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<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1-Based Variant V1.0//EN" "dtd/kdex.dtd" [
  <!ENTITY kpacman '<application>Kpacman</application>'>
  <!ENTITY kapp "&kpacman;"><!-- replace kpacman here -->
  <!ENTITY % addindex "IGNORE">
  <!ENTITY % English "INCLUDE"><!-- change language only here -->
  
  
  <!-- Do not define any other entities; instead, use the entities
       from kde-genent.entities and $LANG/user.entities. -->
]>
<!-- kdoctemplate v0.8 October 1 1999 
     Minor update to "Credits and Licenses" section on August 24, 2000
     Removed "Revision history" section on 22 January 2001   -->

<!--
This template was designed by: David Rugge davidrugge@mindspring.com
with lots of help from: Eric Bischoff ebisch@cybercable.tm.fr
and Frederik Fouvry fouvry@sfs.nphil.uni-tuebingen.de
of the KDE DocBook team.

You may freely use this template for writing any sort of KDE documentation.
If you have any changes or improvements, please let us know.

In the future, we may want to change from SGML-based DocBook to XML-based
DocBook. To make this change easier, please be careful :
- in XML, the case of the <tags> and attributes is relevant ;
- also, quote all attributes.

Please don't forget to remove all these comments in your final documentation,
thanks ;-).
-->

<!-- ................................................................ -->

<!-- The language must NOT be changed here. -->

<book lang="&language;">

<!-- This header contains all of the meta-information for the document such
as Authors, publish date, the abstract, and Keywords -->

<bookinfo>
<title>The Kpacman Handbook</title>

<authorgroup>
<author>
<firstname>George</firstname>
<othername>N.</othername>
<surname>Ugnacious</surname>
<affiliation>
<address><email>gnu@kde.org</email></address>
</affiliation>
</author>
</authorgroup>

<!-- TRANS:ROLES_OF_TRANSLATORS -->

<copyright>
<year>1999</year>
<year>2000</year>
<holder>George N. Ugnacious</holder>
</copyright>
<!-- Translators: put here the copyright notice of the translation -->
<!-- Put here the FDL notice.  Read the explanation in fdl-notice.docbook 
     and in the FDL itself on how to use it. -->
<legalnotice>&FDLNotice;</legalnotice>

<!-- Date and version information of the documentation
Don't forget to include this last date and this last revision number, we
need them for translation coordination !
Please respect the format of the date (DD/MM/YYYY) and of the version
(V.MM.LL), it could be used by automation scripts.
Do NOT change these in the translation. -->

<date>03/04/1999</date>
<releaseinfo>1.01.00</releaseinfo>

<!-- Abstract about this handbook -->

<abstract>
<para>
&kpacman; is an application specially designed to do nothing you would
ever want.
</para>
</abstract>

<!-- This is a set of Keywords for indexing by search engines.
Please at least include KDE, the KDE package it is in, the name
 of your application, and a few relevant keywords. -->

<keywordset>
<keyword>KDE</keyword>
<keyword>tdeutils</keyword>
<keyword>Kapp</keyword>
<keyword>nothing</keyword>
<keyword>nothing else</keyword>
</keywordset>

</bookinfo>

<!-- The contents of the documentation begin here.  Label
each chapter so with the id attribute. This is necessary for two reasons: it
allows you to easily reference the chapter from other chapters of your
document, and if there is no ID, the name of the generated HTML files will vary
from time to time making it hard to manage for maintainers and for the CVS
system. Any chapter labelled (OPTIONAL) may be left out at the author's
discretion. Other chapters should not be left out in order to maintain a
consistent documentation style across all KDE apps. -->

<chapter id="introduction">
<title>Introduction</title>

<!-- The introduction chapter contains a brief introduction for the
application that explains what it does and where to report
problems. Basically a long version of the abstract.  Don't include a
revision history. (see installation appendix comment) -->

<para>
&kapp; is a classic arcade game from the 80s in which you have 
to finish the tables by eating all the pac-gums (dots) to score as many points 
as possible.
</para>
<para>Eat the dots and escape the ghosts with our hero.
You can eat the big spot when needed and eat the ghosts when the color changes.
</para>
</chapter>

<chapter id="using-kapp">
<title>Using Kpacman</title>

<!-- This chapter should tell the user how to use your app. You should use as
many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
your application. -->
<para>Use the arrows from the keyboard to move &kapp;.</para>
<para>Here is a screenshot of the game.</para>
<para>

<!-- Note that all graphics should be in .png format. Use no gifs because of
patent issues. -->

<screenshot>
<screeninfo>Here's a screenshot of &kapp;</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="screenshot.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Screenshot</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>

</chapter>

<chapter id="commands">
<title>Command Reference</title>

<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
application windows and their menubar and toolbar commands for easy reference.
Also include any keys that have a special function but have no equivalent in the
menus or toolbars. This may not be necessary for small apps or apps with no tool
or menu bars. -->

<sect1 id="kapp-mainwindow">
<title>The main Kpacman window</title>
<para></para>

<sect2>
<title>The File Menu</title>
<para>
<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo><keycap>Ctrl</keycap><keycap>n</keycap></keycombo>
</shortcut>
<guimenu>File</guimenu>
<guimenuitem>New</guimenuitem>
</menuchoice></term>
<listitem><para><action>Creates a new document</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo><keycap>Ctrl</keycap><keycap>s</keycap></keycombo>
</shortcut>
<guimenu>File</guimenu>
<guimenuitem>Save</guimenuitem>
</menuchoice></term>
<listitem><para><action>Saves the document</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo><keycap>Ctrl</keycap><keycap>q</keycap></keycombo>
</shortcut>
<guimenu>File</guimenu>
<guimenuitem>Quit</guimenuitem>
</menuchoice></term>
<listitem><para><action>Quits</action> &kapp;</para></listitem>
</varlistentry>
</variablelist>
</para>

</sect2>

</sect1>
</chapter>

<chapter id="developers">
<title>Developer's Guide to Kpacman</title>

<!-- (OPTIONAL) A Programming/Scripting reference chapter should be
used for apps that use plugins or that provide their own scripting hooks
and/or development libraries. -->

<para>
Doc to make plugins has yet to be written...
</para>

<!-- Use refentries to describe APIs.  Refentries are fairly complicated and you
should consult the docbook reference for further details. The example below was
taken from that reference and shortened a bit for readability. -->

</chapter>

<chapter id="faq">
<title>Questions and Answers</title>

<!-- (OPTIONAL but recommended) This chapter should include all of the silly
(and not-so-silly) newbie questions that fill up your mailbox. This chapter
should be reserved for BRIEF questions and answers! If one question uses more
than a page or so then it should probably be part of the
"Using this Application" chapter instead. You should use links to
cross-reference questions to the parts of your documentation that answer them.
This is also a great place to provide pointers to other FAQ's if your users
must do some complicated configuration on other programs in order for your
application work. -->

&reporting.bugs;
&updating.documentation;

<qandaset id="faqlist">
<qandaentry>
<question>
<para>My Mouse doesn't work. How do I quit &kapp;?</para>
</question>
<answer>
<para>Please Check out the <link linkend="commands">Commands
Section</link> for the answer.</para>
</answer>
</qandaentry>
</qandaset>
</chapter>

<chapter id="credits">

<!-- Include credits for the programmers, documentation writers, and
contributors here. The license for your software should then be included below
the credits with a reference to the appropriate license file included in the KDE
distribution. -->

<title>Credits and License</title>

<para>
&kapp;
</para>
<para>
Program copyright 1997 John Q. Hacker <email>jqh@kde.org</email>
</para>
<para>
Contributors:
<itemizedlist>
<listitem><para>Kontqui the KDE Dragon <email>konqui@kde.org</email></para>
</listitem>
<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para>
</listitem>
</itemizedlist>
</para>

<para>
Documentation copyright 1999 George N. Ugnacious <email>gnu@kde.org</email>
</para>

<!-- TRANS:CREDIT_FOR_TRANSLATORS -->

&underFDL;               <!-- FDL: do not remove. Commercial development should -->
<!-- replace this with their copyright and either remove it or re-set this.-->

<!-- Determine which license your application is licensed under, 
     and delete all the remaining licenses below:

     (NOTE:  All documentation are licensed under the FDL, 
     regardless of what license the application uses) -->

&underGPL;        	 <!-- GPL License -->
&underBSDLicense;        <!-- BSD License -->
&underArtisticLicense;   <!-- BSD Artistic License -->
&underX11License;        <!-- X11 License  -->

</chapter>

<appendix id="installation">
<title>Installation</title>

<sect1 id="getting-kpacman">
<title>How to obtain Kpacman</title>

<para>
&kpacman; is part of the TDE project
<ulink url="https://mirror.git.trinitydesktop.org/gitea/TDE/kpacman.git">https://mirror.git.trinitydesktop.org/gitea/TDE/kpacman</ulink>.
</para>
</sect1>

<sect1 id="requirements">
<title>Requirements</title>

<!--
List any special requirements for your application here. This should include:
.Libraries or other software that is not included in tdesupport,
tdelibs, or tdebase.
.Hardware requirements like amount of RAM, disk space, graphics card
capabilities, screen resolution, special expansion cards, etc.
.Operating systems the app will run on. If your app is designed only for a
specific OS, (you wrote a graphical LILO configurator for example) put this
information here.
-->

<para>
In order to successfully build &kapp;, the tdelibs and libtdegames libraries from the TDE project are required.
</para>

<para>
All required libraries as well as &kapp; itself can be found
on <ulink url="https://mirror.git.trinitydesktop.org/gitea/explore/repos">The TDE's home dev page</ulink>.
</para>

<!-- For a list of updates, you may refer to the application web site
or the ChangeLog file, or ... -->
<para>
You can find a list of changes (not currently updated) at <ulink
url="https://mirror.git.trinitydesktop.org/gitea/TDE/kpacman/src/branch/master/ChangeLog">Changelog</ulink>.
</para>
</sect1>

<sect1 id="compilation">
<title>Compilation and Installation</title>

<para>
In order to compile and install &kapp; on your system, type the following in the base
directory of the &kapp; sources:
<screen width="40">
<prompt>%</prompt> <userinput>mkdir -p build</userinput>
<prompt>%</prompt> <userinput>cd build</userinput>
<prompt>%</prompt> <userinput>cmake ../</userinput>
<prompt>%</prompt> <userinput>make V=1</userinput>
<prompt>#</prompt> <userinput>make install</userinput>
</screen>
</para>

<para>Since &kapp; uses Cmake, you should have not trouble compiling it.</para>
<para> Please have a look on the 'install' file for more options.</para>

</sect1>

</appendix>

&documentation.index;
</book>
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