/* This file is part of the TDE games library Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __KGAMELCD_H #define __KGAMELCD_H #include #include #include class TQLabel; class TQTimer; //----------------------------------------------------------------------------- /** * This class is a visually enhanced @ref TQLCDNumber: *
    *
  • It can show an additional string before the integer being * displayed.
  • *
  • Its foreground and background colors can easily be modified.
  • *
  • It can be highlighted for a short time.
  • *
* * @since 3.2 */ class TDE_EXPORT KGameLCD : public TQLCDNumber { TQ_OBJECT public: KGameLCD(uint nbDigits, TQWidget *parent = 0, const char *name = 0); ~KGameLCD(); /** * Set the default background color. */ void setDefaultBackgroundColor(const TQColor &color); /** * Set the default foreground color. */ void setDefaultColor(const TQColor &color); /** * Set highlight color. */ void setHighlightColor(const TQColor &color); /** * Set the string that will be displayed before the integer number to be * displayed. By default this string is null. */ void setLeadingString(const TQString &s); /** * Set the highlight duration in milliseconds. The default value is * 800 milliseconds. */ void setHighlightTime(uint time); /** * Reset the foreground color to the default one. */ void resetColor(); /** * Set the foreground color. */ void setColor(const TQColor &color); public slots: /** * Highlight the LCD with the TQColorGourp::HighlightedText color * for a small time (setHighlightTime). */ void highlight(); /** * Display the given integer with the (optionnal) leading string. * * Note: we cannot use display(int) since TQLCDNumber::display is * not virtual... And you cannot use TQLCDNumber::intValue() to retrieve * the given value. */ void displayInt(int value); private slots: void timeout() { highlight(false); } private: TQColor _fgColor, _hlColor; TQString _lead; uint _htime; TQTimer *_timer; class KGameLCDPrivate; KGameLCDPrivate *d; void highlight(bool light); }; //----------------------------------------------------------------------------- /** * This class is a digital clock widget. It has a maximum duration of * 3599 seconds (one hour) and it gets updated every second. * * @since 3.2 */ class TDE_EXPORT KGameLCDClock : public KGameLCD { TQ_OBJECT public: KGameLCDClock(TQWidget *parent = 0, const char *name = 0); ~KGameLCDClock(); /** * @return the total number of seconds elapsed. */ uint seconds() const; /** * @return the time as a string to be displayed: "mm:ss". */ TQString pretty() const; /** * Set the time. */ void setTime(uint seconds); /** * Set the time (format should be "mm:ss"). */ void setTime(const TQString &s); public slots: /** * Stop the clock and reset it to zero. */ virtual void reset(); /** * Stop the clock but do not reset it to zero. */ virtual void stop(); /** * Start the clock from the current time. */ virtual void start(); protected slots: virtual void timeoutClock(); private: TQTimer *_timerClock; uint _sec, _min; class KGameLCDClockPrivate; KGameLCDClockPrivate *d; void showTime(); }; //----------------------------------------------------------------------------- /** * This widget holds a list of @ref TQLCDNumber arranged in a vertical layout. * It also shows a label at the top of the list. * * @since 3.2 */ class TDE_EXPORT KGameLCDList : public TQWidget { TQ_OBJECT public: /** * Constructor. * * @param title is the content of the top label. * @param parent passed to the TQWidget constructor * @param name passed to the TQWidget constructor */ KGameLCDList(const TQString &title, TQWidget *parent = 0, const char *name = 0); KGameLCDList(TQWidget *parent = 0, const char *name = 0); ~KGameLCDList(); /** * Append a TQLCDNumber at the bottom of the list. * The TQLCDNumber should have the KGameLCDList as parent. */ void append(TQLCDNumber *lcd); /** * Append a TQLCDNumber at the bottom of the list. * The TQLCDNumber should have the KGameLCDList as parent. */ void append(const TQString &leading, TQLCDNumber *lcd); /** * Delete all @ref TQLCDNumber and clear the list. */ void clear(); /** * @return the title label. */ TQLabel *title() const { return _title; } /** * @return the TQLCDNumber at index @param i */ TQLCDNumber *lcd(uint i) const { return _lcds[i]; } /** * @return the number of TQLCDNumber in the list. */ uint size() const { return _lcds.size(); } private: TQLabel *_title; TQValueVector _lcds; class KGameLCDListPrivate; KGameLCDListPrivate *d; void init(const TQString &title); }; #endif