/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef _DOM_NodeImpl_h_ #define _DOM_NodeImpl_h_ #include "dom/dom_misc.h" #include "dom/dom_string.h" #include "dom/dom_node.h" #include "misc/helper.h" #include "misc/shared.h" // The namespace used for XHTML elements #define XHTML_NAMESPACE "http://www.w3.org/1999/xhtml" class TQPainter; template class TQPtrList; template class TQValueList; class TDEHTMLView; class TQRect; class TQMouseEvent; class TQKeyEvent; class TQTextStream; namespace tdehtml { class RenderStyle; class RenderObject; class RenderArena; } namespace DOM { class NodeListImpl; class NamedNodeMapImpl; class DocumentImpl; class CSSStyleDeclarationImpl; class RegisteredEventListener; class EventImpl; struct RegisteredListenerList { RegisteredListenerList() : listeners(0) {} ~RegisteredListenerList(); void addEventListener(int id, EventListener *listener, const bool useCapture); void removeEventListener(int id, EventListener *listener, bool useCapture); void setHTMLEventListener(int id, EventListener *listener); EventListener *getHTMLEventListener(int id); bool hasEventListener(int id); void clear(); //### KDE4: should disappear bool stillContainsListener(const RegisteredEventListener& listener); TQValueList* listeners;//The actual listener list - may be 0 private: bool isHTMLEventListener(EventListener* listener); }; // this class implements nodes, which can have a parent but no children: #define NodeImpl_IdNSMask 0xffff0000 #define NodeImpl_IdLocalMask 0x0000ffff const TQ_UINT16 defaultNamespace = 0; const TQ_UINT16 xhtmlNamespace = 1; const TQ_UINT16 emptyNamespace = 2; const TQ_UINT16 anyNamespace = 0xffff; const TQ_UINT16 anyLocalName = 0xffff; inline TQ_UINT16 localNamePart(TQ_UINT32 id) { return id & NodeImpl_IdLocalMask; } inline TQ_UINT16 namespacePart(TQ_UINT32 id) { return (((unsigned int)id) & NodeImpl_IdNSMask) >> 16; } inline TQ_UINT32 makeId(TQ_UINT16 n, TQ_UINT16 l) { return (n << 16) | l; } const TQ_UINT32 anyQName = makeId(anyNamespace, anyLocalName); class NodeImpl : public tdehtml::TreeShared { friend class DocumentImpl; public: NodeImpl(DocumentImpl *doc); virtual ~NodeImpl(); // DOM methods & attributes for Node virtual DOMString nodeName() const; virtual DOMString nodeValue() const; virtual void setNodeValue( const DOMString &_nodeValue, int &exceptioncode ); virtual unsigned short nodeType() const; NodeImpl *parentNode() const { return m_parent; } NodeImpl *previousSibling() const { return m_previous; } NodeImpl *nextSibling() const { return m_next; } virtual NodeListImpl *childNodes(); virtual NodeImpl *firstChild() const; virtual NodeImpl *lastChild() const; // insertBefore, replaceChild and appendChild also close newChild // unlike the speed optimized addChild (which is used by the parser) virtual NodeImpl *insertBefore ( NodeImpl *newChild, NodeImpl *refChild, int &exceptioncode ); /* These two methods may delete the old node, so make sure to reference it if you need it */ virtual void replaceChild ( NodeImpl *newChild, NodeImpl *oldChild, int &exceptioncode ); virtual void removeChild ( NodeImpl *oldChild, int &exceptioncode ); virtual NodeImpl *appendChild ( NodeImpl *newChild, int &exceptioncode ); virtual bool hasChildNodes ( ) const; virtual NodeImpl *cloneNode ( bool deep ) = 0; virtual DOMString localName() const; virtual DOMString prefix() const; virtual DOMString namespaceURI() const; virtual void setPrefix(const DOMString &_prefix, int &exceptioncode ); void normalize (); // Other methods (not part of DOM) virtual bool isElementNode() const { return false; } virtual bool isHTMLElement() const { return false; } virtual bool isAttributeNode() const { return false; } virtual bool isTextNode() const { return false; } virtual bool isDocumentNode() const { return false; } virtual bool isXMLElementNode() const { return false; } virtual bool isGenericFormElement() const { return false; } virtual bool containsOnlyWhitespace() const { return false; } virtual bool contentEditable() const; // helper functions not being part of the DOM // Attention: they assume that the caller did the consistency checking! void setPreviousSibling(NodeImpl *previous) { m_previous = previous; } void setNextSibling(NodeImpl *next) { m_next = next; } virtual void setFirstChild(NodeImpl *child); virtual void setLastChild(NodeImpl *child); // used by the parser. Doesn't do as many error checkings as // appendChild(), and returns the node into which will be parsed next. virtual NodeImpl *addChild(NodeImpl *newChild); typedef TQ_UINT32 Id; // id() is used to easily and exactly identify a node. It // is optimized for quick comparison and low memory consumption. // its value depends on the owner document of the node and is // categorized in the following way: // 1..ID_LAST_TAG: the node inherits HTMLElementImpl and is // part of the HTML namespace. // The HTML namespace is either the global // one (no namespace) or the XHTML namespace // depending on the owner document's doctype // ID_LAST_TAG+1..0xffff: non-HTML elements in the global namespace // others non-HTML elements in a namespace. // the upper 16 bit identify the namespace // the lower 16 bit identify the local part of the // qualified element name. virtual Id id() const { return 0; } // These are the DOM 3 Core answer to innerText/setInnerText, and are used // quite a bit since Mozilla doesn't do innerText. They do, however, behave slightly // differently. The default implementation is for ELEMENT_NODE, ATTRIBUTE_NODE, // ENTITY_NODE, ENTITY_REFERENCE_NODE, DOCUMENT_FRAGMENT_NODE. virtual DOMStringImpl* textContent() const; virtual void setTextContent( const DOMString &text, int& exceptioncode ) = 0; enum IdType { AttributeId, ElementId, NamespaceId }; enum MouseEventType { MousePress, MouseRelease, MouseClick, MouseDblClick, MouseMove }; struct MouseEvent { MouseEvent( int _button, MouseEventType _type, const DOMString &_url = DOMString(), const DOMString& _target = DOMString(), NodeImpl *_innerNode = 0, NodeImpl *_innerNonSharedNode = 0) { button = _button; type = _type; url = _url; target = _target; innerNode = _innerNode; innerNonSharedNode = _innerNonSharedNode; } int button; MouseEventType type; DOMString url; // url under mouse or empty DOMString target; Node innerNode; Node innerNonSharedNode; }; // for LINK and STYLE virtual void sheetLoaded() {} bool hasID() const { return m_hasId; } bool hasClass() const { return m_hasClass; } bool active() const { return m_active; } bool focused() const { return m_focused; } bool hovered() const { return m_hovered; } bool attached() const { return m_attached; } bool closed() const { return m_closed; } bool changed() const { return m_changed; } bool hasChangedChild() const { return m_hasChangedChild; } bool hasAnchor() const { return m_hasAnchor; } bool inDocument() const { return m_inDocument; } bool implicitNode() const { return m_implicit; } bool htmlCompat() const { return m_htmlCompat; } void setHasID(bool b=true) { m_hasId = b; } void setHasClass(bool b=true) { m_hasClass = b; } void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; } void setInDocument(bool b=true) { m_inDocument = b; } void setHTMLCompat(bool b) { m_htmlCompat = b; } virtual void setFocus(bool b=true) { m_focused = b; } virtual void setActive(bool b=true) { m_active = b; } virtual void setHovered(bool b=true) { m_hovered = b; } virtual void setChanged(bool b=true); // for descending restyle when ID or CLASS changes bool changedAscendentAttribute() const { return m_changedAscendentAttribute; } void setChangedAscendentAttribute(bool b) { m_changedAscendentAttribute = b; } // for style selection performance: whether the element matches several CSS Classes bool hasClassList() const { return m_hasClassList; } void setHasClassList(bool b) { m_hasClassList = b; } unsigned short tabIndex() const { return m_tabIndex; } void setTabIndex(unsigned short _tabIndex) { m_tabIndex = _tabIndex; } virtual bool isFocusable() const { return false; } virtual bool isMouseFocusable() const { return isFocusable(); } virtual bool isTabFocusable() const { return isFocusable(); } virtual bool isInline() const; virtual void getCaret(int offset, bool override, int &_x, int &_y, int &width, int &height); virtual TQRect getRect() const; enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force }; virtual void recalcStyle( StyleChange = NoChange ) {} static StyleChange diff( tdehtml::RenderStyle *s1, tdehtml::RenderStyle *s2 ); static bool pseudoDiff( tdehtml::RenderStyle *s1, tdehtml::RenderStyle *s2, unsigned int pid); unsigned long nodeIndex() const; // Returns the document that this node is associated with. This is guaranteed to always be non-null, as opposed to // DOM's ownerDocument() which is null for Document nodes (and sometimes DocumentType nodes). DocumentImpl* getDocument() const { return m_document.get(); } void addEventListener(int id, EventListener *listener, const bool useCapture); void removeEventListener(int id, EventListener *listener, bool useCapture); void setHTMLEventListener(int id, EventListener *listener); EventListener *getHTMLEventListener(int id); void dispatchEvent(EventImpl *evt, int &exceptioncode, bool tempEvent = false); void dispatchGenericEvent( EventImpl *evt, int &exceptioncode); // return true if event not prevented bool dispatchHTMLEvent(int _id, bool canBubbleArg, bool cancelableArg); void dispatchWindowEvent(int _id, bool canBubbleArg, bool cancelableArg); void dispatchMouseEvent(TQMouseEvent *e, int overrideId = 0, int overrideDetail = 0); void dispatchUIEvent(int _id, int detail = 0); void dispatchSubtreeModifiedEvent(); // return true if defaultPrevented (i.e. event should be swallowed) // this matches the logic in TDEHTMLView. bool dispatchKeyEvent(TQKeyEvent *key, bool keypress); void handleLocalEvents(EventImpl *evt, bool useCapture); /** * Perform the default action for an event e.g. submitting a form */ virtual void defaultEventHandler(EventImpl *evt); virtual bool isReadOnly(); virtual bool childTypeAllowed( unsigned short /*type*/ ) { return false; } virtual unsigned long childNodeCount(); virtual NodeImpl *childNode(unsigned long index); /** * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that * the tags appear in the source file. * * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to * restrict traversal to a particular sub-tree. * * @return The next node, in document order * * see traversePreviousNode() */ NodeImpl *traverseNextNode(NodeImpl *stayWithin = 0) const; /** * Does a reverse pre-order traversal to find the node that comes before the current one in document order * * see traverseNextNode() */ NodeImpl *traversePreviousNode() const; DocumentImpl *docPtr() const { return m_document.get(); } tdehtml::RenderObject *renderer() const { return m_render; } tdehtml::RenderObject *nextRenderer(); tdehtml::RenderObject *previousRenderer(); void setRenderer(tdehtml::RenderObject* renderer) { m_render = renderer; } void checkSetPrefix(const DOMString &_prefix, int &exceptioncode); void checkAddChild(NodeImpl *newChild, int &exceptioncode); bool isAncestor( NodeImpl *other ); virtual bool childAllowed( NodeImpl *newChild ); /** * Returns the minimum caret offset that is allowed for this node. * * This default implementation always returns 0. Textual child nodes * may return other values. */ virtual long minOffset() const; /** * Returns the maximum caret offset that is allowed for this node. * * This default implementation always returns the node count. * Textual child nodes return the character count instead. */ virtual long maxOffset() const; // ----------------------------------------------------------------------------- // Integration with rendering tree /** * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This * makes the node visible in the TDEHTMLView. */ virtual void attach(); /** * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove * the node's rendering object from the rendering tree and delete it. */ virtual void detach(); /** * Notifies the node that no more children will be added during parsing. * After a node has been closed all changes must go through the DOM interface. */ virtual void close(); virtual void structureChanged() {}; virtual void backwardsStructureChanged() {}; void createRendererIfNeeded(); virtual tdehtml::RenderStyle *styleForRenderer(tdehtml::RenderObject *parent); virtual bool rendererIsNeeded(tdehtml::RenderStyle *); virtual tdehtml::RenderObject *createRenderer(tdehtml::RenderArena *, tdehtml::RenderStyle *); // ----------------------------------------------------------------------------- // Methods for maintaining the state of the element between history navigation /** * Indicates whether or not this type of node maintains its state. If so, the state of the node will be stored when * the user goes to a different page using the state() method, and restored using the restoreState() method if the * user returns (e.g. using the back button). This is used to ensure that user-changeable elements such as form * controls maintain their contents when the user returns to a previous page in the history. */ virtual bool maintainsState(); /** * Returns the state of this node represented as a string. This string will be passed to restoreState() if the user * returns to the page. * * @return State information about the node represented as a string */ virtual TQString state(); /** * Sets the state of the element based on a string previosuly returned by state(). This is used to initialize form * controls with their old values when the user returns to the page in their history. * * @param state A string representation of the node's previously-stored state */ virtual void restoreState(const TQString &state); // ----------------------------------------------------------------------------- // Notification of document stucture changes /** * Notifies the node that it has been inserted into the document. This is called during document parsing, and also * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of * the node. The call happens _after_ the node has been added to the tree. * * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event * dispatching. */ virtual void insertedIntoDocument(); /** * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor * node. * * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event * dispatching, and is called _after_ the node is removed from the tree. */ virtual void removedFromDocument(); /** * Notifies the node that its list of children have changed (either by adding or removing child nodes), or a child * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. */ virtual void childrenChanged(); virtual DOMString toString() const = 0; /** * Sometimes we need to get the string between two points on the DOM graph. Use this function to do this. * For example, when the user copies some selected text to the clipboard as html. * @param selectionStart Where to start the selection. If selectionStart != this, it is assumed we are after the start point * @param selectionEnd Where to end the selection. If selectionEnd != this, it is assumed we are before the end point (unless found is true) * @param startOffset Number of characters into the text in selectionStart that the start of the selection is. * @param endOffset Number of characters into the text in selectionEnd that the end of the selection is. * @param found When this is set to true, don't print anymore but closing tags. * @return An html formatted string for this node and its children between the selectionStart and selectionEnd. */ virtual DOMString selectionToString(NodeImpl * selectionStart, NodeImpl * selectionEnd, int startOffset, int endOffset, bool &found) const { Q_UNUSED(selectionStart); Q_UNUSED(selectionEnd); Q_UNUSED(startOffset); Q_UNUSED(endOffset); Q_UNUSED(found); return toString(); } private: // members tdehtml::DocPtr m_document; NodeImpl *m_previous; NodeImpl *m_next; protected: tdehtml::RenderObject *m_render; RegisteredListenerList m_regdListeners; unsigned short m_tabIndex : 15; bool m_hasTabIndex : 1; bool m_hasId : 1; bool m_attached : 1; bool m_closed : 1; bool m_changed : 1; bool m_hasChangedChild : 1; bool m_changedAscendentAttribute : 1; bool m_inDocument : 1; bool m_hasAnchor : 1; bool m_specified : 1; // used in AttrImpl. Accessor functions there bool m_hovered : 1; bool m_focused : 1; bool m_active : 1; bool m_implicit : 1; // implicitely generated by the parser bool m_htmlCompat : 1; // true if element was created in HTML compat mode bool m_hasClassList : 1; bool m_hasClass : 1; // true if element has a class property, as relevant to CSS }; // this is the full Node Implementation with parents and children. class NodeBaseImpl : public NodeImpl { public: NodeBaseImpl(DocumentImpl *doc) : NodeImpl(doc), _first(0), _last(0) {} virtual ~NodeBaseImpl(); // DOM methods overridden from parent classes virtual NodeImpl *firstChild() const; virtual NodeImpl *lastChild() const; virtual NodeImpl *insertBefore ( NodeImpl *newChild, NodeImpl *refChild, int &exceptioncode ); virtual void replaceChild ( NodeImpl *newChild, NodeImpl *oldChild, int &exceptioncode ); virtual void removeChild ( NodeImpl *oldChild, int &exceptioncode ); virtual NodeImpl *appendChild ( NodeImpl *newChild, int &exceptioncode ); virtual bool hasChildNodes ( ) const; virtual void setTextContent( const DOMString &text, int& exceptioncode ); // Other methods (not part of DOM) void removeChildren(); void cloneChildNodes(NodeImpl *clone); virtual void setFirstChild(NodeImpl *child); virtual void setLastChild(NodeImpl *child); virtual NodeImpl *addChild(NodeImpl *newChild); virtual void attach(); virtual void detach(); bool getUpperLeftCorner(int &xPos, int &yPos) const; bool getLowerRightCorner(int &xPos, int &yPos) const; virtual void setFocus(bool=true); virtual void setActive(bool=true); virtual void setHovered(bool=true); virtual unsigned long childNodeCount(); virtual NodeImpl *childNode(unsigned long index); protected: NodeImpl *_first; NodeImpl *_last; // helper functions for inserting children: // ### this should vanish. do it in dom/ ! // check for same source document: bool checkSameDocument( NodeImpl *newchild, int &exceptioncode ); // check for being child: bool checkIsChild( NodeImpl *oldchild, int &exceptioncode ); // ### // find out if a node is allowed to be our child void dispatchChildInsertedEvents( NodeImpl *child, int &exceptioncode ); void dispatchChildRemovalEvents( NodeImpl *child, int &exceptioncode ); }; // -------------------------------------------------------------------------- class Node; class NodeImpl; class NodeListImpl : public tdehtml::Shared { public: //Type of the item stored in the cache. enum Type { UNCACHEABLE, //Too complex to be cached like this CHILD_NODES, LAST_NODE_LIST = CHILD_NODES }; struct CacheKey { NodeImpl* baseNode; int type; CacheKey(): type(UNCACHEABLE) {} CacheKey(NodeImpl* _baseNode, int _type): baseNode(_baseNode), type(_type) {} int hash() const { return int(reinterpret_cast(baseNode) >> 2) ^ (unsigned(type) << 26); } bool operator==(const CacheKey& other) const { return baseNode == other.baseNode && type == other.type; } }; struct Cache: public tdehtml::Shared { static Cache* make() { return new Cache; } CacheKey key;//### We must store this in here due to TQCache in Qt3 sucking unsigned int version; union { NodeImpl* node; unsigned int index; } current; unsigned int position; unsigned int length; bool hasLength; void updateNodeListInfo(DocumentImpl* doc); virtual void clear(DocumentImpl* doc); virtual ~Cache(); }; typedef Cache* CacheFactory(); NodeListImpl(NodeImpl* node, int type, CacheFactory* factory = 0); virtual ~NodeListImpl(); // DOM methods & attributes for NodeList virtual unsigned long length() const; virtual NodeImpl *item ( unsigned long index ) const; // Other methods (not part of DOM) protected: virtual unsigned long calcLength(NodeImpl *start) const; // helper functions for searching all ElementImpls in a tree NodeImpl *recursiveItem ( NodeImpl* absStart, NodeImpl *start, unsigned long &offset ) const; NodeImpl *recursiveItemBack( NodeImpl* absStart, NodeImpl *start, unsigned long &offset ) const; // Override this to determine what nodes to return. Set doRecurse to // false if the children of this node do not need to be entered. virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const = 0; NodeImpl* m_refNode; mutable Cache* m_cache; }; class ChildNodeListImpl : public NodeListImpl { public: ChildNodeListImpl( NodeImpl *n); protected: virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const; }; /** * NodeList which lists all Nodes in a document with a given tag name */ class TagNodeListImpl : public NodeListImpl { public: TagNodeListImpl( NodeImpl *n, NodeImpl::Id id ); TagNodeListImpl( NodeImpl *n, const DOMString &namespaceURI, const DOMString &localName ); // Other methods (not part of DOM) protected: virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const; NodeImpl::Id m_id; DOMString m_namespaceURI; DOMString m_localName; bool m_matchAllNames; bool m_matchAllNamespaces; bool m_namespaceAware; }; /** * NodeList which lists all Nodes in a Element with a given "name=" tag */ class NameNodeListImpl : public NodeListImpl { public: NameNodeListImpl( NodeImpl *doc, const DOMString &t ); // Other methods (not part of DOM) protected: virtual bool nodeMatches( NodeImpl *testNode, bool& doRecurse ) const; DOMString nodeName; }; // Generic NamedNodeMap interface // Other classes implement this for more specific situations e.g. attributes // of an element class NamedNodeMapImpl : public tdehtml::Shared { public: NamedNodeMapImpl(); virtual ~NamedNodeMapImpl(); // DOM methods & attributes for NamedNodeMap virtual NodeImpl *getNamedItem ( NodeImpl::Id id, bool nsAware = false, DOMStringImpl* qName = 0 ) const = 0; virtual Node removeNamedItem ( NodeImpl::Id id, bool nsAware, DOMStringImpl* qName, int &exceptioncode ) = 0; virtual Node setNamedItem ( NodeImpl* arg, bool nsAware, DOMStringImpl* qName, int &exceptioncode ) = 0; virtual NodeImpl *item ( unsigned long index ) const = 0; virtual unsigned long length( ) const = 0; // Other methods (not part of DOM) virtual NodeImpl::Id mapId(DOMStringImpl* namespaceURI, DOMStringImpl* localName, bool readonly) = 0; virtual bool isReadOnly() { return false; } }; // Generic read-only NamedNodeMap implementation // Used for e.g. entities and notations in DocumentType. // You can add nodes using addNode class GenericRONamedNodeMapImpl : public NamedNodeMapImpl { public: GenericRONamedNodeMapImpl(DocumentImpl* doc); virtual ~GenericRONamedNodeMapImpl(); // DOM methods & attributes for NamedNodeMap virtual NodeImpl *getNamedItem ( NodeImpl::Id id, bool nsAware = false, DOMStringImpl* qName = 0 ) const; virtual Node removeNamedItem ( NodeImpl::Id id, bool nsAware, DOMStringImpl* qName, int &exceptioncode ); virtual Node setNamedItem ( NodeImpl* arg, bool nsAware, DOMStringImpl* qName, int &exceptioncode ); virtual NodeImpl *item ( unsigned long index ) const; virtual unsigned long length( ) const; // Other methods (not part of DOM) virtual NodeImpl::Id mapId(DOMStringImpl* namespaceURI, DOMStringImpl* localName, bool readonly); virtual bool isReadOnly() { return true; } void addNode(NodeImpl *n); protected: DocumentImpl* m_doc; TQPtrList *m_contents; }; } //namespace #endif