/***********************-*-C++-*-******** napoleon.cpp implements a patience card game Copyright (C) 1995 Paul Olav Tvete * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. ****************************************/ #ifndef P_NAPOLEON #define P_NAPOLEON #include "dealer.h" class Napoleon : public Dealer { Q_OBJECT public: Napoleon (TDEMainWindow* parent=0, const char* name=0); virtual void restart(); virtual void getHints(); virtual Card *demoNewCards(); virtual bool startAutoDrop() { return false; } virtual bool isGameLost() const; public slots: void deal1(Card *c); private: void deal(); bool CanPutTarget( const Pile *c1, const CardList& c2) const; bool CanPutCentre( const Pile* c1, const CardList& c2) const; virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const; Pile* pile; Pile* target[4]; Pile* centre; Pile* store[4]; Deck* deck; }; #endif