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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/board.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/**
+ * Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
+ * Robert Williams
+ * Andrew Chant <andrew.chant@utoronto.ca>
+ * André Luiz dos Santos <andre@netvision.com.br>
+ * Benjamin Meyer <ben+ksnake@meyerhome.net>
+ *
+ * This file is part of the ksnake package
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include <qrect.h>
+#include "board.h"
+
+Pos::Pos(Pos *p, int i, int r) {
+ _parent = p;
+ _index = i;
+ _price = r;
+ left = right = next = fnext = 0;
+ inList = false;
+}
+Pos::~Pos() {
+ delete fnext;
+}
+int Pos::index() const {
+ return(_index);
+}
+void Pos::setPrice(int p) {
+ _price = p;
+}
+int Pos::price() const {
+ return(_price);
+}
+void Pos::setParent(Pos *p) {
+ _parent = p;
+}
+Pos *Pos::parent() const {
+ return(_parent);
+}
+Pos *Pos::listNext() {
+ inList = false;
+ return(next);
+}
+void Pos::addBTree(Pos *np) {
+ // Check direction np is going to.
+ Pos **p = 0;
+ if(np->index() < index())
+ p = &left;
+ else if(np->index() > index())
+ p = &right;
+ else {
+ qFatal("Repeated nodes on btree should never happens");
+ }
+
+ if(! *p) {
+ *p = np;
+ }
+ else {
+ (*p)->addBTree(np);
+ }
+}
+Pos *Pos::searchBTree(int i) {
+ if(i == index()) {
+ return(this);
+ }
+ else if(i < index() && left) {
+ return(left->searchBTree(i));
+ }
+ else if(right) {
+ return(right->searchBTree(i));
+ }
+ // Node not found.
+ return(0);
+}
+void Pos::addFList(Pos *np) {
+ np->fnext = fnext;
+ fnext = np;
+}
+void Pos::addList(Pos *np) {
+ if(np->inList)
+ return; // We're already in list.
+
+ np->inList = true;
+ Pos *p, *n;
+ for(p = this; p; p = n) {
+ // Check if the node next to p has a higher price.
+ n = p->next;
+ if(! n) {
+ // The new node go to tail.
+ np->next = 0;
+ p->next = np;
+ return;
+ }
+
+ if(np->price() <= n->price()) {
+ // Add new node after p.
+ np->next = p->next;
+ p->next = np;
+ return;
+ }
+ }
+ qFatal("Shouldn't reach this point");
+}
+
+Board::Board(int s)
+ :QMemArray<int> (s)
+{
+ sz = s;
+ samyIndex = -1;
+}
+
+void Board::index(int i)
+{
+ row = i/BoardWidth;
+ col = i-(row*BoardWidth);
+}
+
+bool Board::inBounds(int i)
+{
+ return ( i < 0 || i > sz-1 ? false : true);
+}
+
+void Board::set(int i, Square sq)
+{
+ if (inBounds(i))
+ at(i) = sq;
+ if(sq == head)
+ samyIndex = i;
+}
+
+QRect Board::rect(int i)
+{
+ index(i);
+ return (QRect(col*BRICKSIZE, row*BRICKSIZE, BRICKSIZE, BRICKSIZE));
+}
+
+bool Board::isEmpty(int i)
+{
+ if (inBounds(i))
+ return (at(i) == empty ? true : false);
+ return true;
+}
+
+bool Board::isBrick(int i)
+{
+ if (inBounds(i))
+ return (at(i) == brick ? true : false);
+ return false;
+}
+
+bool Board::isApple(int i)
+{
+ if (inBounds(i))
+ return (at(i) == Apple ? true : false);
+ return false;
+}
+
+bool Board::isHead(int i)
+{
+ if (inBounds(i))
+ return (at(i) == head ? true : false);
+ return false;
+}
+
+bool Board::isSnake(int i)
+{
+ if (inBounds(i))
+ return (at(i) == snake ? true : false);
+ return false;
+}
+
+int Board::getNext(int n, int i)
+{
+ index(i);
+
+ switch(n)
+ {
+ case NW:
+ return( i >= BoardWidth && col > 0 ? (i-BoardWidth)-1 : OUT);
+ case N:
+ return( i >= BoardWidth ? i-BoardWidth : OUT );
+ case NE:
+ return( i >= BoardWidth && col < BoardWidth-1 ? (i-BoardWidth)+1 : OUT);
+ case W:
+ return(col > 0 ? i-1 : OUT );
+ case E:
+ return(col < BoardWidth-1 ? i+1 : OUT );
+ case SW:
+ return( row < sz-BoardWidth && col > 0 ? (i+BoardWidth)-1 : OUT);
+ case S:
+ return( row < sz-BoardWidth ? i+BoardWidth : OUT );
+ case SE:
+ return( row < sz-BoardWidth && col < BoardWidth-1 ? (i+BoardWidth)+1 : OUT);
+ default:
+ return OUT;
+ }
+}
+
+int Board::getNextCloseToDumb(int s, int d)
+{
+ if(s == d)
+ return(-1); // What can I say, we're here! ;o)
+
+ int nextSq = getNext(direction(s, d), s);
+
+ if(! isEmpty(nextSq))
+ return(-1);
+
+ return(nextSq);
+}
+
+int Board::getNextCloseTo(int s, int d, bool diag, int lastIndex)
+{
+ if(s == d)
+ return(-1); // What can I say, we're here! ;o)
+
+ const int firstN = diag ? 4 : 0;
+ const int lastN = diag ? 8 : 4;
+
+ Pos *root = new Pos(0, s, 0), *list = root;
+
+ // List of indexes.
+ for(; list; list = list->listNext()) {
+ Pos *p;
+
+ // Check if current list node is the destination position.
+ if(list->index() == d) {
+ // Find first movement after root.
+ for(; ; list = p) {
+ p = list->parent();
+ if(p == root) {
+ // This is our move.
+ int nextSq = list->index();
+ delete root;
+ index(nextSq);
+ return(nextSq);
+ }
+ }
+ qFatal("Never here");
+ }
+
+ // Make possible moves.
+ for(int n = firstN; n < lastN; n ++) {
+ int i = getNext(n, list->index());
+ int pri = list->price() + 1;
+
+ // getNext returned valid place?
+ if(! inBounds(i) || (! isEmpty(i) && i != d)) {
+ // Or place is out of map or it's not empty,
+ // so go to the next possible move.
+ continue;
+ }
+
+ int pi = list->parent() ? list->parent()->index() : lastIndex;
+ if(pi != -1 && direction(pi, list->index()) !=
+ direction(list->index(), i)) {
+ pri += 10;
+ }
+
+ // Check if position wasn't processed yet.
+ if( (p = root->searchBTree(i))) {
+ // Position already processed.
+ // Check price of found position with current one.
+ if(p->price() > pri) {
+ // We found a cheapear way to reach the same
+ // place, so let's change the parent and price of p.
+ p->setPrice(list->price() + 1);
+ p->setParent(list);
+ list->addList(p);
+ }
+ continue;
+ }
+
+ // Create new Pos class instance.
+ p = new Pos(list, i, pri);
+
+ // Add.
+ list->addList(p);
+ root->addFList(p);
+ root->addBTree(p);
+ }
+ }
+
+ // Solution not found.
+ delete root;
+ return(-1);
+}
+
+int Board::direction(int s, int d)
+{
+ index(s);
+ int scol = col, srow = row;
+ index(d);
+ if(scol > col) { // Left.
+ if(srow < row)
+ return(SW);
+ else if(srow > row)
+ return(NW);
+ else
+ return(W);
+ }
+ else if(scol < col) { // Right.
+ if(srow < row)
+ return(SE);
+ else if(srow > row)
+ return(NE);
+ else
+ return(E);
+ }
+ else { // X's the same.
+ if(srow < row)
+ return(S);
+ else
+ return(N);
+ }
+}