/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * created 2005 by Inge Wallin * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ******************************************************************* */ #ifndef __TQREVERSIGAME__H__ #define __TQREVERSIGAME__H__ #include #include #include "Position.h" #include "Game.h" #include "Move.h" class TDEConfig; // The main document class in the reversi program. The thing that // makes this a QReversiGame instead of just a ReversiGame is that it // emits signals that can be used to update a view. // // Signals: // updateBoard() // score() // turn(Color) // gameOver() // class QReversiGame : public TQObject, public Game { Q_OBJECT public: QReversiGame(TQObject *parent = 0); ~QReversiGame(); // Methods dealing with the game void newGame(); bool doMove(Move move); bool undoMove(); #if 0 void loadSettings(); bool loadGame(TDEConfig *, bool noupdate = FALSE); void saveGame(TDEConfig *); #endif signals: void sig_newGame(); void sig_move(uint, Move&); // A move has just been done. void sig_update(); // Some other change than a move has been done // Example: loadFile(), undoMove(); void sig_gameOver(); // The game is over. // FIXME: To be removed: //void updateBoard(); //void sig_score(); //void turn(Color); private: // No members. }; #endif