/* deviceman.h - The device manager, that hides the use of midiOut This file is part of LibKMid 0.9.5 Copyright (C) 1997,98,99,2000 Antonio Larrosa Jimenez LibKMid's homepage : http://www.arrakis.es/~rlarrosa/libtdemid.html This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Send comments and bug fixes to Antonio Larrosa ***************************************************************************/ #ifndef DEVICEMAN_H #define DEVICEMAN_H #include #include class MidiOut; class MidiMapper; /** * MIDI Device Manager class . This class is the one you should use to * send MIDI events to any device, as it creates and manages the *Out classes. * * This class is usually used by creating a DeviceManager object, then call * openDev() and initDev() . Then, use numberOfMidiPorts(), * numberOfSynthDevices(), name() and type() to choose which * device to play MIDI events to and then use defaultDevice() to set the * MIDI device to play. * * @short Manages all MIDI devices and redirects MIDI events to each one as * configured. * @version 0.9.5 17/01/2000 * @author Antonio Larrosa Jimenez */ class KMID_EXPORT DeviceManager { protected: /** * @internal * The midi devices objects */ MidiOut **device; /** * @internal * Midi info */ struct midi_info *midiinfo; /** * @internal * Synth info */ struct synth_info *synthinfo; /** * @internal * Stores the device thru which a channel will be sent */ int chn2dev[16]; /** * @internal * Number of synths devices */ int n_synths; /** * @internal * Number of midi ports */ int n_midi; /** * @internal * n_midi + n_synths */ int n_total; /** * @internal * rate */ int m_rate; /** * @internal * A "constant" used to convert from milliseconds to the computer rate. */ double convertrate; /** * @internal * Newest kernels don't want me to stop a timer that hasn't been started :-) */ int timerstarted; /** * @internal * Last time waited for in wait(double) */ double lastwaittime; /** * @internal * Keeps a pointer to the mapper so that if devices weren't initialized when * first called setMidiMap then, when they get initialized, they use the * proper mapper */ MidiMapper *mapper_tmp; int initialized; /** * @internal * The real file handler for /dev/sequencer, that is opened and closed. */ int seqfd; /** * @internal * The device to which timer events will be sent */ int default_dev; /** * @internal */ int _ok; /** * @internal * True if the user is running ALSA. False if (s)he's using OSS */ bool alsa; /** * @internal */ void seqbuf_dump (void); /** * @internal */ void seqbuf_clean (void); /** * @internal */ void checkAlsa (void); public: /** * Constructor. It just initializes internal variables, before playing any * music, you should call initManager(), setMidiMap() * (optional), openDev(), initDev(), setPatchesToUse() * (not required, unless you're playing to a GUS device, which must load * the patches), tmrStart(), and finally, play the music. */ DeviceManager(int def=-1); /** * Destructor. It closes the device (calling closeDev() ) if it wasn't * closed before. */ ~DeviceManager(void); /** * Initializes the MIDI Device Manager object. * * The /dev/sequencer and/or /dev/snd/seq files are opened, available * devices are analyzed and *Out objects are created. Then, the * device files are closed. * * @return 0 if everything was OK, or -1 if there was an error and it * couldn't be initialized (for example, because it couldn't open the * /dev/sequencer file) */ int initManager(void); /** * Checks if the device manager has been initialized (with @p initManager), * and in case it wasn't, initializes it. * * @return 0 if it was (or has just been) correctly initialized, and -1 if * there was an error. */ int checkInit(void); /** * \obsolete Please use deviceForChannel() instead. * */ MidiOut *chntodev(int chn) { return deviceForChannel(chn); } /** * It's possible to send different MIDI channels to different MIDI devices, * so that you can for example send channel 1 to an external synthesizer, * channel 2 to a FM device and channel 10 to an AWE synth. * * @return the device to which MIDI events goind to channel @p chn should * be sent. */ MidiOut *deviceForChannel(int chn) { return (device!=0L) ? device[chn2dev[chn]] : 0L ; } /** * Returns the device number associated with a given channel. */ int deviceNumberForChannel(int chn) { return chn2dev[chn]; } /** * Sets the device number associated with a given channel. */ void setDeviceNumberForChannel(int chn, int dev); /** * @return 0 if there was a problem and 1 if everything was OK. Note that the * return value is changed after you check it, so you can only check it once. */ int ok(void); /** * Returns true if it's running ALSA and false if OSS is being run */ int usingAlsa(void) { return alsa; } // The following function are here to emulate a midi, so that the // DeviceManager sends the events to the appropriate devices. /** * Open the devices. It first initializes the manager it that wasn't done * yet (you should do it yourself, to be able to choose the MIDI output * device, as it will be set to an external synth by default, if available). * * Then /dev/sequencer is opened and the MIDI devices are opened * (calling MidiOut::openDev() ). * @see ok() to check if there was any problem * @see closeDev() * @see initDev() */ void openDev (void); /** * Closes the devices, and /dev/sequencer. * * @see openDev() */ void closeDev (void); /** * Calls MidiOut::initDev() in turn in each of the available devices. * * @see MidiOut::initDev() */ void initDev (void); /** * Sends a Note On MIDI event. * * @param chn the MIDI channel (0 to 15) to play the note on. * @param note the key of the note to play (0 to 127). * @param vel the velocity of the note (0 to 127). * * @see noteOff() */ void noteOn ( uchar chn, uchar note, uchar vel ); /** * Sends a Note Off MIDI event. This is equivalent to send a Note On event * with a vel value of 0. * * @param chn the MIDI channel (0 to 15) to play the note on. * @param note the key of the note to play (0 to 127). * @param vel the velocity of the note (0 to 127). * * @see noteOn() */ void noteOff ( uchar chn, uchar note, uchar vel ); /** * Sends a Key Pressure (or Aftertouch) MIDI event. * This event changes the pressure over a key after this key has been played. * * @param chn the MIDI channel (0 to 15) where the note is being played. * @param note the key of the note (0 to 127). * @param vel the new velocity (or pressure) of the note (0 to 127). */ void keyPressure ( uchar chn, uchar note, uchar vel ); /** * Changes the patch (instrument) on a MIDI channel. * * @see setPatchesToUse() * * @param chn the MIDI channel (0 to 15) . * @param patch the General Midi patch (0 to 127) to use on the channel chn. */ void chnPatchChange ( uchar chn, uchar patch ); /** * Changes the Pressure (Aftertouch) on a MIDI channel. Keep in mind that * some synthesizers don't like this events, and it's better not to send it. * * @param chn the MIDI channel (0 to 15) to change. * @param vel the velocity (0 to 127) to use on the channel chn. */ void chnPressure ( uchar chn, uchar vel ); /** * Changes the Pitch Bender value on a MIDI channel. This bends the tone of * each note played on this channel. * * @param chn the MIDI channel (0 to 15) to use. * @param lsb and @p msb the less significant byte and the most significant * byte (0 to 127 each) of the number by which notes will be bend. a 0x4000 * value means not to bend. * @param msb the most significant byte */ void chnPitchBender ( uchar chn, uchar lsb, uchar msb ); /** * Sends a Controller event to a MIDI channel. This can be used for example * to change the volume, set a XG patch, etc. Look for any General Midi * resource page on the net for more information about the available * controller events. * * For example, to set the tremolo value to a maximum on the MIDI channel * number one, you should pass 1 to @p chn, 1 to @p ctl and 127 to @p v. * * @param chn the MIDI channel (0 to 15) to send the event to. * @param ctl the controller (0 to 15) to send. * @param v the value (data) of the controller. */ void chnController ( uchar chn, uchar ctl , uchar v ); /** * Sends a SYStem EXclusive message to the default MIDI device (usually, * external MIDI synths, as most internal synths do not support sysex * messages) * * @param data the array of bytes that comform the system exclusive message. * Without the initial 0xF0 char, and including the final 0xF7 char (end of * exclusive message) * @param size the size in bytes of the data to send * * @see setDefaultDevice() */ void sysEx ( uchar *data,ulong size); /** * Sets the number of milliseconds at which the next event will be sent. * This way, you can schedule notes and events to send to the MIDI device. * @see tmrStart() */ void wait (double ms); /** * Sets the tempo which will be used to convert between ticks and * milliseconds. */ void tmrSetTempo(int v); /** * Starts the timer. You must call tmrStart before using wait() */ void tmrStart(long int tpcn); /** * Stops the timer. This will be called by closeDev() before closing * the device */ void tmrStop(void); /** * Continue the stopped timer . It is the same than starting a new timer, but * without resetting it. */ void tmrContinue(void); /** * Sends an all notes off event */ void allNotesOff(void); /** * Synchronizes with the MIDI buffer. Midi events are put into a buffer, * along with timer delays (see wait() ). sync returns when the buffer * is empty. * * @param f if false, it syncronizes by waiting for the buffer to be sent. * If true, it forces the synchronization by clearing the buffer * inmediately. The "force" method is, of course, not recommended, except * in rare situations. */ void sync(bool f=0); /** * Changes the "master" volume of the played events by altering next volume * controller events. The parameter @p i should be in the range of 0 * (nothing is heard) to 150 (music is played at a 150% of the original * volume). * * Keep in mind that as most MIDI files already play music at near the * maximum volume, an @p i value greater than 100 is very probably ignored * most of the times. */ void setVolumePercentage(int i); /** * Returns the device to which the MIDI events will be sent. * Returns -1 if there's no available device. * * @see setDefaultDevice() */ int defaultDevice(void); /** * Sets the device to send the MIDI events to. * * By using midiPorts(), synthDevices(), name() and * type(), you should choose which device to use (note that they are * numbered with midi ports being first and synth devices next) * * @see defaultDevice() */ void setDefaultDevice(int i); /** * Loads the patches you're going to use . This has effect only for GUS * cards, although, if you use this function when defaultDevice() is * not a GUS device, it will be ignored. * * The parameter is an int [256] array, which contain the following: * * The first 0..127 integers, are the number of times each General MIDI patch * will be used, and -1 when the corresponding patch won't be used. * * The 128..255 integers are the number of times each drum voice (each note * on the drum channel) will be used, and -1 when the corresponding * percussion won't be used. * * This is done this way so that if the user has very little memory on his * GUS card, and not all patches will be loaded, they are at least * reordered, so that it first loads the one you're going to use most. * * In case you don't worry about such users, or you don't know "a priori" * the number of notes you're going to play, you can just use 1 for each * patch you want to load and -1 in the rest. * * @see GUSOut::setPatchesToUse() * @see GUSOut::loadPatch() * * @return 0 if ok, and -1 if there wasn't enough memory to load the patches * in the card's memory. */ int setPatchesToUse(int *patchesused); /** * Returns the filename where the Midi Mapper was loaded from, or "" if no * MIDI Mapper is in use. * * @see setMidiMap() */ const char *midiMapFilename(void); /** * Sets a MidiMapper object to use. This object should already have * loaded the configuration. See the description of MidiMapper for * more information. * * @see MidiMapper::MidiMapper() * @see midiMapFilename() */ void setMidiMap(MidiMapper *map); /** * Returns the SNDCTL_SEQ_CTRLRATE ioctl value */ int rate(void) { return m_rate; } /** * Returns the number of MIDI ports available on the system. It's common that * users have MIDI ports available, but there are no external synthesizers * connected to these ports, so sending MIDI events to these ports will not * produce any music in this case. * * @see synthDevices() * @see setDefaultDevice() */ int midiPorts(void) { return n_midi; } /** * Returns the number of internal synthesizers available on the system. Some * of these devices will need special configuration, for example, to load * sound patches. * * @see midiPorts() * @see setDefaultDevice() * @see setPatchesToUse() */ int synthDevices(void) { return n_synths; } /** * Returns the name of the @p i-th device . In case the DeviceManager wasn't * yet initialized ( see checkInit() ), the return value is NULL, and * in case the parameter has a value out of the valid range ( 0 to * midiPorts() + synthDevices() ) it returns an empty string. */ const char *name(int i); /** * Returns the type of device the @p i-th device is , in a user-friendly * string . For example, "External Midi Port" for midi ports, "FM" for FM * synthesizers, "GUS" for Gravis Ultrasound devices, etc. */ const char *type(int i); private: class DeviceManagerPrivate; DeviceManagerPrivate *d; }; #endif