/* $Id$ kmahjongg, the classic mahjongg game for TDE project Requires the TQt widget libraries, available at no cost at http://www.troll.no Copyright (C) 1997 Mathias Mueller This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _KMAHJONGG_H #define _KMAHJONGG_H #include #include "KmTypes.h" #include "Tileset.h" #include "Background.h" #include "BoardLayout.h" #include "Preview.h" #include "HighScore.h" #include "boardwidget.h" class GameTimer; class Editor; class TDEToggleAction; class TQLabel; /** ... @author Mathias */ class KMahjongg : public TDEMainWindow { Q_OBJECT public: KMahjongg( TQWidget* parent = 0, const char *name = 0); ~KMahjongg(); public slots: void startNewGame( int num = -1 ); void showStatusText ( const TQString& , long); void showTileNumber( int iMaximum, int iCurrent, int iLeft ); void demoModeChanged( bool bActive ); void gameOver( unsigned short removed, unsigned short cheats); void loadBoardLayout(const TQString&); void setDisplayedWidth(); void newGame(); void timerReset(); void tileSizeChanged(); private slots: void showSettings(); void startNewNumeric(); void saveGame(); void loadGame(); void restartGame(); void undo(); void redo(); void pause(); void demoMode(); void showMatchingTiles(); void showHighscores(); void slotBoardEditor(); void openTheme(); void saveTheme(); void openLayout(); void openBackground(); void openTileset(); protected: void setupTDEAction(); void setupStatusBar(); private: // number of seconds since the start of the game unsigned long gameElapsedTime; BoardWidget* bw; TQLabel *gameNumLabel; TQLabel *tilesLeftLabel; TQLabel *statusLabel; GameTimer *gameTimer; HighScore *theHighScores; Preview *previewLoad; Editor* boardEditor; bool bDemoModeActive; TDEToggleAction *showMatchingTilesAction, *pauseAction, *demoAction; TDEAction *undoAction, *redoAction; }; #endif