, About KGoldrunner" * * ianw2@optusnet.com.au * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #ifndef KGRFIGURE_H #define KGRFIGURE_H // Obsolete - #include #include #include #include #include #include #include #include #include // für Zufallsfunktionen class KGrCanvas; class KGrObject; class KGrEnemy; class KGrFigure : public TQObject { TQ_OBJECT public: KGrFigure (int, int); virtual ~KGrFigure(); // STATIC GLOBAL FLAGS. static bool variableTiming; // More enemies imply less speed. static bool alwaysCollectNugget; // Enemies always collect nuggets. static bool runThruHole; // Enemy can run L/R through dug hole. static bool reappearAtTop; // Enemies are reborn at top of screen. static SearchStrategy searchStrategy; // Low, medium or high difficulty. static Timing fixedTiming; // Original set of 6 KGr timing values. static Timing varTiming [6]; // Optional 6 sets of timing values, // dependent on number of enemies. int getx(); int gety(); Status getStatus(); int getnuggets(); void setNuggets(int n); void setPlayfield(KGrObject *(*p)[30][22]); void showFigure(); //zeigt Figur virtual void init(int,int); void eraseOldFigure(); protected: // STATIC GLOBAL VARIABLES. static int herox; static int heroy; static int speed; // Adjustable game-speed factor. int x, y; int absx, absy; int relx, rely; // Figur wird um relx,rely Pixel verschoben int mem_x,mem_y,mem_relx,mem_rely; int walkCounter; int nuggets; int actualPixmap; // ArrayPos der zu zeichnenden Pixmap TQTimer *walkTimer; TQTimer *fallTimer; KGrObject *(*playfield)[30][22]; Status status; Direction direction; bool canWalkRight(); bool canWalkLeft(); virtual bool canWalkUp(); bool canWalkDown(); bool canStand(); bool hangAtPole(); virtual bool standOnEnemy()=0; void walkUp(int); void walkDown(int, int); void walkRight(int, int); void walkLeft(int, int); void initFall(int, int); bool walkFrozen; bool fallFrozen; }; class KGrHero : public KGrFigure { TQ_OBJECT public: KGrHero(KGrCanvas *, int , int); virtual ~KGrHero(); bool started; void showFigure(); void dig(); void digLeft(); void digRight(); void startWalk(); #ifdef QT3 void setEnemyList(TQPtrList *); #else void setEnemyList(TQPtrList *); #endif void init(int,int); void setKey(Direction); void setDirection(int, int); void start(); void loseNugget(); static int WALKDELAY; static int FALLDELAY; void setSpeed(int); void doStep(); void showState (char); private: #ifdef QT3 TQPtrList *enemies; #else TQPtrList *enemies; #endif KGrCanvas * heroView; bool standOnEnemy(); bool isInEnemy(); bool isInside(int, int); Direction nextDir; void collectNugget(); bool mouseMode; bool stopped; int mousex; int mousey; void setNextDir(); public slots: void walkTimeDone(); void fallTimeDone(); signals: void gotNugget(int); void haveAllNuggets(); void leaveLevel(); void caughtHero(); }; class KGrEnemy : public KGrFigure { TQ_OBJECT public: KGrEnemy (KGrCanvas *, int , int); virtual ~KGrEnemy(); void showFigure(); void startSearching(); #ifdef QT3 void setEnemyList(TQPtrList *); #else void setEnemyList(TQPtrList *); #endif virtual void init(int,int); static int WALKDELAY; static int FALLDELAY; static int CAPTIVEDELAY; int enemyId; void doStep(); void showState (char); private: KGrCanvas * enemyView; int birthX, birthY; int searchStatus; int captiveCounter; TQTimer *captiveTimer; bool canWalkUp(); #ifdef QT3 TQPtrList *enemies; #else TQPtrList *enemies; #endif bool standOnEnemy(); bool bumpingFriend(); void startWalk(); void dieAndReappear(); Direction searchbestway(int,int,int,int); Direction searchdownway(int,int); Direction searchupway(int,int); Direction searchleftway(int,int); Direction searchrightway(int,int); Direction lowSearchUp(int,int,int); Direction lowSearchDown(int,int,int); Direction lowGetHero(int,int,int); int distanceUp (int, int, int); int distanceDown (int, int, int); bool searchOK (int, int, int); int canWalkLR (int, int, int); bool willNotFall (int, int); void collectNugget(); void dropNugget(); bool captiveFrozen; public slots: void walkTimeDone(); void fallTimeDone(); void captiveTimeDone(); signals: void lostNugget(); void trapped(int); void killed(int); }; #endif // KGRFIGURE_H