#include #include #include #include #include #include #include #include #include #include #include #include "version.h" #include "gamecore.h" #include "mainwin.h" #include "mainwin.moc" #include "gameboard.h" // KonquestMainWindow MainWindow::MainWindow() { setCaption( i18n("Galactic Conquest") ); setupGameBoard(); setupTDEAction(); setupGUI(); } MainWindow::~MainWindow() { } void MainWindow::setupTDEAction() { KStdGameAction::gameNew( TQT_TQOBJECT(gameBoard), TQT_SLOT( startNewGame() ), actionCollection() ); KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection() ); endAction = KStdGameAction::end( TQT_TQOBJECT(gameBoard), TQT_SLOT( shutdownGame() ), actionCollection() ); endAction->setEnabled(false); //AB: there is no icon for disabled - TDEToolBar::insertButton shows the //different state - TDEAction not :-( measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); measureAction->setEnabled(false); standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); standingAction->setEnabled(false); fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); fleetAction->setEnabled(false); toolBar()->setBarPos( TDEToolBar::Left ); toolBar()->setMovingEnabled( false ); } void MainWindow::setupGameBoard() { gameBoard = new GameBoard( this ); setCentralWidget(gameBoard); connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), TQT_TQOBJECT(this), TQT_SLOT( gameStateChange( GameState ) ) ); } void MainWindow::gameStateChange( GameState newState ) { endAction->setEnabled( gameBoard->isGameInProgress() ); measureAction->setEnabled( newState==SOURCE_PLANET ); standingAction->setEnabled( newState==SOURCE_PLANET ); fleetAction->setEnabled( newState==SOURCE_PLANET ); }