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+/*
+ * This file is part of the DOM implementation for KDE.
+ *
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2001 Dirk Mueller (mueller@kde.org)
+ * (C) 2003 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef _DOM_NodeImpl_h_
+#define _DOM_NodeImpl_h_
+
+#include "dom/dom_misc.h"
+#include "dom/dom_string.h"
+#include "dom/dom_node.h"
+#include "misc/helper.h"
+#include "misc/shared.h"
+
+// The namespace used for XHTML elements
+#define XHTML_NAMESPACE "http://www.w3.org/1999/xhtml"
+
+class TQPainter;
+template <class type> class TQPtrList;
+template <class type> class TQValueList;
+class KHTMLView;
+class TQRect;
+class TQMouseEvent;
+class TQKeyEvent;
+class TQTextStream;
+
+namespace tdehtml {
+ class RenderStyle;
+ class RenderObject;
+ class RenderArena;
+}
+
+namespace DOM {
+
+class NodeListImpl;
+class NamedNodeMapImpl;
+class DocumentImpl;
+class CSSStyleDeclarationImpl;
+class RegisteredEventListener;
+class EventImpl;
+
+struct RegisteredListenerList {
+ RegisteredListenerList() : listeners(0)
+ {}
+
+ ~RegisteredListenerList();
+
+ void addEventListener(int id, EventListener *listener, const bool useCapture);
+ void removeEventListener(int id, EventListener *listener, bool useCapture);
+
+ void setHTMLEventListener(int id, EventListener *listener);
+ EventListener *getHTMLEventListener(int id);
+
+ bool hasEventListener(int id);
+ void clear();
+
+ //### KDE4: should disappear
+ bool stillContainsListener(const RegisteredEventListener& listener);
+
+ TQValueList<RegisteredEventListener>* listeners;//The actual listener list - may be 0
+private:
+ bool isHTMLEventListener(EventListener* listener);
+};
+
+
+// this class implements nodes, which can have a parent but no children:
+#define NodeImpl_IdNSMask 0xffff0000
+#define NodeImpl_IdLocalMask 0x0000ffff
+
+const TQ_UINT16 defaultNamespace = 0;
+const TQ_UINT16 xhtmlNamespace = 1;
+const TQ_UINT16 emptyNamespace = 2;
+const TQ_UINT16 anyNamespace = 0xffff;
+const TQ_UINT16 anyLocalName = 0xffff;
+
+inline TQ_UINT16 localNamePart(TQ_UINT32 id) { return id & NodeImpl_IdLocalMask; }
+inline TQ_UINT16 namespacePart(TQ_UINT32 id) { return (((unsigned int)id) & NodeImpl_IdNSMask) >> 16; }
+inline TQ_UINT32 makeId(TQ_UINT16 n, TQ_UINT16 l) { return (n << 16) | l; }
+
+const TQ_UINT32 anyQName = makeId(anyNamespace, anyLocalName);
+
+class NodeImpl : public tdehtml::TreeShared<NodeImpl>
+{
+ friend class DocumentImpl;
+public:
+ NodeImpl(DocumentImpl *doc);
+ virtual ~NodeImpl();
+
+ // DOM methods & attributes for Node
+ virtual DOMString nodeName() const;
+ virtual DOMString nodeValue() const;
+ virtual void setNodeValue( const DOMString &_nodeValue, int &exceptioncode );
+ virtual unsigned short nodeType() const;
+ NodeImpl *parentNode() const { return m_parent; }
+ NodeImpl *previousSibling() const { return m_previous; }
+ NodeImpl *nextSibling() const { return m_next; }
+ virtual NodeListImpl *childNodes();
+ virtual NodeImpl *firstChild() const;
+ virtual NodeImpl *lastChild() const;
+ // insertBefore, replaceChild and appendChild also close newChild
+ // unlike the speed optimized addChild (which is used by the parser)
+ virtual NodeImpl *insertBefore ( NodeImpl *newChild, NodeImpl *refChild, int &exceptioncode );
+
+ /* These two methods may delete the old node, so make sure to reference it if you need it */
+ virtual void replaceChild ( NodeImpl *newChild, NodeImpl *oldChild, int &exceptioncode );
+ virtual void removeChild ( NodeImpl *oldChild, int &exceptioncode );
+ virtual NodeImpl *appendChild ( NodeImpl *newChild, int &exceptioncode );
+ virtual bool hasChildNodes ( ) const;
+ virtual NodeImpl *cloneNode ( bool deep ) = 0;
+ virtual DOMString localName() const;
+ virtual DOMString prefix() const;
+ virtual DOMString namespaceURI() const;
+ virtual void setPrefix(const DOMString &_prefix, int &exceptioncode );
+ void normalize ();
+
+ // Other methods (not part of DOM)
+ virtual bool isElementNode() const { return false; }
+ virtual bool isHTMLElement() const { return false; }
+ virtual bool isAttributeNode() const { return false; }
+ virtual bool isTextNode() const { return false; }
+ virtual bool isDocumentNode() const { return false; }
+ virtual bool isXMLElementNode() const { return false; }
+ virtual bool isGenericFormElement() const { return false; }
+ virtual bool containsOnlyWhitespace() const { return false; }
+ virtual bool contentEditable() const;
+
+ // helper functions not being part of the DOM
+ // Attention: they assume that the caller did the consistency checking!
+ void setPreviousSibling(NodeImpl *previous) { m_previous = previous; }
+ void setNextSibling(NodeImpl *next) { m_next = next; }
+
+ virtual void setFirstChild(NodeImpl *child);
+ virtual void setLastChild(NodeImpl *child);
+
+ // used by the parser. Doesn't do as many error checkings as
+ // appendChild(), and returns the node into which will be parsed next.
+ virtual NodeImpl *addChild(NodeImpl *newChild);
+
+ typedef TQ_UINT32 Id;
+ // id() is used to easily and exactly identify a node. It
+ // is optimized for quick comparison and low memory consumption.
+ // its value depends on the owner document of the node and is
+ // categorized in the following way:
+ // 1..ID_LAST_TAG: the node inherits HTMLElementImpl and is
+ // part of the HTML namespace.
+ // The HTML namespace is either the global
+ // one (no namespace) or the XHTML namespace
+ // depending on the owner document's doctype
+ // ID_LAST_TAG+1..0xffff: non-HTML elements in the global namespace
+ // others non-HTML elements in a namespace.
+ // the upper 16 bit identify the namespace
+ // the lower 16 bit identify the local part of the
+ // qualified element name.
+ virtual Id id() const { return 0; }
+
+ // These are the DOM 3 Core answer to innerText/setInnerText, and are used
+ // quite a bit since Mozilla doesn't do innerText. They do, however, behave slightly
+ // differently. The default implementation is for ELEMENT_NODE, ATTRIBUTE_NODE,
+ // ENTITY_NODE, ENTITY_REFERENCE_NODE, DOCUMENT_FRAGMENT_NODE.
+ virtual DOMStringImpl* textContent() const;
+ virtual void setTextContent( const DOMString &text, int& exceptioncode ) = 0;
+
+ enum IdType {
+ AttributeId,
+ ElementId,
+ NamespaceId
+ };
+
+ enum MouseEventType {
+ MousePress,
+ MouseRelease,
+ MouseClick,
+ MouseDblClick,
+ MouseMove
+ };
+
+ struct MouseEvent
+ {
+ MouseEvent( int _button, MouseEventType _type,
+ const DOMString &_url = DOMString(), const DOMString& _target = DOMString(),
+ NodeImpl *_innerNode = 0, NodeImpl *_innerNonSharedNode = 0)
+ {
+ button = _button; type = _type;
+ url = _url; target = _target;
+ innerNode = _innerNode;
+ innerNonSharedNode = _innerNonSharedNode;
+ }
+
+ int button;
+ MouseEventType type;
+ DOMString url; // url under mouse or empty
+ DOMString target;
+ Node innerNode;
+ Node innerNonSharedNode;
+ };
+
+ // for LINK and STYLE
+ virtual void sheetLoaded() {}
+
+ bool hasID() const { return m_hasId; }
+ bool hasClass() const { return m_hasClass; }
+ bool active() const { return m_active; }
+ bool focused() const { return m_focused; }
+ bool hovered() const { return m_hovered; }
+ bool attached() const { return m_attached; }
+ bool closed() const { return m_closed; }
+ bool changed() const { return m_changed; }
+ bool hasChangedChild() const { return m_hasChangedChild; }
+ bool hasAnchor() const { return m_hasAnchor; }
+ bool inDocument() const { return m_inDocument; }
+ bool implicitNode() const { return m_implicit; }
+ bool htmlCompat() const { return m_htmlCompat; }
+ void setHasID(bool b=true) { m_hasId = b; }
+ void setHasClass(bool b=true) { m_hasClass = b; }
+ void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; }
+ void setInDocument(bool b=true) { m_inDocument = b; }
+ void setHTMLCompat(bool b) { m_htmlCompat = b; }
+ virtual void setFocus(bool b=true) { m_focused = b; }
+ virtual void setActive(bool b=true) { m_active = b; }
+ virtual void setHovered(bool b=true) { m_hovered = b; }
+ virtual void setChanged(bool b=true);
+
+ // for descending restyle when ID or CLASS changes
+ bool changedAscendentAttribute() const { return m_changedAscendentAttribute; }
+ void setChangedAscendentAttribute(bool b) { m_changedAscendentAttribute = b; }
+
+ // for style selection performance: whether the element matches several CSS Classes
+ bool hasClassList() const { return m_hasClassList; }
+ void setHasClassList(bool b) { m_hasClassList = b; }
+
+ unsigned short tabIndex() const { return m_tabIndex; }
+ void setTabIndex(unsigned short _tabIndex) { m_tabIndex = _tabIndex; }
+
+ virtual bool isFocusable() const { return false; }
+ virtual bool isMouseFocusable() const { return isFocusable(); }
+ virtual bool isTabFocusable() const { return isFocusable(); }
+
+ virtual bool isInline() const;
+
+ virtual void getCaret(int offset, bool override, int &_x, int &_y, int &width, int &height);
+ virtual TQRect getRect() const;
+
+ enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force };
+ virtual void recalcStyle( StyleChange = NoChange ) {}
+ static StyleChange diff( tdehtml::RenderStyle *s1, tdehtml::RenderStyle *s2 );
+ static bool pseudoDiff( tdehtml::RenderStyle *s1, tdehtml::RenderStyle *s2, unsigned int pid);
+
+ unsigned long nodeIndex() const;
+ // Returns the document that this node is associated with. This is guaranteed to always be non-null, as opposed to
+ // DOM's ownerDocument() which is null for Document nodes (and sometimes DocumentType nodes).
+ DocumentImpl* getDocument() const { return m_document.get(); }
+
+ void addEventListener(int id, EventListener *listener, const bool useCapture);
+ void removeEventListener(int id, EventListener *listener, bool useCapture);
+ void setHTMLEventListener(int id, EventListener *listener);
+ EventListener *getHTMLEventListener(int id);
+
+ void dispatchEvent(EventImpl *evt, int &exceptioncode, bool tempEvent = false);
+ void dispatchGenericEvent( EventImpl *evt, int &exceptioncode);
+ // return true if event not prevented
+ bool dispatchHTMLEvent(int _id, bool canBubbleArg, bool cancelableArg);
+ void dispatchWindowEvent(int _id, bool canBubbleArg, bool cancelableArg);
+ void dispatchMouseEvent(TQMouseEvent *e, int overrideId = 0, int overrideDetail = 0);
+ void dispatchUIEvent(int _id, int detail = 0);
+ void dispatchSubtreeModifiedEvent();
+ // return true if defaultPrevented (i.e. event should be swallowed)
+ // this matches the logic in KHTMLView.
+ bool dispatchKeyEvent(TQKeyEvent *key, bool keypress);
+
+ void handleLocalEvents(EventImpl *evt, bool useCapture);
+
+ /**
+ * Perform the default action for an event e.g. submitting a form
+ */
+ virtual void defaultEventHandler(EventImpl *evt);
+
+ virtual bool isReadOnly();
+ virtual bool childTypeAllowed( unsigned short /*type*/ ) { return false; }
+ virtual unsigned long childNodeCount();
+ virtual NodeImpl *childNode(unsigned long index);
+
+ /**
+ * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that
+ * the tags appear in the source file.
+ *
+ * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to
+ * restrict traversal to a particular sub-tree.
+ *
+ * @return The next node, in document order
+ *
+ * see traversePreviousNode()
+ */
+ NodeImpl *traverseNextNode(NodeImpl *stayWithin = 0) const;
+
+ /**
+ * Does a reverse pre-order traversal to find the node that comes before the current one in document order
+ *
+ * see traverseNextNode()
+ */
+ NodeImpl *traversePreviousNode() const;
+
+ DocumentImpl *docPtr() const { return m_document.get(); }
+
+ tdehtml::RenderObject *renderer() const { return m_render; }
+ tdehtml::RenderObject *nextRenderer();
+ tdehtml::RenderObject *previousRenderer();
+ void setRenderer(tdehtml::RenderObject* renderer) { m_render = renderer; }
+
+ void checkSetPrefix(const DOMString &_prefix, int &exceptioncode);
+ void checkAddChild(NodeImpl *newChild, int &exceptioncode);
+ bool isAncestor( NodeImpl *other );
+ virtual bool childAllowed( NodeImpl *newChild );
+
+ /**
+ * Returns the minimum caret offset that is allowed for this node.
+ *
+ * This default implementation always returns 0. Textual child nodes
+ * may return other values.
+ */
+ virtual long minOffset() const;
+ /**
+ * Returns the maximum caret offset that is allowed for this node.
+ *
+ * This default implementation always returns the node count.
+ * Textual child nodes return the character count instead.
+ */
+ virtual long maxOffset() const;
+
+ // -----------------------------------------------------------------------------
+ // Integration with rendering tree
+
+ /**
+ * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an
+ * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This
+ * makes the node visible in the KHTMLView.
+ */
+ virtual void attach();
+
+ /**
+ * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
+ * the node's rendering object from the rendering tree and delete it.
+ */
+ virtual void detach();
+
+ /**
+ * Notifies the node that no more children will be added during parsing.
+ * After a node has been closed all changes must go through the DOM interface.
+ */
+ virtual void close();
+
+ virtual void structureChanged() {};
+ virtual void backwardsStructureChanged() {};
+
+ void createRendererIfNeeded();
+ virtual tdehtml::RenderStyle *styleForRenderer(tdehtml::RenderObject *parent);
+ virtual bool rendererIsNeeded(tdehtml::RenderStyle *);
+ virtual tdehtml::RenderObject *createRenderer(tdehtml::RenderArena *, tdehtml::RenderStyle *);
+
+ // -----------------------------------------------------------------------------
+ // Methods for maintaining the state of the element between history navigation
+
+ /**
+ * Indicates whether or not this type of node maintains its state. If so, the state of the node will be stored when
+ * the user goes to a different page using the state() method, and restored using the restoreState() method if the
+ * user returns (e.g. using the back button). This is used to ensure that user-changeable elements such as form
+ * controls maintain their contents when the user returns to a previous page in the history.
+ */
+ virtual bool maintainsState();
+
+ /**
+ * Returns the state of this node represented as a string. This string will be passed to restoreState() if the user
+ * returns to the page.
+ *
+ * @return State information about the node represented as a string
+ */
+ virtual TQString state();
+
+ /**
+ * Sets the state of the element based on a string previosuly returned by state(). This is used to initialize form
+ * controls with their old values when the user returns to the page in their history.
+ *
+ * @param state A string representation of the node's previously-stored state
+ */
+ virtual void restoreState(const TQString &state);
+
+ // -----------------------------------------------------------------------------
+ // Notification of document stucture changes
+
+ /**
+ * Notifies the node that it has been inserted into the document. This is called during document parsing, and also
+ * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only
+ * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of
+ * the node. The call happens _after_ the node has been added to the tree.
+ *
+ * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
+ * dispatching.
+ */
+ virtual void insertedIntoDocument();
+
+ /**
+ * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor
+ * node.
+ *
+ * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
+ * dispatching, and is called _after_ the node is removed from the tree.
+ */
+ virtual void removedFromDocument();
+
+ /**
+ * Notifies the node that its list of children have changed (either by adding or removing child nodes), or a child
+ * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
+ */
+ virtual void childrenChanged();
+
+ virtual DOMString toString() const = 0;
+ /**
+ * Sometimes we need to get the string between two points on the DOM graph. Use this function to do this.
+ * For example, when the user copies some selected text to the clipboard as html.
+ * @param selectionStart Where to start the selection. If selectionStart != this, it is assumed we are after the start point
+ * @param selectionEnd Where to end the selection. If selectionEnd != this, it is assumed we are before the end point (unless found is true)
+ * @param startOffset Number of characters into the text in selectionStart that the start of the selection is.
+ * @param endOffset Number of characters into the text in selectionEnd that the end of the selection is.
+ * @param found When this is set to true, don't print anymore but closing tags.
+ * @return An html formatted string for this node and its children between the selectionStart and selectionEnd.
+ */
+ virtual DOMString selectionToString(NodeImpl * selectionStart,
+ NodeImpl * selectionEnd,
+ int startOffset,
+ int endOffset,
+ bool &found) const
+ { Q_UNUSED(selectionStart);
+ Q_UNUSED(selectionEnd);
+ Q_UNUSED(startOffset);
+ Q_UNUSED(endOffset);
+ Q_UNUSED(found);
+ return toString();
+ }
+
+private: // members
+ tdehtml::DocPtr<DocumentImpl> m_document;
+ NodeImpl *m_previous;
+ NodeImpl *m_next;
+protected:
+ tdehtml::RenderObject *m_render;
+ RegisteredListenerList m_regdListeners;
+
+ unsigned short m_tabIndex : 15;
+ bool m_hasTabIndex : 1;
+
+ bool m_hasId : 1;
+ bool m_attached : 1;
+ bool m_closed : 1;
+ bool m_changed : 1;
+ bool m_hasChangedChild : 1;
+ bool m_changedAscendentAttribute : 1;
+ bool m_inDocument : 1;
+ bool m_hasAnchor : 1;
+ bool m_specified : 1; // used in AttrImpl. Accessor functions there
+
+ bool m_hovered : 1;
+ bool m_focused : 1;
+ bool m_active : 1;
+ bool m_implicit : 1; // implicitely generated by the parser
+ bool m_htmlCompat : 1; // true if element was created in HTML compat mode
+ bool m_hasClassList : 1;
+ bool m_hasClass : 1; // true if element has a class property, as relevant to CSS
+};
+
+// this is the full Node Implementation with parents and children.
+class NodeBaseImpl : public NodeImpl
+{
+public:
+ NodeBaseImpl(DocumentImpl *doc)
+ : NodeImpl(doc), _first(0), _last(0) {}
+ virtual ~NodeBaseImpl();
+
+ // DOM methods overridden from parent classes
+ virtual NodeImpl *firstChild() const;
+ virtual NodeImpl *lastChild() const;
+ virtual NodeImpl *insertBefore ( NodeImpl *newChild, NodeImpl *refChild, int &exceptioncode );
+ virtual void replaceChild ( NodeImpl *newChild, NodeImpl *oldChild, int &exceptioncode );
+ virtual void removeChild ( NodeImpl *oldChild, int &exceptioncode );
+ virtual NodeImpl *appendChild ( NodeImpl *newChild, int &exceptioncode );
+ virtual bool hasChildNodes ( ) const;
+
+ virtual void setTextContent( const DOMString &text, int& exceptioncode );
+
+ // Other methods (not part of DOM)
+ void removeChildren();
+ void cloneChildNodes(NodeImpl *clone);
+
+ virtual void setFirstChild(NodeImpl *child);
+ virtual void setLastChild(NodeImpl *child);
+ virtual NodeImpl *addChild(NodeImpl *newChild);
+ virtual void attach();
+ virtual void detach();
+
+
+ bool getUpperLeftCorner(int &xPos, int &yPos) const;
+ bool getLowerRightCorner(int &xPos, int &yPos) const;
+
+ virtual void setFocus(bool=true);
+ virtual void setActive(bool=true);
+ virtual void setHovered(bool=true);
+ virtual unsigned long childNodeCount();
+ virtual NodeImpl *childNode(unsigned long index);
+
+protected:
+ NodeImpl *_first;
+ NodeImpl *_last;
+
+ // helper functions for inserting children:
+
+ // ### this should vanish. do it in dom/ !
+ // check for same source document:
+ bool checkSameDocument( NodeImpl *newchild, int &exceptioncode );
+ // check for being child:
+ bool checkIsChild( NodeImpl *oldchild, int &exceptioncode );
+ // ###
+
+ // find out if a node is allowed to be our child
+ void dispatchChildInsertedEvents( NodeImpl *child, int &exceptioncode );
+ void dispatchChildRemovalEvents( NodeImpl *child, int &exceptioncode );
+};
+
+// --------------------------------------------------------------------------
+class Node;
+class NodeImpl;
+
+class NodeListImpl : public tdehtml::Shared<NodeListImpl>
+{
+public:
+ //Type of the item stored in the cache.
+ enum Type {
+ UNCACHEABLE, //Too complex to be cached like this
+ CHILD_NODES,
+ LAST_NODE_LIST = CHILD_NODES
+ };
+
+ struct CacheKey
+ {
+ NodeImpl* baseNode;
+ int type;
+
+ CacheKey(): type(UNCACHEABLE) {}
+
+ CacheKey(NodeImpl* _baseNode, int _type):
+ baseNode(_baseNode), type(_type)
+ {}
+
+ int hash() const
+ {
+ return int(reinterpret_cast<unsigned long>(baseNode) >> 2) ^
+ (unsigned(type) << 26);
+ }
+
+ bool operator==(const CacheKey& other) const
+ {
+ return baseNode == other.baseNode &&
+ type == other.type;
+ }
+ };
+
+ struct Cache: public tdehtml::Shared<Cache>
+ {
+ static Cache* make() { return new Cache; }
+
+ CacheKey key;//### We must store this in here due to TQCache in Qt3 sucking
+
+ unsigned int version;
+ union
+ {
+ NodeImpl* node;
+ unsigned int index;
+ } current;
+ unsigned int position;
+ unsigned int length;
+ bool hasLength;
+
+ void updateNodeListInfo(DocumentImpl* doc);
+
+ virtual void clear(DocumentImpl* doc);
+ virtual ~Cache();
+ };
+
+ typedef Cache* CacheFactory();
+
+ NodeListImpl(NodeImpl* node, int type, CacheFactory* factory = 0);
+ virtual ~NodeListImpl();
+
+ // DOM methods & attributes for NodeList
+ virtual unsigned long length() const;
+ virtual NodeImpl *item ( unsigned long index ) const;
+
+ // Other methods (not part of DOM)
+
+protected:
+ virtual unsigned long calcLength(NodeImpl *start) const;
+ // helper functions for searching all ElementImpls in a tree
+
+ NodeImpl *recursiveItem ( NodeImpl* absStart, NodeImpl *start, unsigned long &offset ) const;
+ NodeImpl *recursiveItemBack( NodeImpl* absStart, NodeImpl *start, unsigned long &offset ) const;
+
+ // Override this to determine what nodes to return. Set doRecurse to
+ // false if the children of this node do not need to be entered.
+ virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const = 0;
+
+ NodeImpl* m_refNode;
+ mutable Cache* m_cache;
+};
+
+class ChildNodeListImpl : public NodeListImpl
+{
+public:
+
+ ChildNodeListImpl( NodeImpl *n);
+
+protected:
+ virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const;
+};
+
+
+/**
+ * NodeList which lists all Nodes in a document with a given tag name
+ */
+class TagNodeListImpl : public NodeListImpl
+{
+public:
+ TagNodeListImpl( NodeImpl *n, NodeImpl::Id id );
+ TagNodeListImpl( NodeImpl *n, const DOMString &namespaceURI, const DOMString &localName );
+
+ // Other methods (not part of DOM)
+
+protected:
+ virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const;
+ NodeImpl::Id m_id;
+ DOMString m_namespaceURI;
+ DOMString m_localName;
+
+ bool m_matchAllNames;
+ bool m_matchAllNamespaces;
+ bool m_namespaceAware;
+};
+
+
+/**
+ * NodeList which lists all Nodes in a Element with a given "name=" tag
+ */
+class NameNodeListImpl : public NodeListImpl
+{
+public:
+ NameNodeListImpl( NodeImpl *doc, const DOMString &t );
+
+ // Other methods (not part of DOM)
+
+protected:
+ virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const;
+
+ DOMString nodeName;
+};
+
+// Generic NamedNodeMap interface
+// Other classes implement this for more specific situations e.g. attributes
+// of an element
+class NamedNodeMapImpl : public tdehtml::Shared<NamedNodeMapImpl>
+{
+public:
+ NamedNodeMapImpl();
+ virtual ~NamedNodeMapImpl();
+
+ // DOM methods & attributes for NamedNodeMap
+ virtual NodeImpl *getNamedItem ( NodeImpl::Id id, bool nsAware = false, DOMStringImpl* qName = 0 ) const = 0;
+ virtual Node removeNamedItem ( NodeImpl::Id id, bool nsAware, DOMStringImpl* qName, int &exceptioncode ) = 0;
+ virtual Node setNamedItem ( NodeImpl* arg, bool nsAware, DOMStringImpl* qName, int &exceptioncode ) = 0;
+
+ virtual NodeImpl *item ( unsigned long index ) const = 0;
+ virtual unsigned long length( ) const = 0;
+
+ // Other methods (not part of DOM)
+ virtual NodeImpl::Id mapId(DOMStringImpl* namespaceURI,
+ DOMStringImpl* localName, bool readonly) = 0;
+ virtual bool isReadOnly() { return false; }
+};
+
+// Generic read-only NamedNodeMap implementation
+// Used for e.g. entities and notations in DocumentType.
+// You can add nodes using addNode
+class GenericRONamedNodeMapImpl : public NamedNodeMapImpl
+{
+public:
+ GenericRONamedNodeMapImpl(DocumentImpl* doc);
+ virtual ~GenericRONamedNodeMapImpl();
+
+ // DOM methods & attributes for NamedNodeMap
+
+ virtual NodeImpl *getNamedItem ( NodeImpl::Id id, bool nsAware = false, DOMStringImpl* qName = 0 ) const;
+ virtual Node removeNamedItem ( NodeImpl::Id id, bool nsAware, DOMStringImpl* qName, int &exceptioncode );
+ virtual Node setNamedItem ( NodeImpl* arg, bool nsAware, DOMStringImpl* qName, int &exceptioncode );
+
+ virtual NodeImpl *item ( unsigned long index ) const;
+ virtual unsigned long length( ) const;
+
+ // Other methods (not part of DOM)
+ virtual NodeImpl::Id mapId(DOMStringImpl* namespaceURI,
+ DOMStringImpl* localName, bool readonly);
+
+ virtual bool isReadOnly() { return true; }
+
+ void addNode(NodeImpl *n);
+
+protected:
+ DocumentImpl* m_doc;
+ TQPtrList<NodeImpl> *m_contents;
+};
+
+} //namespace
+#endif