/* * Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef FIELD_H #define FIELD_H #include "solver/bfield.h" #include "frame.h" //----------------------------------------------------------------------------- class Field : public FieldFrame, public BaseField { Q_OBJECT public: enum ActionType { Reveal = 0, AutoReveal, SetFlag, UnsetFlag, SetUncertain, UnsetUncertain, Nb_Actions }; struct ActionData { const char *name, *event, *eventMessage; }; static const ActionData ACTION_DATA[Nb_Actions]; public: Field(TQWidget *parent); virtual TQSize sizeHint() const; void setLevel(const Level &level); void setReplayField(const TQString &field); const Level &level() const { return _level; } void reset(bool init); GameState gameState() const { return _state; } bool isActive() const { return _state!=Paused && _state!=GameOver; } void pause(); void setGameOver() { _state = GameOver; } void moveCursor(Neighbour); void moveToEdge(Neighbour); void doReveal() { doReveal(_cursor); } void doMark() { doMark(_cursor); } void doUmark() { doUmark(_cursor); } void keyboardAutoReveal(); CaseState doAction(ActionType type, const KGrid2D::Coord &c, bool completeReveal, KGrid2D::CoordList *autorevealed = 0, bool *caseUncovered = 0); void readSettings(); void setAdvised(const KGrid2D::Coord &c, double proba); void setSolvingState(SolvingState state) { _solvingState = state; } SolvingState solvingState() const { return _solvingState; } signals: void updateStatus(bool); void gameStateChanged(GameState); void setMood(Mood); void setCheating(); void addAction(const KGrid2D::Coord &, Field::ActionType); protected: void paintEvent(TQPaintEvent *); void mousePressEvent(TQMouseEvent *); void mouseReleaseEvent(TQMouseEvent *); void mouseMoveEvent(TQMouseEvent *); private slots: void keyboardAutoRevealSlot(); private: GameState _state; bool _reveal; SolvingState _solvingState; KGrid2D::Coord _cursor, _cursor_back, _advisedCoord; double _advisedProba; int _currentAction; Level _level; void pressCase(const KGrid2D::Coord &, bool); void pressClearFunction(const KGrid2D::Coord &, bool); void placeCursor(const KGrid2D::Coord &); void revealActions(bool press); void doAutoReveal(const KGrid2D::Coord &); bool doReveal(const KGrid2D::Coord &, KGrid2D::CoordList *autorevealed = 0, bool *caseUncovered = 0); void doMark(const KGrid2D::Coord &); void doUmark(const KGrid2D::Coord &); void changeCase(const KGrid2D::Coord &, CaseState newState); void addMarkAction(const KGrid2D::Coord &, CaseState newS, CaseState oldS); TQPoint toPoint(const KGrid2D::Coord &) const; KGrid2D::Coord fromPoint(const TQPoint &) const; void drawCase(TQPainter &, const KGrid2D::Coord &, bool forcePressed = false) const; int mapMouseButton(TQMouseEvent *) const; void resetAdvised(); void setState(GameState); }; #endif // FIELD_H