#include "golf.h" #include #include "deck.h" #include #include "cardmaps.h" HorRightPile::HorRightPile( int _index, Dealer* parent) : Pile(_index, parent) { } TQSize HorRightPile::cardOffset( bool _spread, bool, const Card *) const { if (_spread) return TQSize(+hspread(), 0); return TQSize(0, 0); } //-------------------------------------------------------------------------// Golf::Golf( TDEMainWindow* parent, const char* _name) : Dealer( parent, _name ) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; const int pile_dist = 10 + 3 * cardMap::CARDY(); deck = Deck::new_deck( this); deck->move(10, pile_dist); connect(deck, TQT_SIGNAL(clicked(Card*)), TQT_SLOT(deckClicked(Card*))); for( int r = 0; r < 7; r++ ) { stack[r]=new Pile(1+r, this); stack[r]->move(10+r*dist_x,10); stack[r]->setAddFlags( Pile::addSpread | Pile::disallow); stack[r]->setCheckIndex( 1 ); } waste=new HorRightPile(8,this); waste->move(10 + cardMap::CARDX() * 5 / 4, pile_dist); waste->setTarget(true); waste->setCheckIndex( 0 ); waste->setAddFlags( Pile::addSpread); setActions(Dealer::Hint | Dealer::Demo); } //-------------------------------------------------------------------------// bool Golf::checkAdd( int checkIndex, const Pile *c1, const CardList& cl) const { if (checkIndex == 1) return false; Card *c2 = cl.first(); kdDebug(11111)<<"check add "<< c1->name()<<" " << c2->name() <<" "<rank() != (c1->top()->rank()+1)) && (c2->rank() != (c1->top()->rank()-1))) return false; return true; } bool Golf::checkRemove( int checkIndex, const Pile *, const Card *c2) const { if (checkIndex == 0) return false; return (c2 == c2->source()->top()); } //-------------------------------------------------------------------------// void Golf::restart() { deck->collectAndShuffle(); deal(); } void Golf::deckClicked(Card *) { if (deck->isEmpty()) { return; } Card *c = deck->nextCard(); waste->add(c, true, true); int x = int(c->x()); int y = int(c->y()); c->move(deck->x(), deck->y()); c->flipTo(x, y, 8); } //-------------------------------------------------------------------------// void Golf::deal() { for(int r=0;r<7;r++) { for(int i=0;i<5;i++) { stack[r]->add(deck->nextCard(),false,true); } } waste->add(deck->nextCard(),false,false); } Card *Golf::demoNewCards() { deckClicked(0); return waste->top(); } bool Golf::cardClicked(Card *c) { if (c->source()->checkIndex() !=1) { return Dealer::cardClicked(c); } if (c != c->source()->top()) return false; Pile*p=findTarget(c); if (p) { CardList empty; empty.append(c); c->source()->moveCards(empty, p); canvas()->update(); return true; } return false; } bool Golf::isGameLost() const { if( !deck->isEmpty()) return false; bool onecard = false; for( int r = 0; r < 7; r++ ) { if( !stack[r]->isEmpty()){ onecard = true; CardList stackTops; stackTops.append(stack[r]->top()); if(this->checkAdd(0,waste,stackTops)) return false; } } return onecard; } static class LocalDealerInfo13 : public DealerInfo { public: LocalDealerInfo13() : DealerInfo(I18N_NOOP("Go&lf"), 12) {} virtual Dealer *createGame(TDEMainWindow *parent) { return new Golf(parent); } } ldi13; //-------------------------------------------------------------------------// #include "golf.moc" //-------------------------------------------------------------------------//