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/*
 * $Id: gameboard.h,v 0.1 2005/08/14 12:10:05 denis Exp $
 *
 * Author: Denis Kozadaev (denis@tambov.ru)
 * Description:
 *
 * See also: style(9)
 *
 * Hacked by:
 */

#ifndef	__GAME_BOARD_H__
#define	__GAME_BOARD_H__

#include <stdlib.h>

#include <ntqwidget.h>
#include <ntqlabel.h>
#include <ntqpixmap.h>
#include <ntqtimer.h>


class BoardItem:public TQLabel
{
public:

	BoardItem(int, TQWidget *parent = NULL, const char *name = NULL);
	~BoardItem();

	int	item()const{return (num);}

private:
	int	num;

protected:
	void	paintEvent(TQPaintEvent *);
};

//------------------------------------------------------------------------------

class GameBoard:public TQWidget
{
	Q_OBJECT
public:

	GameBoard(TQWidget *parent = NULL, const char *name = NULL);
	~GameBoard();

	void	newGame();
	void	loadImage();

private:
	int		n, nt, xt, yt, dx, dy;
	BoardItem	*map[16];
	TQTimer		*tmr;
	TQPixmap	origin;

	void	initMap();
	void	startMoving(int, int);
	void	checkEndGame();
	void	newTask();

	int	index(int, int);
	int	mayMove(int);
	int	step(int, int);
	int	sign(int);

protected:
	void	resizeEvent(TQResizeEvent *);
	void	mousePressEvent(TQMouseEvent *);

private slots:
	void	moveItem();
};

#endif	/* __GAME_BOARD_H__ */