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path: root/src/VButton.cpp
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#include "VButton.h"
#include <tqvbox.h>
#include <tqfont.h>
#include <tdeconfig.h>
#include <tdeapplication.h>

double VButton::pw=552.0;
double VButton::ph=235.0;

VButton::VButton(TQWidget *parent, const char *name): TQPushButton (parent,name)
{
	TDEConfig *cfg = TDEApplication::kApplication()->config();
	TQString keysC = cfg->readEntry("keysColor", "#f0f0f0");
	setColor(TQColor(keysC));
	setFocusPolicy(TQ_NoFocus);
	resize(30,30);
	press=false;
}

VButton::~VButton()
{
}

void VButton::shiftCapsPressed(bool shift, bool caps)
{
	if (isAlpha)
	{
		// Alpha button, both shift and caps affect its state
		if (shift ^ caps)
		{
			TQPushButton::setText(shiftText);
		}
		else
		{
			TQPushButton::setText(lowerText);
		}
	}
	else
	{
		// Non alpha button, only shift affects its state
		if (shift)
		{
			TQPushButton::setText(shiftText);
		}
		else
		{
			TQPushButton::setText(lowerText);
		}
	}
}

void VButton::setText(const TQString& text)
{
	TQPushButton::setText(text);
	lowerText = text;
	isAlpha = text.length() == 1 && (text.upper() != text);
}

void VButton::setShiftText(const TQString& text)
{
	shiftText=text;
}

void VButton::setColor(const TQColor &color)
{
	setPaletteBackgroundColor(color);
	// Need to set TQColorGroup::Button color as well, otherwise the actual
	// color of the key does not change until the next restart of the application.
	TQPalette plt = palette();
	plt.setColor(TQPalette::Active,   TQColorGroup::Button, color);
	plt.setColor(TQPalette::Inactive, TQColorGroup::Button, color);
	plt.setColor(TQPalette::Disabled, TQColorGroup::Button, color);
	setPalette(plt);
}

void VButton::setKeyCode(unsigned int keycode)
{
	this->keycode=keycode;
}

unsigned int VButton::getKeyCode()
{
	return this->keycode;
}

void VButton::sendKey()
{
	emit keyClick(keycode);
}

void VButton::reposition(int width, int height)
{
	double dx=pw/orig_size.x();
	double dy=ph/orig_size.y();
	double sdx=pw/orig_size.width();
	double sdy=ph/orig_size.height();
	move((int)(width/dx),(int)(height/dy));
	resize((int)(width/sdx), (int)(height/sdy));
}

void VButton::res()
{
	orig_size=geometry();
}

void VButton::enterEvent(TQEvent *e)
{
	TQPushButton::enterEvent(e);
	inside = true;
}

void VButton::leaveEvent(TQEvent *e)
{
	TQPushButton::leaveEvent(e);
	inside = false;
}

void VButton::mousePressEvent(TQMouseEvent *e)
{
	press=true;
	TQPushButton::mousePressEvent(e);
	if (!isToggleButton())
	{
		// non toggle buttons need to send the key here
		sendKey();
		startTimer(500);
	}
}

void VButton::mouseReleaseEvent(TQMouseEvent *e)
{
	press=false;
	TQPushButton::mouseReleaseEvent(e);
	if (hitButton(e->pos()) && isToggleButton())
	{
		// toggle buttons need to send the key here because the underlying pushbutton state
		// is only updated on mouse release
		sendKey();
	}
	killTimers();
	inrpt=false;                                                                        
}

void VButton::timerEvent(TQTimerEvent *)
{
	if (!press)
	{
		inrpt=false;
		return;
	}
	if (press && !inrpt)
	{
		inrpt=true;
		startTimer(120);
		return;
	}
	if (inside)
	{
		// Send key only if the mouse is still inside the button rectangle
		sendKey();
	}
}

#include "VButton.moc"