/*************************************************************************** * Copyright (C) 2006 by Sebastien Laout * * slaout@linux62.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU Library General Public License as * * published by the Free Software Foundation; either version 2 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * ***************************************************************************/ #ifndef LIKEBACK_H #define LIKEBACK_H #include class TDEConfig; class TDEAboutData; class TDEAction; class TDEActionCollection; class LikeBackPrivate; class LikeBackBar; class LikeBackDialog; /** * @short System to Get Quick Feedback from Beta-Testers * * This system allows users to communicate theire liking of the application to its developers. * Thus, developers know what theire users prefer of theire applications, what should be enhanced, etc. * * Basically, how does it work? * Whenever the user notice something good he appreciate or something he do not like, do not understand, do not find polished... * he can send a few short words to the developers to tell them what he like or do not like. It is only two or three clicks away. * It is fast and efficient. * * This greatly lowers the communication barrier between the application developers and the application users. * It makes the developers understand and satisfy better the needs of the users. * * The LikeBack system has 5 components: * @li In the application: The comment dialog, where the user write a comment, select a type of comment, etc. * @li In the application: The TDEAction to plug in the Help menu. This action displays the comment dialog. * @li In the application: The button-bar, that floats bellow titlebar of every windows of the application, and let the user to quickly show the comment dialog. * The button-bar can be hidden. * @li On the server: A PHP script that collects every comments that users send. The LikeBack object should be configured to contact that server. * @li On the server: The developer interface. It lists every comments that were sent, let you sort them, add remarks to them, and mark them as fixed or another status. * * Here is an example of code to call to quickly setup LikeBack on the client: * @code * // Instanciate the LikeBack system, and show the first-use information dialog if the button-bar is shown: * LikeBack *likeBack = new LikeBack(LikeBack::AllButtons, LikeBack::isDevelopmentVersion(kapp->aboutData->version())); // Show button-bar only in beta-versions * likeBack->setServer("myapp.kde.org", "/likeback/send.php"); * likeBack->setAcceptedLanguages(TQStringList::split(";", "en;fr"), i18n("Please write in English or French.")); * * // Comment the following line once you are sure all your windows have a name: * likeBack->setWindowNamesListing(LikeBack::WarnUnnamedWindows); * * // This line should be called early in your TDEMainWindow constructor because it references actionCollection(). * // It should be called before createGUI() for the action to be plugged in the Help menu: * likeBack->sendACommentAction(actionCollection()); * @endcode * * @author Sebastien Laout */ class LikeBack : public TQObject { Q_OBJECT public: /** * Ids of every LikeBack buttons the button-bar can have. * The four first values are each individual buttons you can enable or not. * The next ones are combinations: all buttons at once, and the default set of buttons (Like, Dislike). * Those values are used in the constructor, to set the allowed type of comments, and when triggering the comment dialog, to set the default checked type. * @See The LikeBack constructor and execCommentDialog(). */ enum Button { Like = 0x01, /// The user select that option to report a positive experience he got with the application. Dislike = 0x02, /// The user select that option to report a frustrating experience he got with the application. Bug = 0x04, /// The user select that option to report a bug in the application. Feature = 0x10, /// The user select that option to ask for a new feature he desire. /// If not enabled, the user is explicitely informed she cannot ask for new features. AllButtons = Like | Dislike | Bug | Feature, /// Usable in the constructor to enable every posible buttons. DefaultButtons = Like | Dislike /// Usable in the constructor to enable only the recommended default set of buttons. }; /** * Flags letting LikeBack print out name and path of each window you show during execution, for debugging purpose. * @See The method setWindowNamesListing() explains how to use those values. */ enum WindowListing { NoListing = 0, /// Do not print out any window name. For release time. WarnUnnamedWindows = 1, /// Each time the user option a window, print out a message if the window is unnamed. For development needs, to check windows. AllWindows = 2 /// Print out the window hierarchy of each opened windows during execution. For development needs, to check every windows have an understandable name. }; /** * You only need to call the constructor once, typically in main.cpp. * Even if you do not show the button-bar by default, you should instanciate LikeBack, * to include its action in the Help menu of your application, to let the users send comments or activate the bar. * @param buttons The types of comments you want to get. Determine which radio-buttons are shown in the comment dialog, * and which ones are displayed in the button-bar. Default buttons do not show the Bug and Feature buttons because you are * likely to already have a way to get bug and feature reports (most of the time, it is a bugs.kde.org account). * If you do not have that, then use the value LikeBack::AllButtons to show every possible buttons. * @param showBarByDefault Determines if the floating button-bar should also be shown, in addition to the action in the Help menu. * Advise: to avoid getting too much noise, enable it only if it is a small application or a development release. * Notes: This is only a default value, the user will be able to enable or disabled the bar afterward. * The button-bar display is stored by version. On a new version, your default value will take effect again. * This allow you to disable the button-bar once the version is stable enought to be released as final. * @param config Set the configuration file where to store the user email address and if the button-bar should be shown. * By default (null), the TDEApplication configuration object is used. * @param aboutData Set the TDEAboutData instance used to get the application name and version. By default (null), the TDEApplication about data object is used. * The application name is only used in the first-use information message. * The version is used to store the button-bar visibility per version (can be shown in a development version but not in a final one...) * and to send with the comment, so you can filter per version and know if a comment refers the latest version of the application or not. */ LikeBack(Button buttons = DefaultButtons, bool showBarByDefault = false, TDEConfig *config = 0, const TDEAboutData *aboutData = 0); /** * Destructor. * Also hide the button-bar, if it was shown. * Be careful, the TDEAction is deleted. Do not use it afterward, and take care to unplug it before destroying this LikeBack instance. */ ~LikeBack(); /** * This method is interesting while setting up the system for the first time. * LikeBack send the current window name (and hierarchy) with the comment. This allows you to put the comments in theire context. * So, of course, you are encouraged to give a name to your windows. It is done in the constructor of the widgets. * This method allows to output the name of the current window to the standard output. * So you can use the application, open all the windows, and when you see a warning, you know which window you should assign a name. * @see The WindowListing flags for an enumeration and explaining of every possibilities. * @Note If you do not name your windows, the name of the classes will be sent. So it is not that grave. */ void setWindowNamesListing(WindowListing windowListing); /** * @Returns The window listing flag. * @see setWindowNamesListing() */ WindowListing windowNamesListing(); /** * By default, only English comments are accepted. The user is informed she must write in this language by a sentence placed in the comment dialog. * If you have people talking other languages in your development team, it can be interesting to call this method to define the accepted locales (languages), * and provide a message to inform users. The developer interface on the server let developers view comments in theire locale. * Note that no verification is done to check if the user used the right language, it would be impossible. * The list of locales is there to make it possible to NOT show the message for users of the accepted languages. * For instance, if you accept only English and French, and that the application run in a French environment, * it is likely the user is French and will write comments using French. Telling him he should write in French is unnecessary and redundant. * Passing an empty list and an empty string to the method will make LikeBack display the default message telling the user only English is accepted. * Example of call you can quickly copy, paste and adapt: * @code * likeBack->setAcceptedLanguages(TQStringList::split(";", "en;fr"), i18n("Please write in English or French.")); * @endcode * @Note During tests, if you do not see the sentence, it is because you are running the application with an "accepted language": do not be surprised ;-) * @param locales The list of locales where the message does not need to be shown. See TODO TODO for a list of available locales for you to choose. * @param message The message to displays to the user to tell him what languages are accepted to write his comments. */ void setAcceptedLanguages(const TQStringList &locales, const TQString &message); /** * @Returns The list of accepted locales for the user to write comments. * @see setAcceptedLanguages() */ TQStringList acceptedLocales(); /** * @Returns The message displayed to users who are not running the application in an accepted locale. * @see setAcceptedLanguages() */ TQString acceptedLanguagesMessage(); /** * Set the path where LikeBack should send every comments. * It is composed of the server host name, the path to the PHP script used to send comments, and optionnaly a port number if it is not 80. * This call is mandatory for LikeBack to work. * @param hostName The server host name to contact when sending comments. For instance "myapp.kde.org". * @param remotePath The path to the send script on the server. For instance, "/likeback/send.php". * @param hostPort Optionnal port used to contact the server using the HTTP protocol. By default, it is port 80. */ void setServer(const TQString &hostName, const TQString &remotePath, TQ_UINT16 hostPort = 80); /** * @Returns The server host name to contact when sending comments. * @see setServer() */ TQString hostName(); /** * @Returns The path to the send script on the server. * @see setServer() */ TQString remotePath(); /** * @Returns The port used to contact the server using the HTTP protocol. * @see setServer() */ TQ_UINT16 hostPort(); /** * Get the TDEAction letting user to show the comment dialog. * You should plug it in your Help menu, just bellow the "Report a Bug" action, or replace it. * Adding the action below "Report a Bug" or replacing "Report a Bug" depends on your application and if you have a Bugzilla account. * If you do not have a Bugzilla account, LikeBack is a good way for your small application to get bug reports: remove "Report a Bug". * For more information about how to configure LikeBack depending on your application size and settings, see the constructor documentation. * @Note The action is named "likeback_send_a_comment". So you should add the following XML in the *ui.rc file of your application: * @code * * @endcode */ TDEAction* sendACommentAction(TDEActionCollection *parent = 0); /** * @Returns The path of the currently active window. Each windows are separated with "~~". * Normally, you should not need to call this method since it is used to send the window path. * But if you call execCommentDialog(), you could need to use it. */ static TQString activeWindowPath(); /** * @Returns The combination of buttons that are shown in the comment dialog and the button-bar. */ Button buttons(); /** * @Returns true if the button-bar is currently enabled. Ie, if it has been re-enabled as many times as it has been disabled. * @see The method disableBar() for more information on how enabling/disabling works. */ bool enabledBar(); public slots: /** * Temporarily disable the button-bar: it is hiden from the screen if it was shown. * Does not affect anything if the user has not choosen to show the button-bar. * @Note Calls to enableBar() and disableBar() are ref-counted. * This means that the number of times disableBar() is called is memorized, * and enableBar() will only have effect after it has been called as many times as disableBar() was called before. * So, make sure to always call enableBar() the same number of times ou called disableBar(). * And please make sure to ALWAYS call disableBar() BEFORE enableBar(). * In the counter-case, another code could call disableBar() and EXCPECT the bar to be disabled. But it will not, because its call only canceled yours. * @Note Sometimes, you will absolutely need to call enableBar() before disableBar(). * For instance, MyWindow::show() calls enableBar() and MyWindow::hide() calls disableBar(). * This is the trick used to show the LikeBack button-bar of a Kontact plugin only when the main widget of that plugin is active. * In this case, call disableBar() at the begin of your program, so the disable count will never be negative. * @Note If the bar is enabled, it does not mean the bar is shown. For that, the developer (using showBarByDefault in the construcor) * or the user (by checking the checkbox in the comment dialog) have to explicitely show the bar. */ void disableBar(); /** * Re-enable the button-bar one time. * @see The method disableBar() for more information on how enabling/disabling works. */ void enableBar(); /** * Show the first-use information dialog telling the user the meaning of the LikeBack system and giving examples of every comment types. */ void showInformationMessage(); /** * Popup the comment dialog. * With no parameter, it popups in the default configuration: the first type is checked, empty message, current window path, and empty context. * You can use the following parameters to customize how it should appears: * @param type Which radiobutton should be checked when poping up. AllButton, the default value, means the first available type will be checked. * @param initialComment The text to put in the comment text area. Allows you to popup the dialog in some special circumstances, * like to let the user report an internal error by populating the comment area with technical details useful for you to debug. * @param windowPath The window path to send with the comment. If empty (the default), the current window path is took. * Separate window names with "~~". For instance "MainWindow~~NewFile~~FileOpen". * If you popup the dialog after an error occurred, you can put the error name in that field (if the window path has no sense in that context). * When the dialog is popuped up from the sendACommentAction() TDEAction, this value is "HelpMenu", because there is no way to know if the user * is commenting a thing he found/thinked about in a sub-dialog. * @param context Not used for the moment. Will allow more fine-grained application status report. */ void execCommentDialog(Button type = AllButtons, const TQString &initialComment = "", const TQString &windowPath = "", const TQString &context = ""); /** * Popups the dialog for the user to set his email address. * The popup will always be shown, even if the user already provided an email address. */ void askEmailAddress(); private: LikeBackPrivate *d; /** * Get the user email address from KControl. */ void fetchUserEmail(); private slots: /** * Slot triggered by the "Help -> Send a Comment to Developers" TDEAction. * It popups the comment dialog, and set the window path to "HelpMenuAction", * because current window path has no meaning in that case. */ void execCommentDialogFromHelp(); public: /** * @Returns true if the user has enabled the LikeBack bar for this version. */ bool userWantsToShowBar(); /** * Explicitely set if the floating button-bar should be shown or not. * Tehorically, this choice should only be left to the user, * and to the developers for the default value, already provided in the constructor. */ void setUserWantsToShowBar(bool showBar); /** * @Returns A pointer to the TDEAboutData used to determin the application name and version. * @See The LikeBack constructor for more information. */ const TDEAboutData *aboutData(); /** * @Returns A pointer to the TDEConfig used to store user configuration (email address, if the button-bar should be shown). * @See The LikeBack constructor for more information. */ TDEConfig *config(); /** * During the first comment sending, the user is invited to enter his email address for the developers to be able to contact him back. * He is only asked once, or he can set or change it by using the bottom-left button in the comment dialog. * @Returns true if the user has already configured his email address. */ bool emailAddressAlreadyProvided(); /** * @Returns The email user address, or ask it to the user if he have not provided or ignored it. * @Returns An empty string if the user cancelled the request dialog. */ TQString emailAddress(); /** * Define or re-define the user email address. * LikeBack will not ask it again to the user, unless you set @p userProvided to false. * Then, this call can be considered as setting the default email address, that the user should confirm later. */ void setEmailAddress(const TQString &address, bool userProvided = true); /** * @Returns true if @p version is an Alpha, Beta, RC, SVN or CVS version. * You can use this static method in the constructor to enable the button-bar by default only during beta-releases. */ static bool isDevelopmentVersion(const TQString &version); }; #endif // LIKEBACK_H