Four wins

 

How do you play "four wins" ?

Four wins is a game for two player. Each player is represented by a colour (yellow and red). The goal of the game is to get four connected pieces of your colour into a row, column or any diagonal. This is done by placing one of your pieces into any of the seven columns. A piece will begin to fill a column from the bottom, i.e. it will fall down until it reaches the ground level or another stone. After a move is done it is the turn of the other player. This is repeated until the game is over, i.e. one of the players has four pieces in a row, column or diagonal or no more moves are possbile because the board is filled.

 

The board

The board is separated into three regions.

 

The File menu

 

The Edit menu

 

The View menu

 

The Options menu

 

The Help menu

This menu displays the help text as well as information about the program and the operation system.

 

Remote connections

It is possible to play the game over a network connection with another computer. To do so both player on both computers have to select one colour played by a human player and the other by the remote player. Who chooses which colour does not matter. It even does not matter if both choose to play the same colour as this will transparentely be interchanged by the game.

One of the computers will act as game server. Only this one can start a nbew network game. Also all its game data will be transfered to the client computer. This includes games already in play - this means a remote player can join a game already begun. Who will be server can be selected by the network server menu item in the options menu. If both choose to be server or client the game randomly selects one.

When a network connection is build you are ask to enter a remote host and a port. The port can usually just been left untouched. But if you now what you do replace it by another number, which has to be the same in both player games of course. The hostname should be the name of the remote host to which you are connecting. Only one of the two players has to supply a hostname, the other one need not to, but can.

 


Author:

© 1995-2000 Martin Heni (martin@heni-online.de)