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arts/mcopidl/namespace.h

92 lines
2.7 KiB

/*
Copyright (C) 2000 Stefan Westerfeld
stefan@space.twc.de
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _MCOPIDL_NAMESPACE_H__
#define _MCOPIDL_NAMESPACE_H__
#include <stdio.h>
#include <string>
#include <list>
/**
* This class is used while parsing IDL files. It is used to produce fully
* qualified names (e.g. Arts::Object rather than just Object) of all type
* identifiers.
*/
class ModuleHelper {
public:
static void enter(const char *name);
static void leave();
static void define(const char *name);
static char *qualify(const char *name);
};
/**
* This class is used during code generation. It generates the namespace
* opening and closing code.
*/
class NamespaceHelper {
protected:
FILE *out;
std::list<std::string> currentNamespace;
public:
NamespaceHelper(FILE *outputfile);
~NamespaceHelper();
/**
* This method will cause the NamespaceHelper to enter the namespace the
* symbol is in. That means setFromSymbol("Arts::Object") will enter the
* namespace Arts. Since this generates code, it should only be called
* outside of class definitions.
*/
void setFromSymbol(std::string symbol);
/**
* This leaves all open namespaces which is useful if you want to include
* a file or such, or if you are at the end of a file.
*/
void leaveAll();
/**
* The shortest printable form of a symbol - using "Arts::Object" as
* example, this would be "Arts::Object", if you are in no namespace,
* ::Arts::Object, if you are in a different namespace, and just Object,
* if you are in the Arts namespace.
*/
std::string printableForm(std::string symbol);
/**
* Returns only the last component of the symbol (the name) cutting the
* namespace components
*/
static std::string nameOf(std::string symbol);
/**
* Returns everything but the last component of the symbol, which is
* the namespace (e.g. namespaceOf("Arts::Object") returns Arts, and
* nameOf("Arts::Object") returns Object).
*/
static std::string namespaceOf(std::string symbol);
};
#endif