/* * This file is part of the KDE libraries * Copyright (C) 2000-2004 Thiago Macieira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef KEXTSOCK_H #define KEXTSOCK_H #include "tdelibs_export.h" #ifdef Q_MOC_RUN #define Q_OS_UNIX #endif // Q_MOC_RUN #ifdef Q_OS_UNIX #include #include #include #include #include "kbufferedio.h" #include "ksockaddr.h" /* External reference to netdb.h */ struct addrinfo; struct kde_addrinfo; class KAddressInfo; /* our abstraction of it */ class TQSocketNotifier; /* * This is extending QIODevice's error codes * * According to tqiodevice.h, the last error is IO_UnspecifiedError * These errors will never occur in functions declared in QIODevice * (except open, but you shouldn't call open) */ #define IO_ListenError (IO_UnspecifiedError+1) #define IO_AcceptError (IO_UnspecifiedError+2) #define IO_LookupError (IO_UnspecifiedError+3) class KExtendedSocketPrivate; /** * The extended socket class. * * This class should be used instead of TDESocket whenever the user needs * fine-grained control over the socket being created. Unlike TDESocket, which * does everything at once, without much intervention, KExtendedSocket allows * intervention at every step of the process and the setting of parameters. * * This class allows for the creation of both server and client sockets. The * only difference is that the passiveSocket flag must be passed either to * the constructor or to setSocketFlags(). If passiveSocket is used, the class will * enable functions listen() and accept() and related signals, and will * also disable tqreadBlock() and tqwriteBlock(). * * To create a Unix socket, one would pass flag unixSocket to the constructor * or setSocketFlags(). The hostname and service/port can be set to whatever is * necessary. If no hostname is given, but a service/port is, the socket created * will be implementation dependant (usually in /tmp). In any other case, the * fields will be concatenated. * * To create an Internet socket, inetSocket flag can be used. If, on the other * hand a specific IP protocol is desired, ipv4Socket and/or ipv6Socket can be * used. * * Note that the socket type selection flags are cumulative. One could select * Unix and Internet sockets by using unixSocket | inetSocket. Or, for instance, * to make sure only IPv4 and IPv6 sockets are selected, even if future implementations * support newer IP protocols, ipv4Socket | ipv6Socket is your guy. * * @deprecated * This class is now deprecated. Please use the classes in KNetwork for * new programs. In particular, this class is replaced by KNetwork::KStreamSocket * and @ref KNetwork::TDEServerSocket. * * @author Thiago Macieira * @short an extended socket */ class TDECORE_EXPORT KExtendedSocket: public TDEBufferedIO // public TQObject, public QIODevice { Q_OBJECT public: /** * flags that can be passed down to the member functions */ enum Flags { /* socket address families */ /* * NOTE: if you change this, you have to change function valid_socket() as well * These values are hard coded! */ anySocket = 0x00, knownSocket = 0x01, unixSocket = knownSocket | 0x02, inetSocket = knownSocket | 0x04, ipv4Socket = inetSocket | 0x100, ipv6Socket = inetSocket | 0x200, passiveSocket = 0x1000, /* passive socket (i.e., one that accepts connections) */ canonName = 0x2000, /* request that the canon name be found */ noResolve = 0x4000, /* do not attempt to resolve, treat as numeric host */ streamSocket = 0x8000, /* request a streaming socket (e.g., TCP) */ datagramSocket = 0x10000, /* request a datagram socket (e.g., UDP) */ rawSocket = 0x20000, /* request a raw socket. This probably requires privileges */ inputBufferedSocket = 0x200000, /* buffer input in this socket */ outputBufferedSocket = 0x400000, /* buffer output in this socket */ bufferedSocket = 0x600000 /* make this a fully buffered socket */ }; /** * status of the class * The status are sequential. If a change to one status is requested, * all the prior status will be passed and their actions, performed */ enum SockStatus { // the numbers are scattered so that we leave room for future expansion error = -1, // invalid status! nothing = 0, // no status, the class has just been created lookupInProgress = 50, // lookup is in progress. Signals will be sent lookupDone = 70, // lookup has been done. Flags cannot be changed // from this point on created = 100, // ::socket() has been called, a socket exists bound = 140, // socket has been bound connecting = 200, // socket is connecting (not passiveSocket) connected = 220, // socket has connected (not passiveSocket) listening = 200, // socket is listening (passiveSocket) accepting = 220, // socket is accepting (passiveSocket) closing = 350, // socket is closing (delayed close) done = 400 // socket has been closed }; public: /** * Creates an empty KExtendedSocket. */ KExtendedSocket(); /** * Creates a socket with the given hostname and port. * * If this is a connecting (active) socket, the hostname and port specify * the remote address to which we will connect. * * If this is a listening (passive) socket, the hostname and port specify * the address to listen on. In order to listen on every interface * available on this node, set @p host to TQString::null. To let the operating * system select a port, set it to 0. * * @sa setAddress * @param host the hostname * @param port the port number * @param flags flags */ KExtendedSocket(const TQString& host, int port, int flags = 0); /** * Creates a socket with the given hostname and service. * * If this is a connecting (active) socket, the hostname and service specify * the remote address to which we will connect. * * If this is a listening (passive) socket, the hostname and service specify * the address to listen on. In order to listen on every interface * available on this node, set @p host to TQString::null. To let the operating * system select a port, set the service to "0". * * @sa setAddress * @param host the hostname * @param service the service * @param flags flags */ KExtendedSocket(const TQString& host, const TQString& service, int flags = 0); /** * Destroys the socket, disconnecting if still connected and * freeing any related resources still being kept. */ virtual ~KExtendedSocket(); /** * Resets the socket, disconnecting if still connected and * freeing any related resources still being kept. * @since 3.1 */ #ifdef USE_QT3 void reset(); #endif // USE_QT3 #ifdef USE_QT4 bool reset(); #endif // USE_QT4 /* * --- status, flags and internal variables --- * */ /** * Returns the class status. * @return the class status * @see ::SockStatus */ int socketStatus() const; /** * Returns the related system error code * Except for IO_LookupError errors, these are codes found in * errno * @return the system error code */ int systemError() const; /** * Sets the given flags. * @param flags the flags to be set * @return the new flags status, or -1 if flags can no longer be set */ int setSocketFlags(int flags); /** * Returns the current flags * @return the current flags * @see ::Flags */ int socketFlags() const; /** * Sets the hostname to the given value. * * If this is a listening (passive) socket, the hostname is the host to which the socket * will bind in order to listen. If you want to listen in every interface, set it * to "*" or TQString::null. * * If this is a connecting (active) socket, the hostname is the host to which we will try * to connect. * * @param host the hostname * @return true on success, false on error */ bool setHost(const TQString& host); /** * Returns the hostname. * @return the hostname or TQString::null if no host has been set */ TQString host() const; /** * Sets the port/service. * @param port the port */ bool setPort(int port); /** * Sets the port/service. * * In the case of Unix-domain sockets, the port is the filename for the socket. * If the name is not an absolute path, "/tmp/" will be prepended. * * @param port the port * @return true if successful, false on error (e.g. connection already established) */ bool setPort(const TQString& port); /** * Returns the port/service. If it is a port, the string contains a number. * @return the port or TQString::null if it has not been set. */ TQString port() const; /** * Sets the address where we will connect to. * * See @ref setHost and @ref setPort for information on the parameters. * * @param host the hostname * @param port port number * @return true if successful, false on error (e.g. connection already established) */ bool setAddress(const TQString& host, int port); /** * Sets the address where we will connect to. * * See @ref setHost and @ref setPort for information on the parameters. * * @param host the hostname * @param serv the service * @return true if successful, false on error (e.g. connection already established) */ bool setAddress(const TQString& host, const TQString& serv); /** * Sets the hostname to which we will bind locally before connecting. * @param host the hostname * @return false if this is a passiveSocket, otherwise true. */ bool setBindHost(const TQString& host); /** * Unsets the bind hostname. That is, don't request a binding host. * @return true if successful, false on error (e.g. connection already established) */ bool unsetBindHost(); /** * Returns the hostname to which the socket will be/is bound. * @return the host or TQString::null if it has not been set. */ TQString bindHost() const; /** * Sets the port/service to which we will bind before connecting * @param port the port number * @return true if successful, false on error (e.g. connection already established) */ bool setBindPort(int port); /** * Sets the port/service to which we will bind before connecting. * @param service the port number or service name * @return true if successful, false on error (e.g. connection already established) */ bool setBindPort(const TQString& service); /** * Unsets the bind port/service. * @return true if successful, false on error (e.g. connection already established) */ bool unsetBindPort(); /** * Returns the service to which the socket will be/is bound. * @return the host or TQString::null if it has not been set. */ TQString bindPort() const; /** * Sets both host and port to which we will bind the socket. Will return * false if this is a passiveSocket. * @param host the hostname * @param port the port number * @return true if successful, false on error (e.g. connection already established) */ bool setBindAddress(const TQString& host, int port); /** * Sets both host and service to which we will bind the socket. Will return * false if this is a passiveSocket. * @param host the hostname * @param service the service * @return true if successful, false on error (e.g. connection already established) */ bool setBindAddress(const TQString& host, const TQString& service); /** * Unsets the bind address for the socket. That means that we won't * attempt to bind to an address before connecting. * @return true if successful, false on error (e.g. connection already established) */ bool unsetBindAddress(); /** * Sets the timeout value for the connection (if this is not passiveSocket) or * acception (if it is). In the event the given function * (connect or accept) returns due to time out, it's possible to call it again. * * Setting the timeout to 0 disables the timeout feature. * * @param secs the timeout length, in seconds * @param usecs the timeout complement, in microseconds * @return false if setting timeout makes no sense in the context. */ bool setTimeout(int secs, int usecs = 0); /** * Returns the timeout value for the connection. * @return the timeout value. 0 if there is no timeout. */ timeval timeout() const; /** * Sets/unsets blocking mode for the socket. When non-blocking mode is enabled, * I/O operations might return error and set errno to EWOULDBLOCK. Also, * it's not recommended to use this when using the class signals. * * @param enable if true, set blocking mode. False, non-blocking mode. * @return false on error. */ bool setBlockingMode(bool enable); /** * Returns the current blocking mode for this socket. * @return true if in blocking mode */ bool blockingMode(); /** * Sets/unsets address reusing flag for this socket. * * This function returns true if the value was set correctly. That is NOT * the result of the set. * @param enable if true, set address reusable * @return true on success, false on failure. If the socket was not yet created, * the value is only remembered. In this case the return value is always true. */ bool setAddressReusable(bool enable); /** * Returns whether this socket's address can be reused * @return true if the address can be reused */ bool addressReusable(); /** * Sets/unsets the v6-only flag for IPv6 sockets. * * When an IPv6 socket is in use, communication with IPv4 sockets is * guaranteed by translating those IPv4 addresses into IPv6 ones * (specifically, the v4-mapped addresses). This flag allows that * behavior to be turned on and off. * * Note that this does not have any effect on sockets that are not * IPv6 and the function will always return false in those cases. * Also note that this flag defaults to off in order to accommodate * existing applications. * * @param enable if true, no IPv4 translation will be performed; * this socket will be restricted to IPv6 communication * @returns true on success, false on failure. * @see localAddress to find out if this is an IPv6 socket */ bool setIPv6Only(bool enable); /** * Returns the status of the v6-only flag for IPv6 sockets. * @returns true if the flag is set to on; false if it is not. If this * socket is not an IPv6 one, the return value is false. * @see setIPv6Only */ bool isIPv6Only(); /** * Sets the buffer sizes for this socket. * * This implementation allows any size for both parameters. The value given * will be interpreted as the maximum size allowed for the buffers, after * which the I/O functions will stop buffering. The value of -1 will be * interpreted as "unlimited" size. The value of -2 means "no change". * * Note: changing the buffer size to 0 for any buffer will cause the given * buffer's to be discarded. Likewise, setting the size to a value less than * the current size will cause the buffer to be shrunk to the wanted value, * as if the data had been read. * @param rsize read buffer size * @param wsize write buffer size * @return true on success, false if this is not possible in this state (e.g. connection * not established yet) */ virtual bool setBufferSize(int rsize, int wsize = -2); /** * Returns the local socket address * @return the local socket address, can be 0 if the connection has not been established * yet */ const ::TDESocketAddress *localAddress(); /** * Returns the peer socket address. Use KExtendedSocket::resolve() to * resolve this to a human-readable hostname/service or port. * @return the peer address, can be 0 if the connection has not been established yet * or the socket is passive */ const ::TDESocketAddress *peerAddress(); /** * Returns the file descriptor * @return the file descriptor. -1 if there is no fd yet. */ inline int fd() const { return sockfd; } /* * -- socket creation -- * */ /** * Performs lookup on the addresses we were given before. * * This will perform lookups on the bind addresses if they were given. * @return 0 or an error. Do not rely on the values returned by lookup * as of now. They are not specified. */ virtual int lookup(); /** * Starts an asynchronous lookup for the addresses given. * * When the lookup is done, the lookupReady signal will be emitted. * * Note that, depending on the parameters for the lookup, this function might * know the results without the need for blocking or queuing an * asynchronous lookup. That means that the lookupReady signal might be * emitted by this function, so your code should be prepared for that. * * One such case is when noResolve flag is set. * If this function is able to determine the results without queuing * and the lookup failed, this function will return -1. * * @return 0 on success or -1 on error. Note that * returning 0 means that either we are in the process of doing * lookup or that it has finished already. */ virtual int startAsyncLookup(); /** * Cancels any on-going asynchronous lookups */ virtual void cancelAsyncLookup(); /** * Place the socket in listen mode. The parameters are the same as for * the system listen() call. * @param N the queue length for pending connections * @return 0 on success, -1 on system error (errno * available) and -2 if this is not a passiveSocket. */ virtual int listen(int N = 5); // 5 is arbitrary /** * Accepts an incoming connection from the socket. If this socket is in * blocking mode, this function will block until a connection is received. * Otherwise, it might return with error. The sock parameter will be * initialised with the newly created socket. * * Upon successful acception (i.e., this function returns 0), the newly * created socket will be already connected. The socket will be unbuffered * and readyRead() and readyWrite() signals will be disabled. * * @param sock a pointer to an KExtendedSocket variable * @return 0 on success, -1 on system error (errno set) and -2 if this is * not a passiveSocket and -3 if this took too long (time out) */ virtual int accept(KExtendedSocket *&sock); /** * Attempts to connect to the remote host. * After successful connection (return value 0), the socket will be ready * for I/O operations. Note, however, that not all signals may be enabled * for emission by this socket: * @li readyRead and readyWrite signals will be enabled only if * enableRead or enableWrite were called. You can still enable * them by calling those functions, of course. * @li #closed() will only be sent if we are indeed reading from the input * stream. That is, if this socket is buffering the input. See setBufferSize * * Note that, in general, functions inherited/overridden from TDEBufferedIO will only * work on buffered sockets, like bytesAvailable and bytesToWrite. * @return The return values are: * @li 0: success * @li -1: system error, errno was set accordingly * @li -2: this socket cannot connect(); this is a passiveSocket. It can also * mean that the function was unable to make a connection with the given * bind address or that an asynchronous connection attempt is already * in progress. * @li -3: connection timed out * */ virtual int connect(); /** * Starts an asynchronous connect. This works exactly the same as #connect, * except that the connection result won't be returned. * * Note that those signals might be emitted before this function returns, so your * code should be prepared for that condition. * * You must call cancelAsyncConnect() before you delete the socket if you * call this. Otherwise you will have crashes. * * @return 0 on successful queuing of the connect or -1 on error. * If this function returns 0, then the connectionSuccess() or the * connectionFailed() signals will be emitted. */ virtual int startAsyncConnect(); /** * Cancels any on-going asynchronous connection attempt. */ virtual void cancelAsyncConnect(); /** * Implementation of TQIODevice::open() pure virtual function. * This depends on the target host address already being there. * If this is a passiveSocket, this is identical to call listen(); else, if * this is not a passiveSocket and no connection attempt is in progress, this * is like connect(). If one is in progress, this function will fail. * @param mode the open mode. Must be IO_Raw | IO_ReadWrite * @return true if successful, false when an error occurred or the most was * not correct */ virtual bool open(TQ_OpenMode mode = (TQ_OpenMode)(IO_Raw | IO_ReadWrite)); /** * Closes the socket. If we have data still in the write buffer yet to be * sent, the socket won't be closed right now. It'll be closed after we managed * to send everything out. * If you want to close the socket now, you may want to call flush() first, * and then closeNow(). */ virtual void close(); /** * Closes the socket now, discarding the contents of the write buffer, if any. * The read buffer's contents are kept until they are emptied by read operations * or the class is destroyed. */ virtual void closeNow(); /** * Releases the socket and anything we have holding on it. The class cannot * be used anymore. In other words, this is just like closeNow(), but it does * not actually close the socket. * * This is useful if you just want to connect and don't need the rest of the * class. * * Note that the buffers' contents will be discarded. * * Use of this method is discouraged, because the socket created might be such that * normal library routines can't handle (read, write, close, etc.) */ virtual void release(); /* * -- I/O -- */ /** * Flushes the socket buffer. You need not call this method during normal * operation as we will try and send everything as soon as possible. * However, if you want to make sure that data in the buffer is being sent * at this moment, you can call this function. It will try to send as much * data as possible, but it will stop as soon as the kernel cannot receive * any more data, and would possibly block. * * By repeatedly calling this function, the behavior will be like that of * a blocking socket. Indeed, if this function is called with the kernel not * ready to receive data, it will block, unless this is a non-blocking socket. * * This function does not touch the read buffer. You can empty it by calling * tqreadBlock() with a null destination buffer. */ virtual void flush(); /** * Returns length of this socket. This call is not supported on sockets. * @return the length of this socket, or 0 if unsupported */ #ifdef USE_QT3 virtual inline TQ_ULONG size() const #endif // USE_QT3 #ifdef USE_QT4 virtual inline qint64 size() const #endif // USE_QT4 { return 0; } /** * Returns relative position from start. This call is not supported on sockets. * @return the relative position from the start, or 0 if unsupported */ virtual inline TQ_ULONG at() const { return 0; } /** * Returns true if we are at position. This is not supported on sockets. * @param i the position to check * @return true if we art at the given position, or always true if unsupported. */ virtual inline bool at(int i) { Q_UNUSED(i);return true; } /** * Returns true if we are at the end. This is not supported on sockets, but * we always are at the end in a socket... * @return true if we are at the end. Always false if unsupported. */ virtual inline bool atEnd() const { return false; } /** * Reads a block of data from the socket. * * If the socket is not buffered, this function will simply call the underlying * read method. This function will block if the socket is not on non-blocking mode * (see setBlockingMode) and there is not enough data to be read in the * Operating System yet. If we are in non-blocking operation, the call will * fail in this case. * * However, if we are buffering, this function will instead read from the * buffer while there is available data. This function will never block * in buffering mode, which means that if you try to read while the buffers * are empty, this function will always return -1 and set the system error to * EWOULDBLOCK (aka EAGAIN), so as to mimic non-blocking operation. * * @param data where we will write the read data to * @param maxlen maximum length of data to be read * @return the number of bytes effectively read, or a negative number in case * or an error. If the @p data param is not null, then this is also the number * of bytes copied into that buffer. If the return value is different than * @p maxlen, then this function encountered a situation in which no more * bytes were available. Subsequent calls might cause this function to one * of these behaviours: * @li return an error, with EWOULDBLOCK system error, if we buffering * or we are in non-blocking mode * @li otherwise, it'll block * This function returns 0, if the function detected end-of-file condition * (socket was closed) */ virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen); /** * Writes a block of data to the socket. * * If the socket is not buffered, this function will simply call the underlying * write method. This means that the function might block if that method blocks * as well. That situation is possible if we are not in non-blocking mode and * the operating system buffers are full for this socket. If we are in * non-blocking mode and the operating system buffers are full, this function * will return -1 and the system error will be set to EWOULDBLOCK. * * If we are buffering, this function will simply transfer the data into the * write buffer. This function will then always succeed, as long as there is * enough room in the buffer. If the buffer size was limited and that limit * is reached, this function will copy no more bytes than that limit. Trying * to write with a full buffer will return -1 and set system error to * EWOULDBLOCK. * * @param data the data to write * @param len the length of data to write * @return the number of bytes written from @p data buffer. * The return value might be less than @p len if the output buffers cannot * accommodate that many bytes and -1 in the case of an errro. */ virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len); /** * Peeks at a block of data from the socket. * * This is exactly like read, except that the data won't be flushed from the * read buffer. * * If this socket is not buffered, this function will always return with * 0 bytes copied. * * @param data where to store the data * @param maxlen how many bytes to copy, at most * @return the number of bytes copied. 0 does not mean end-of-file * condition. */ virtual int peekBlock(char *data, uint maxlen); /** * Reimplementation of unreadBlock() method. This is so because unreading in * sockets doesn't make sense, so this function will always return -1 (error) * and set the system error to ENOSYS. * @return always -1 (error) */ virtual int unreadBlock(const char *data, uint len); /** * Returns the number of available bytes yet to be read via readBlock * and family of functions. * * Note: as of now, this only works on input-buffered sockets. This will * change in the future * @return The number of available bytes, or -1 on error or -2 if this call is invalid * in the current state. */ #ifdef USE_QT3 virtual int bytesAvailable() const; #endif // USE_QT3 #ifdef USE_QT4 virtual qint64 bytesAvailable() const; #endif // USE_QT4 /** * Waits @p msec milliseconds for more data to be available (use 0 to * wait forever). The return value is the amount of data available for * read in the read buffer. * * @param msec milliseconds to wait * @return -1 in case of system error and -2 in case of invalid socket * state */ virtual int waitForMore(int msec); /** * Gets a single character (unsigned char) from the stream. * @return the value of the character. Negative if there was an error. */ virtual int getch(); /** * Writes a single character (unsigned char) to the stream. All other bits * will be ignored. * @param ch character to write, converted to char */ virtual int putch(int ch); /** * Unreads one character from the stream. This is not possible on sockets. * @return always returns -1 on sockets. */ virtual int ungetch(int) { return -1; } /** * Toggles the emission of the readyRead signal. * * Note that this signal is emitted every time more data is available to be * read, so you might get flooded with it being emitted every time, when in * non-buffered mode. However, in buffered mode, this signal will be * emitted only when there is data coming in from the wire. * By default, this flag is set to false, i.e., signal not being emitted. * @param enable if true, the signal will be emitted */ virtual void enableRead(bool enable); /** * Toggles the emission of the readyWrite signal. * * Note that this signal is emitted only when the OS is ready to receive more * data, which means that the write buffer is empty. And when that is reached, * this signal will possibly be emitted on every loop, so you might * want to disable it. By default, this flag is set to false. * @param enable if true, the signal will be emitted */ virtual void enableWrite(bool enable); signals: /** * This signal is emitted whenever an asynchronous lookup process is done. * The parameter @p count tells * @param count the number of results */ void lookupFinished(int count); /** * This signal is emitted whenever we connected asynchronously to a host. */ void connectionSuccess(); /** * This signal is emitted whenever our asynchronous connection attempt * failed to all hosts listed. * @param error the errno code of the last connection attempt */ void connectionFailed(int error); /** * This signal is emitted whenever this socket is ready to accept another * socket. * @see accept() */ void readyAccept(); protected: int sockfd; // file descriptor of the socket protected slots: void socketActivityRead(); void socketActivityWrite(); void dnsResultsReady(); void startAsyncConnectSlot(); void connectionEvent(); protected: TQSocketNotifier *readNotifier(); TQSocketNotifier *writeNotifier(); private: // protection against accidental use KExtendedSocket(KExtendedSocket&); KExtendedSocket& operator=(KExtendedSocket&); /** * This is actually a wrapper around getaddrinfo(). * @internal */ static int doLookup(const TQString& host, const TQString& serv, addrinfo& hint, kde_addrinfo** result); protected: /** * Sets the error code */ void setError(int errorkind, int error); inline void cleanError() { setError(IO_Ok, 0); } /** * Sets the socket status. For derived classes only. */ void setSocketStatus(int status); public: /** * Performs resolution on the given socket address. * * That is, tries to resolve the raw form of the socket address into a textual * representation. * * @param sock the socket address * @param len the length of the socket address * @param host where the hostname will be written * @param port where the service-port will be written * @param flags the same flags as getnameinfo() * @returns 0 on success, nonzero otherwise. */ static int resolve(sockaddr* sock, ksocklen_t len, TQString& host, TQString& port, int flags = 0) KDE_DEPRECATED; /** * Performs resolution on the given socket address. * * That is, tries to resolve the raw form of the socket address into a textual * representation. * * @param sock the socket address * @param host where the hostname will be written * @param port where the service-port will be written * @param flags the same flags as getnameinfo() * @returns 0 on success, nonzero otherwise. */ static int resolve(::TDESocketAddress* sock, TQString& host, TQString& port, int flags = 0) KDE_DEPRECATED; /** @deprecated * This function is now deprecated. Please use @ref KNetwork::KResolver::resolve. * * Performs lookup on the given hostname/port combination and returns a list * of matching addresses. * The error code can be transformed into string by KExtendedSocket::strError() * with code of IO_LookupError. * * IMPORTANT: the result values of the TQPtrList must be deleted after use. So, * if you don't copy the KAddressInfo objects, the best way to assure that * is to call setAutoDelete(true) on the list right after this function * returns. If you do copy the results out, you must assure that the objects * get deleted when they are not needed any more. * * @param host the hostname to look up * @param port the port/service to look up * @param flags flags to be used when looking up, Flags * @param error pointer to a variable holding the error code * @return a list of KAddressInfos */ static TQPtrList lookup(const TQString& host, const TQString& port, int flags = 0, int *error = 0) KDE_DEPRECATED; /** * Returns the local socket address * Remember to delete the returned object when it is no longer needed. * @param fd the file descriptor * @return the local socket address or 0 if an error occurred. Delete after use. */ static ::TDESocketAddress *localAddress(int fd) KDE_DEPRECATED; /** * Returns the peer socket address. Use KExtendedSocket::resolve() to * resolve this to a human-readable hostname/service or port. * Remember to delete the returned object when it is no longer needed. * @param fd the file descriptor * @return the peer socket address or 0 if an error occurred. Delete after use. */ static ::TDESocketAddress *peerAddress(int fd) KDE_DEPRECATED; /** * Returns the representing text of this error code * @param code the error code, as seen in status() * @param syserr the system error, as from systemError() * @return the text for the given error code */ static TQString strError(int code, int syserr); /** * Sets/unsets address reusing flag for this socket. * * This function returns true if the value was set correctly. That is NOT * the result of the set. * @param fd the file descriptor * @param enable if true, set address reusable * @return true on success, false on failure. */ static bool setAddressReusable(int fd, bool enable) KDE_DEPRECATED; protected: virtual void virtual_hook( int id, void* data ); private: KExtendedSocketPrivate *d; friend class TDESocket; friend class TDEServerSocket; }; /** @deprecated * This class is now deprecated. Please see @ref KNetwork::KResolver for the new API. * * Contains information about an internet address. It wraps addrinfo, * see getaddrinfo(3) for more information. */ class TDECORE_EXPORT KAddressInfo { private: addrinfo *ai; ::TDESocketAddress *addr; inline KAddressInfo() : ai(0), addr(0) { } // KAddressInfo(addrinfo *ai); KAddressInfo(KAddressInfo&) { } KAddressInfo& operator=(KAddressInfo&) { return *this; } public: ~KAddressInfo(); /** * Returns the KAddressInfo's TDESocketAddress. * Only valid as long as the KAddressInfo exists. */ inline KDE_DEPRECATED operator const ::TDESocketAddress*() const { return addr; } /** * Returns the KAddressInfo's addrinfo. */ inline KDE_DEPRECATED operator const addrinfo&() const { return *ai; } /** * Returns a pointer to KAddressInfo's addrinfo. * Only valid as long as the KAddressInfo exists. */ inline KDE_DEPRECATED operator const addrinfo*() const { return ai; } /** * Returns the KAddressInfo's TDESocketAddress. * Only valid as long as the KAddressInfo exists. * @return the KAddressInfo's TDESocketAddress. */ inline KDE_DEPRECATED const ::TDESocketAddress* address() const { return addr; } /** * Returns the flags of the address info (see getaddrinfo(3)). * @return the flags of the addres info. */ int flags() const KDE_DEPRECATED; /** * Returns the family of the address info (see getaddrinfo(3)). * @return the family of the addres info. */ int family() const KDE_DEPRECATED; /** * Returns the socket type of the address info (see getaddrinfo(3)). * @return the socket type of the addres info. */ int socktype() const KDE_DEPRECATED; /** * Returns the protocol of the address info (see getaddrinfo(3)). * @return the protocol of the addres info. */ int protocol() const KDE_DEPRECATED; /** * Returns the official name of the host (see getaddrinfo(3)). * Only valid as long as the KAddressInfo exists. * @return the official name of the host */ const char* canonname() const KDE_DEPRECATED; /** * Returns the length of the TDESocketAddress. * @return the TDESocketAddress's length */ inline int length() const { if (addr) return addr->size(); return 0; } friend class KExtendedSocket; }; #endif //Q_OS_UNIX #endif // KEXTSOCK_H