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+/*
+ * Copyright (C) 1998-2000 Netscape Communications Corporation.
+ *
+ * Other contributors:
+ * Nick Blievers <nickb@adacel.com.au>
+ * Jeff Hostetler <jeff@nerdone.com>
+ * Tom Rini <trini@kernel.crashing.org>
+ * Raffaele Sena <raff@netwinder.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Alternatively, the contents of this file may be used under the terms
+ * of either the Mozilla Public License Version 1.1, found at
+ * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
+ * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
+ * (the "GPL"), in which case the provisions of the MPL or the GPL are
+ * applicable instead of those above. If you wish to allow use of your
+ * version of this file only under the terms of one of those two
+ * licenses (the MPL or the GPL) and not to allow others to use your
+ * version of this file under the LGPL, indicate your decision by
+ * deletingthe provisions above and replace them with the notice and
+ * other provisions required by the MPL or the GPL, as the case may be.
+ * If you do not delete the provisions above, a recipient may use your
+ * version of this file under any of the LGPL, the MPL or the GPL.
+ */
+
+/*
+ * Lifetime-based fast allocation, inspired by much prior art, including
+ * "Fast Allocation and Deallocation of Memory Based on Object Lifetimes"
+ * David R. Hanson, Software -- Practice and Experience, Vol. 20(1).
+ */
+
+#include <config.h>
+#include <stdlib.h>
+#include <string.h>
+#include <kglobal.h>
+#include "arena.h"
+
+#ifdef HAVE_GETPAGESIZE
+#include <unistd.h>
+#define POOL_SIZE kMax(8192u, 2*( unsigned ) getpagesize())
+#else
+#define POOL_SIZE 8192
+#endif
+
+//#define DEBUG_ARENA_MALLOC
+#ifdef DEBUG_ARENA_MALLOC
+#include <assert.h>
+#include <stdio.h>
+#endif
+
+namespace tdehtml {
+
+#ifdef DEBUG_ARENA_MALLOC
+static int i = 0;
+#endif
+
+#define FREELIST_MAX 50
+#define LARGE_ALLOCATION_CEIL(pool) (pool)->arenasize * 256
+#define MAX_DISCRETE_ALLOCATION(pool) (pool)->arenasize * 32
+static Arena *arena_freelist = 0;
+static int freelist_count = 0;
+
+#define ARENA_DEFAULT_ALIGN sizeof(double)
+#define BIT(n) ((unsigned int)1 << (n))
+#define BITMASK(n) (BIT(n) - 1)
+#define CEILING_LOG2(_log2,_n) \
+ unsigned int j_ = (unsigned int)(_n); \
+ (_log2) = 0; \
+ if ((j_) & ((j_)-1)) \
+ (_log2) += 1; \
+ if ((j_) >> 16) \
+ (_log2) += 16, (j_) >>= 16; \
+ if ((j_) >> 8) \
+ (_log2) += 8, (j_) >>= 8; \
+ if ((j_) >> 4) \
+ (_log2) += 4, (j_) >>= 4; \
+ if ((j_) >> 2) \
+ (_log2) += 2, (j_) >>= 2; \
+ if ((j_) >> 1) \
+ (_log2) += 1;
+
+int CeilingLog2(unsigned int i) {
+ int log2;
+ CEILING_LOG2(log2,i);
+ return log2;
+}
+
+void InitArenaPool(ArenaPool *pool, const char* /*name*/,
+ unsigned int /*size*/, unsigned int align)
+{
+ unsigned int size = POOL_SIZE;
+ if (align == 0)
+ align = ARENA_DEFAULT_ALIGN;
+ pool->mask = BITMASK(CeilingLog2(align));
+ pool->first.next = NULL;
+ pool->first.base = pool->first.avail = pool->first.limit =
+ (uword)ARENA_ALIGN(pool, &pool->first + 1);
+ pool->current = &pool->first;
+ pool->arenasize = size;
+ pool->largealloc = LARGE_ALLOCATION_CEIL(pool);
+ pool->cumul = 0;
+}
+
+
+/*
+ ** ArenaAllocate() -- allocate space from an arena pool
+ **
+ ** Description: ArenaAllocate() allocates space from an arena
+ ** pool.
+ **
+ ** First try to satisfy the request from arenas starting at
+ ** pool->current.
+ **
+ ** If there is not enough space in the arena pool->current, try
+ ** to claim an arena, on a first fit basis, from the global
+ ** freelist (arena_freelist).
+ **
+ ** If no arena in arena_freelist is suitable, then try to
+ ** allocate a new arena from the heap.
+ **
+ ** Returns: pointer to allocated space or NULL
+ **
+ */
+void* ArenaAllocate(ArenaPool *pool, unsigned int nb)
+{
+ Arena *a;
+ char *rp; /* returned pointer */
+
+#ifdef DEBUG_ARENA_MALLOC
+ assert((nb & pool->mask) == 0);
+#endif
+
+ nb = (uword)ARENA_ALIGN(pool, nb); /* force alignment */
+
+ /* attempt to allocate from arenas at pool->current */
+ {
+ a = pool->current;
+ do {
+ if ( a->avail +nb <= a->limit ) {
+ pool->current = a;
+ rp = (char *)a->avail;
+ a->avail += nb;
+ VALGRIND_MEMPOOL_ALLOC(a->base, rp, nb);
+ return rp;
+ }
+ } while( NULL != (a = a->next) );
+ }
+
+ /* attempt to allocate from arena_freelist */
+ {
+ Arena *p; /* previous pointer, for unlinking from freelist */
+
+ for ( a = p = arena_freelist; a != NULL ; p = a, a = a->next ) {
+ if ( a->base +nb <= a->limit ) {
+ if ( p == arena_freelist )
+ arena_freelist = a->next;
+ else
+ p->next = a->next;
+ a->avail = a->base;
+ rp = (char *)a->avail;
+ a->avail += nb;
+ VALGRIND_MEMPOOL_ALLOC(a->base, rp, nb);
+ /* the newly allocated arena is linked after pool->current
+ * and becomes pool->current */
+ a->next = pool->current->next;
+ pool->current->next = a;
+ pool->current = a;
+ if ( 0 == pool->first.next )
+ pool->first.next = a;
+ freelist_count--;
+ return(rp);
+ }
+ }
+ }
+
+ /* attempt to allocate from the heap */
+ {
+ unsigned int sz;
+#ifdef HAVE_MMAP
+ if (pool->cumul > pool->largealloc) {
+ // High memory pressure. Switch to a fractional allocation strategy
+ // so that malloc gets a chance to successfully trim us down when it's over.
+ sz = kMin(pool->cumul/25, MAX_DISCRETE_ALLOCATION(pool));
+ } else
+#endif
+ sz = pool->arenasize > nb ? pool->arenasize : nb;
+ sz += sizeof *a + pool->mask; /* header and alignment slop */
+ pool->cumul += sz;
+#ifdef DEBUG_ARENA_MALLOC
+ i++;
+ printf("Malloc: %d\n", i);
+#endif
+ a = (Arena*)malloc(sz);
+ if (a) {
+ a->limit = (uword)a + sz;
+ a->base = a->avail = (uword)ARENA_ALIGN(pool, a + 1);
+ VALGRIND_CREATE_MEMPOOL(a->base, 0, 0);
+ rp = (char *)a->avail;
+ a->avail += nb;
+ VALGRIND_MEMPOOL_ALLOC(a->base, rp, nb);
+
+ /* the newly allocated arena is linked after pool->current
+ * and becomes pool->current */
+ a->next = pool->current->next;
+ pool->current->next = a;
+ pool->current = a;
+ if ( !pool->first.next )
+ pool->first.next = a;
+ return(rp);
+ }
+ }
+
+ /* we got to here, and there's no memory to allocate */
+ return(0);
+} /* --- end ArenaAllocate() --- */
+
+/*
+ * Free tail arenas linked after head, which may not be the true list head.
+ * Reset pool->current to point to head in case it pointed at a tail arena.
+ */
+static void FreeArenaList(ArenaPool *pool, Arena *head, bool reallyFree)
+{
+ Arena **ap, *a;
+
+ ap = &head->next;
+ a = *ap;
+ if (!a)
+ return;
+
+#ifdef DEBUG_ARENA_MALLOC
+ do {
+ assert(a->base <= a->avail && a->avail <= a->limit);
+ a->avail = a->base;
+ CLEAR_UNUSED(a);
+ } while ((a = a->next) != 0);
+ a = *ap;
+#endif
+
+ if (freelist_count >= FREELIST_MAX)
+ reallyFree = true;
+
+ if (reallyFree) {
+ do {
+ *ap = a->next;
+ VALGRIND_DESTROY_MEMPOOL(a->base);
+ CLEAR_ARENA(a);
+#ifdef DEBUG_ARENA_MALLOC
+ if (a) {
+ i--;
+ printf("Free: %d\n", i);
+ }
+#endif
+ free(a); a = 0;
+ } while ((a = *ap) != 0);
+ } else {
+ /* Insert as much of the arena chain as we can hold at the front of the freelist. */
+ do {
+ ap = &(*ap)->next;
+ freelist_count++;
+ } while (*ap && freelist_count < FREELIST_MAX);
+
+ /* Get rid of excess */
+ if (*ap) {
+ Arena *xa, *n;
+ for (xa = *ap; xa; xa = n) {
+ VALGRIND_DESTROY_MEMPOOL(xa->base);
+ n = xa->next;
+#ifdef DEBUG_ARENA_MALLOC
+ i--;
+ printf("Free: %d\n", i);
+#endif
+ CLEAR_ARENA(xa);
+ free(xa);
+ }
+ }
+ *ap = arena_freelist;
+ arena_freelist = a;
+ head->next = 0;
+ }
+ pool->current = head;
+}
+
+void ArenaRelease(ArenaPool *pool, char *mark)
+{
+ Arena *a;
+
+ for (a = pool->first.next; a; a = a->next) {
+ if (UPTRDIFF(mark, a->base) < UPTRDIFF(a->avail, a->base)) {
+ a->avail = (uword)ARENA_ALIGN(pool, mark);
+ FreeArenaList(pool, a, false);
+ return;
+ }
+ }
+}
+
+void FreeArenaPool(ArenaPool *pool)
+{
+ FreeArenaList(pool, &pool->first, false);
+}
+
+void FinishArenaPool(ArenaPool *pool)
+{
+ FreeArenaList(pool, &pool->first, true);
+}
+
+void ArenaFinish()
+{
+ Arena *a, *next;
+#ifdef DEBUG_ARENA_MALLOC
+ printf("releasing global Arena freelist\n");
+#endif
+ for (a = arena_freelist; a; a = next) {
+ next = a->next;
+ free(a); a = 0;
+ }
+ freelist_count = 0;
+ arena_freelist = NULL;
+}
+
+} // namespace