/* This file is part of the TDE games library Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "kcanvasrootpixmap.h" #include KCanvasRootPixmap::KCanvasRootPixmap(TQCanvasView *view, const char *name) : KRootPixmap(view, name), _view(view) { setCustomPainting(true); connect(this, TQT_SIGNAL(backgroundUpdated(const TQPixmap &)), TQT_SLOT(backgroundUpdatedSlot(const TQPixmap &))); } void KCanvasRootPixmap::backgroundUpdatedSlot(const TQPixmap &pixmap) { if ( _view && _view->canvas() ) _view->canvas()->setBackgroundPixmap(pixmap); } #include "kcanvasrootpixmap.moc"