#ifndef __BOARD__LAYOUT_ #define __BOARD__LAYOUT_ #include #include "KmTypes.h" const TQString layoutMagic1_0 = "kmahjongg-layout-v1.0"; class BoardLayout { public: BoardLayout(); ~BoardLayout(); bool loadBoardLayout(const TQString from); bool saveBoardLayout(const TQString where); UCHAR getBoardData(short z, short y, short x) {return board[z][y][x];} // is there a tile anywhere above here (top left to bot right quarter) bool tileAbove(short z, short y, short x); bool tileAbove(POSITION &p) { return(tileAbove(p.e, p.y, p.x)); } // is this tile blocked to the left or right bool blockedLeftOrRight(short z, short y, short x); void deleteTile(POSITION &p); bool anyFilled(POSITION &p); bool allFilled(POSITION &p); void insertTile(POSITION &p); bool isTileAt(POSITION &p) { return board[p.e][p.y][p.x] == '1'; } const char *getBoardLayout(); void copyBoardLayout(UCHAR *to , unsigned short &numTiles); void clearBoardLayout(); void shiftLeft(); void shiftRight(); void shiftUp(); void shiftDown(); enum { width = 32, height = 16, depth = 5 }; enum { maxTiles = (depth*width*height)/4 }; TQString &getFilename() {return filename;} protected: void initialiseBoard(); private: TQString filename; TQString loadedBoard; UCHAR board[depth][height][width]; unsigned short maxTileNum; }; #endif