/** * Copyright Michel Filippi * Robert Williams * Andrew Chant * André Luiz dos Santos * Benjamin Meyer * * This file is part of the ksnake package * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "ball.h" #include "board.h" int bounce[8][8]={ { NE, NW, SE, SW, N, E, S, W }, { SE, SW, NE, NW, S, E, N, W }, { NW, NE, SW, SE, N, W, S, E }, { SW, SE, NW, NE, S, W, N, E }, { NE, NW, SE, SW, N, E, S, W }, { SE, SW, NE, NW, S, E, N, W }, { NW, NE, SW, SE, N, W, S, E }, { SW, SE, NW, NE, S, W, N, E } }; Ball::Ball(Board *b, PixServer *p) { board = b; pixServer = p; int i = BoardWidth+1; while( !board->isEmpty(i) ) i++; hold = index = i; board->set(index, Balle); next = SE; } void Ball::zero() { board->set(index, empty); pixServer->erase(index); } void Ball::nextMove() { hold = index; board->set(hold, empty); for ( int x = 0; x < 8 ; x++) { int d = bounce[next][x]; int nextSq = board->getNext(d, index); if (board->isHead(nextSq) || board->isEmpty(nextSq)) { next = d; index = nextSq; board->set(index, Balle); break; } } } void Ball::repaint() { static int i = 0; static bool rotate = true; pixServer->erase(hold); pixServer->draw(index, BallPix, i); if (rotate) if (++i > 3) i=0; rotate = !rotate; } void KillerBall::nextMove() { hold = index; board->set(hold, empty); // Find the snake. int sn = board->samyHeadIndex(); if(board->isHead(sn)) { int nextSq = getNextSquare(); if(nextSq != -1) { next = board->direction(index, nextSq); index = nextSq; board->set(index, Balle); return; } } for ( int x = 0; x < 8 ; x++) { int d = bounce[next][x]; int nextSq = board->getNext(d, index); if (board->isHead(nextSq) || board->isEmpty(nextSq)) { next = d; index = nextSq; board->set(index, Balle); break; } } } int KillerBall::getNextSquare() { return board->getNextCloseTo(index, board->samyHeadIndex(), true); } int DumbKillerBall::getNextSquare() { return board->getNextCloseToDumb(index, board->samyHeadIndex()); }