/* Yo Emacs, this is -*- C++ -*- ******************************************************************* ******************************************************************* * * * KSHISEN * * ******************************************************************* * * A japanese game similar to mahjongg * ******************************************************************* * * created 1997 by Mario Weilguni * ******************************************************************* * * This file is part of the KDE project "KSHISEN" * * KSHISEN is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KSHISEN is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KSHISEN; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ******************************************************************* */ #ifndef __APP__H__ #define __APP__H__ // Should this get the whole HAVE_SYS_TIME_H TIME_WITH_SYS_TIME treatment? #include #include #include "board.h" class KHighscore; struct HighScore { TQString name; int seconds; int x, y; time_t date; int gravity; }; const unsigned HIGHSCORE_MAX = 10; class App : public TDEMainWindow { Q_OBJECT public: App(TQWidget *parent = 0, const char *name=0); private slots: void loadSettings(); void slotEndOfGame(); void enableItems(); void updateScore(); void showSettings(); void newGame(); void quitGame(); void restartGame(); void isSolvable(); void pause(); void undo(); void redo(); void hint(); void hallOfFame(); void keyBindings(); void boardResized(); private: void lockMenus(bool); TQString getPlayerName(); /** * Read the old (pre- @ref KHighscore) highscore table. * * This reads the config file first, then saves it in the new format and * re-reads it again as a KHighscore table. **/ void readOldHighscore(); void readHighscore(); void writeHighscore(); int insertHighscore(const HighScore &); int getScore(const HighScore &); bool isBetter(const HighScore &, const HighScore &); void showHighscore(int focusitem = -1); void initTDEAction(); void setHintMode(); void resetHintMode(); private: TQString lastPlayerName; Board *board; TQValueVector highscore; KHighscore* highscoreTable; bool hintmode; enum statusBarItems { SBI_TIME, SBI_TILES, SBI_HINT }; }; #endif