/* * This file is part of the DOM implementation for KDE. * * (C) 1999-2003 Lars Knoll (knoll@kde.org) * (C) 2000-2003 Dirk Mueller (mueller@kde.org) * (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RENDERTEXT_H #define RENDERTEXT_H #include "dom/dom_string.h" #include "xml/dom_stringimpl.h" #include "xml/dom_textimpl.h" #include "rendering/render_object.h" #include "rendering/render_line.h" #include #include class TQPainter; class TQFontMetrics; // Define a constant for soft hyphen's unicode value. #define SOFT_HYPHEN 173 const int cNoTruncation = -1; const int cFullTruncation = -2; namespace tdehtml { class RenderText; class RenderStyle; class InlineTextBox : public InlineBox { public: InlineTextBox(RenderObject *obj) :InlineBox(obj), // ### necessary as some codepaths (
) do *not* initialize these (LS) m_start(0), m_len(0), m_truncation(cNoTruncation), m_reversed(false), m_toAdd(0) { } void detach(RenderArena* renderArena); virtual void clearTruncation() { m_truncation = cNoTruncation; } virtual int placeEllipsisBox(bool ltr, int blockEdge, int ellipsisWidth, bool& foundBox); // Overloaded new operator. Derived classes must override operator new // in order to allocate out of the RenderArena. void* operator new(size_t sz, RenderArena* renderArena) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void* ptr, size_t sz); private: // The normal operator new is disallowed. void* operator new(size_t sz) throw(); public: void setSpaceAdd(int add) { if (add < 0) { m_toAdd = 0; kdDebug( 6040 ) << " InlineTextBox::setSpaceAdd() invalid negative value " << add << " specified!" << endl; } else { m_width -= m_toAdd; m_toAdd = add; m_width += m_toAdd; } } int spaceAdd() { return m_toAdd; } virtual bool isInlineTextBox() const { return true; } void paint(RenderObject::PaintInfo& i, int tx, int ty); void paintDecoration(TQPainter *pt, const Font *f, int _tx, int _ty, int decoration); void paintShadow(TQPainter *pt, const Font* f, int _tx, int _ty, const ShadowData *shadow ); void paintSelection(const Font *f, RenderText *text, TQPainter *p, RenderStyle* style, int tx, int ty, int startPos, int endPos, int deco); void selectionStartEnd(int& sPos, int& ePos); RenderObject::SelectionState selectionState(); // Return before, after (offset set to max), or inside the text, at @p offset FindSelectionResult checkSelectionPoint(int _x, int _y, int _tx, int _ty, const Font *f, RenderText *text, int & offset, short lineheight); bool checkVerticalPoint(int _y, int _ty, int _h, int height) { if((_ty + m_y > _y + _h) || (_ty + m_y + m_baseline + height < _y)) return false; return true; } /** * determines the offset into the DOMString of the character the given * coordinate points to. * The returned offset is never out of range. * @param _x given coordinate (relative to containing block) * @param ax returns exact coordinate the offset corresponds to * (relative to containing block) * @return the offset (relative to the RenderText object, not to this run) */ int offsetForPoint(int _x, int &ax) const; /** * calculates the with of the specified chunk in this text box. * @param pos zero-based position within the text box up to which * the width is to be determined * @return the width in pixels */ int widthFromStart(int pos) const; /** returns the lowest possible value the caret offset may have to * still point to a valid position. */ virtual long minOffset() const; /** returns the highest possible value the caret offset may have to * still point to a valid position. */ virtual long maxOffset() const; /** returns the associated render text */ const RenderText *renderText() const; RenderText *renderText(); int m_start; unsigned short m_len; int m_truncation; // Where to truncate when text overflow is applied. // We use special constants to denote no truncation (the whole run paints) // and full truncation (nothing paints at all). bool m_reversed : 1; unsigned m_toAdd : 14; // for justified text private: // this is just for TQPtrVector::bsearch. Don't use it otherwise InlineTextBox(int _x, int _y) :InlineBox(0) { m_x = _x; m_y = _y; m_reversed = false; }; friend class RenderText; }; class InlineTextBoxArray : public TQPtrVector { public: InlineTextBoxArray(); InlineTextBox* first(); int findFirstMatching( Item ) const; virtual int compareItems( Item, Item ); }; class RenderText : public RenderObject { friend class InlineTextBox; public: RenderText(DOM::NodeImpl* node, DOM::DOMStringImpl *_str); virtual ~RenderText(); virtual bool isTextFragment() const; virtual DOM::DOMStringImpl* originalString() const; virtual const char *renderName() const { return "RenderText"; } virtual void setStyle(RenderStyle *style); virtual void paint( PaintInfo& i, int tx, int ty ); virtual void deleteInlineBoxes(RenderArena* arena=0); DOM::DOMString data() const { return str; } DOM::DOMStringImpl *string() const { return str; } virtual InlineBox* createInlineBox(bool, bool); virtual void layout() {assert(false);} virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction hitTestAction, bool inBox); // Return before, after (offset set to max), or inside the text, at @p offset virtual FindSelectionResult checkSelectionPoint( int _x, int _y, int _tx, int _ty, DOM::NodeImpl*& node, int & offset, SelPointState & ); unsigned int length() const { if (str) return str->l; else return 0; } TQChar *text() const { if (str) return str->s; else return 0; } unsigned int stringLength() const { return str->l; } // non virtual implementation of length() virtual void position(InlineBox* box, int from, int len, bool reverse); virtual unsigned int width(unsigned int from, unsigned int len, const Font *f) const; virtual unsigned int width(unsigned int from, unsigned int len, bool firstLine = false) const; virtual short width() const; virtual int height() const; // height of the contents (without paddings, margins and borders) virtual short lineHeight( bool firstLine ) const; virtual short baselinePosition( bool firstLine ) const; // overrides virtual void calcMinMaxWidth(); virtual short minWidth() const { return m_minWidth; } virtual int maxWidth() const { return m_maxWidth; } void trimmedMinMaxWidth(short& beginMinW, bool& beginWS, short& endMinW, bool& endWS, bool& hasBreakableChar, bool& hasBreak, short& beginMaxW, short& endMaxW, short& minW, short& maxW, bool& stripFrontSpaces); bool containsOnlyWhitespace(unsigned int from, unsigned int len) const; ushort startMin() const { return m_startMin; } ushort endMin() const { return m_endMin; } // returns the minimum x position of all runs relative to the parent. // defaults to 0. int minXPos() const; virtual int inlineXPos() const; virtual int inlineYPos() const; bool hasReturn() const { return m_hasReturn; } virtual const TQFont &font(); virtual short verticalPositionHint( bool firstLine ) const; bool isFixedWidthFont() const; void setText(DOM::DOMStringImpl *text, bool force=false); virtual SelectionState selectionState() const {return m_selectionState;} virtual void setSelectionState(SelectionState s) {m_selectionState = s; } virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height); virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool f = false) const; bool posOfChar(int ch, int &x, int &y); virtual short marginLeft() const { return style()->marginLeft().minWidth(0); } virtual short marginRight() const { return style()->marginRight().minWidth(0); } virtual void repaint(Priority p=NormalPriority); bool hasBreakableChar() const { return m_hasBreakableChar; } const TQFontMetrics &metrics(bool firstLine) const; const Font *htmlFont(bool firstLine) const; DOM::TextImpl *element() const { return static_cast(RenderObject::element()); } /** returns the lowest possible value the caret offset may have to * still point to a valid position. */ virtual long minOffset() const; /** returns the highest possible value the caret offset may have to * still point to a valid position. */ virtual long maxOffset() const; /** returns the number of inline text boxes */ unsigned inlineTextBoxCount() const { return m_lines.count(); } /** returns the array of inline text boxes for this render text. */ const InlineTextBoxArray &inlineTextBoxes() const { return m_lines; } #ifdef ENABLE_DUMP virtual void dump(TQTextStream &stream, const TQString &ind) const; #endif /** Find the text box that includes the character at @p offset * and return pos, which is the position of the char in the run. * @param offset zero-based offset into DOM string * @param pos returns relative position within text box * @param checkFirstLetter passing @p true will also regard :first-letter * boxes, if available. * @return the text box, or 0 if no match has been found */ InlineTextBox * findInlineTextBox( int offset, int &pos, bool checkFirstLetter = false ); protected: // members InlineTextBoxArray m_lines; DOM::DOMStringImpl *str; // short m_lineHeight; short m_minWidth; int m_maxWidth; short m_beginMinWidth; short m_endMinWidth; SelectionState m_selectionState : 3 ; bool m_hasReturn : 1; bool m_hasBreakableChar : 1; bool m_hasBreak : 1; bool m_hasBeginWS : 1; bool m_hasEndWS : 1; ushort m_startMin : 8; ushort m_endMin : 8; }; inline const RenderText* InlineTextBox::renderText() const { return static_cast( object() ); } inline RenderText* InlineTextBox::renderText() { return static_cast( object() ); } // Used to represent a text substring of an element, e.g., for text runs that are split because of // first letter and that must therefore have different styles (and positions in the render tree). // We cache offsets so that text transformations can be applied in such a way that we can recover // the original unaltered string from our corresponding DOM node. class RenderTextFragment : public RenderText { public: RenderTextFragment(DOM::NodeImpl* _node, DOM::DOMStringImpl* _str, int startOffset, int endOffset); RenderTextFragment(DOM::NodeImpl* _node, DOM::DOMStringImpl* _str); ~RenderTextFragment(); virtual bool isTextFragment() const; virtual const char *renderName() const { return "RenderTextFragment"; } uint start() const { return m_start; } uint end() const { return m_end; } DOM::DOMStringImpl* contentString() const { return m_generatedContentStr; } virtual DOM::DOMStringImpl* originalString() const; private: uint m_start; uint m_end; DOM::DOMStringImpl* m_generatedContentStr; }; } // end namespace #endif