/* * ksokoban - a Sokoban game for TDE * Copyright (C) 1998-2000 Anders Widell * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INTERNALCOLLECTIONS_H #define INTERNALCOLLECTIONS_H #include #include #include #include "LevelCollection.h" class InternalCollections { public: InternalCollections(); ~InternalCollections(); static int toInternalId(int _id) { if (_id < 10 || _id > 14) return 1000; return _id - 10; } int collections(); LevelCollection *operator[](int n); private: void add(LevelCollection* c); static int configCollection2Real(int collection); static int realCollection2Config(int collection); static TQString collectionName(int _level); TQPtrVector collections_; char *data_; }; #endif /* INTERNALCOLLECTIONS_H */