/* Copyright (C) 1999-2001 Stefan Westerfeld stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* * BC - Status (2002-03-08): QIOManager. * * QIOManager is kept binary compatible. */ #ifndef QIOMANAGER_H #define QIOMANAGER_H #include "iomanager.h" #include #include #include #include #include "arts_export.h" namespace Arts { class QIOWatch; class QTimeWatch; /** * QIOManager performs MCOP I/O inside the Qt event loop. This way, you will * be able to receive requests and notifications inside Qt application. The * usual way to set it up is: * *
 * TDEApplication app(argc, argv);    // as usual
 *
 * Arts::QIOManager qiomanager;
 * Arts::Dispatcher dispatcher(&qiomanager);
 * ...
 * return app.exec();               // as usual
 * 
*/ class ARTS_EXPORT QIOManager : public IOManager { protected: friend class QIOWatch; friend class QTimeWatch; std::list fdList; std::list timeList; void dispatch(QIOWatch *ioWatch); void dispatch(QTimeWatch *timeWatch); public: QIOManager(); ~QIOManager(); void processOneEvent(bool blocking); void run(); void terminate(); void watchFD(int fd, int types, IONotify *notify); void remove(IONotify *notify, int types); void addTimer(int milliseconds, TimeNotify *notify); void removeTimer(TimeNotify *notify); /** * This controls what QIOManager will do while waiting for the result * of an MCOP request, the possibilities are: * * @li block until the request is completed (true) * @li open a local event loop (false) * * It is much easier to write working and reliable code with blocking * enabled, so this is the default. If you disable blocking, you have * to deal with the fact that timers, user interaction and similar * "unpredictable" things will possibly influence your code in all * places where you make a remote MCOP call (which is quite often in * MCOP applications). */ void setBlocking(bool blocking); /** * Query whether blocking is enabled. */ bool blocking(); }; } #endif