KNights – chess game
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  1. Knights 0.5.9 -- Friday January 17th, 2003
  2. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  3. * Changed version to 0.5.9
  4. * The console is now organized into 'Tabs', rather than using a splitter. These
  5. tabs can be dynamicaly organized into different windows by simply dragging
  6. them. Drag a tab onto the desktop to create another tab window.
  7. * Added the 'Seek Graph', which is a plotted chart of matches which people are
  8. seeking. It behaves very much like the 'Sought Match List', but the graph
  9. makes it easy to spot matches around your desired Rating / Time Controls.
  10. * Added movement animations.
  11. * Added a 'New Match' dialog that opens whenever you start a new match. It
  12. allows you to set the time controls, players for each side, and more.
  13. * Moved theme installation to the 'Settings' menu.
  14. - Major speed improvments when selecting and dragging chessmen.
  15. * You can now install multiple themes at once.
  16. * Knights now handles keyboard input better. Don't worry about pressing
  17. 'Enter' before you start chatting, just begin.
  18. * Knights can now auto-configure the following additional chess engines:
  19. Cilian, Faile, OliThink, Pepito, and Yace.
  20. - Fixed sloppy SAN disambiguation where it wasn't needed.
  21. - Fixed gcc 3.1 compilation errors.
  22. * Added Italian translations.
  23. * Added Finnish translations.
  24. - Fixed a bug where Knights would sometimes declare a draw too early.
  25. - Fixed a bug in which the King could castle even if an adjacent position was
  26. being attacked.
  27. * Knights can now correctly read PGN files that contain FEN notation.
  28. * You can now right click on a match's button to access a mini-file menu.
  29. - XBoard is now the default engine protocol when you configure a new engine.
  30. * Added basic support for the UCI engine protocol.
  31. - Removed the listing for the Knights engine protocol.
  32. * New users must accept our license ( the GPL ) before they can continue.
  33. * Movement highlights now also work when reviewing a match.
  34. * You can choose to login to your ICS as a 'guest' from the Login Dialog.
  35. - Fixed a bug which sometimes kept audio from working.
  36. * The 'Help' button in the 'Configure Knights...' dialog will now display
  37. context sensitive help, depending on what page you're viewing.
  38. * Knights can read and display images stored in the SCID *.img file format.
  39. - Fixed problem where the Console wouldn't redraw without focus.
  40. * You can now change the Console's text size using it's context menu.
  41. - The Retract menu option can now be used several times in a row.
  42. - Knights' main window is now raised to the top and given focus whenever a
  43. new match starts, or whenever you select a different match.
  44. * You can now have multiple PGN files open at the same time.
  45. - Major rewrite of internal communications code.
  46. - Fixed bug that made en passant moves illegal when your king was in check.
  47. - Countless minor bugfixes.
  48. Knights 0.5.6 -- Friday June 21st, 2002
  49. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  50. * Changed version to 0.5.6
  51. - Fixed a bug in the setup wizard that makes every server but FICS the
  52. current server.
  53. - Knights will now handle invalid ICS logins in a sane manner.
  54. - If you accept or counter-challenge a match offer from the
  55. console, the Match Pop-up will go away.
  56. - Fixed a bug where Less-than and Pipe symbols wouldn't render in the console.
  57. - ( Possibily? ) Fixed a bug that caused Knights to repeat the final moves in a
  58. match in the PGN game.
  59. - If your opponent on ICS resigns, Knights now handles it properly.( Redux )
  60. * Added a History file to Knights. It will contain all past ChangeLog entries
  61. while ChangeLog will only contain entries for the current version.
  62. * Expanded error reporting for failed theme installation.
  63. - Fixed missing character bug in ICC play.
  64. * The "Auto Close Last ICS" option is now on by default.
  65. * You now setup Timeseal for each individual server.
  66. * Added a combobox that lets you select the level of profanity filtering your
  67. ICS preforms on incomming messages.
  68. ( Settings->Configure Knights->Chess Servers->Options->Profanity Filter )
  69. - Knights should now correctly use the "Clock Ticking" and "Lag Compensation"
  70. data sent to it by FICS.
  71. * Added support for movelist retrieval from ICS ( experimental )
  72. - Fixed Knights' parsing of Recursive Annotation Variations. RAVs embedded
  73. within one another are now recognised and kept track of.
  74. - Fixed the display of Numerical Annotation Glyphs
  75. * Added support for proposed NAGs #140-154 and #190-195
  76. - After loading a completed match, Knights now stops the clock and displays an
  77. appropriate message on the Status Bar.
  78. * Knights now fills out the "Mode" PGN tag when it knows the correct value.
  79. - Fixed a bug where Knights looked for the "root" entry in a chessman
  80. theme.conf rather than "rook".
  81. * Knights now reads and uses the Notation Coordinate Colors specified within
  82. theme.conf files.
  83. - Fixed the time read from saved, unfinished PGN games.
  84. * Moved the "Seconds Between Seek Updates" and "Auto Close Last ICS" options
  85. from the General Settings to the Server Options tab.
  86. - Rewrote the engine communications code to use KDE's TDEProcess instead of UNIX
  87. pipes and signals. This should make Knights more portable, and should fix
  88. some obscure errors.
  89. * Applied KDE3 compatability patch from Harald Fernengel
  90. - Made internal changes to the shutdown procedure. (KDE3)
  91. - Made internal changes to the console's stylesheet. (KDE3)
  92. * Made some minor changes with layout spacing.
  93. - Fixed the Status Bar so that it's alignment is automatic, based on the
  94. current language.
  95. * Replaced the Default Board's 'Highlight' graphics with new images that
  96. show off KDE3's true alpha-channel support. ( Blatant eye-candy, yum )
  97. - Disabled the back button in the Setup Wizard's last page so you can't go back
  98. and set everything up multiple times.
  99. * When examining a match, manipulating the Notation List will now move you
  100. back and forth through the match.
  101. * Moving the mouse wheel will now navigate the Notation List.
  102. * Added "Player History" to the right-click menu in the Sought Games List.
  103. - Fixed that annoying Console 'jump' you got whenever a match began.
  104. - Fixed the coloring of t-shouts and says.
  105. * You can now continue to drag your chessman even after your opponent has moved
  106. * The 'Show Last Move' option now uses the 'Movement' highlight to display the
  107. appropriate positions. If a chessman was attacked as a part of the previous
  108. move, then that position is shown with the 'Attack' highlight.
  109. * When you preform a 'Premove', it will be represented on the board using
  110. transparent chessmen, rather than the old way ( which was represented with
  111. nothing =).
  112. * You can now preform premoves during a match vs. a computer opponent.
  113. * Left clicking anywhere on the board will cancel a premove.
  114. * Added the "Assess" option to the right-click menu in the Sought Games List.
  115. * Improved handling of Disconnections during ICS play. Also improved handling
  116. of "Illegal Move" messages.
  117. * "Play White" and "Play Black" menu options will now be disabled during an
  118. ICS match.
  119. * Added the ability to Print the notation for the current Match.
  120. * Added translations to French, German, and Estonian.
  121. - Fixed shutdown crash that occured when console was still open.
  122. * Added 'Borders' to Chessboard themes.
  123. - Knights no longer requires OpenGL.
  124. * Added 'busy' cursor when waiting for opponent to move.
  125. * Added the "Bowron Abernethy Chess Engine" to the list of autodetected
  126. engines in the Setup Wizard.
  127. - Fixed a bug in the Challenge Dialog Box that scrambled match parameters.
  128. * Expanded 'Notification' coloring.
  129. Knights 0.5.4.1 -- Wednesday February 6th, 2002
  130. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  131. * Changed version to 0.5.4.1
  132. - Fixed critical error which disabled your ability to capture pieces.
  133. Knights 0.5.4 -- Monday February 4th, 2002
  134. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  135. * Changed version to 0.5.4
  136. * All matches now use the same image cache, rather than creating it's own.
  137. This will save you 2 meg of memory per concurrent match.
  138. - Fixed a bug which prevented some castling.
  139. * Added the 'Resign' option. ( Match->Resign )
  140. * Knights now automatically adjusts the display depending on which army you're
  141. playing. If you're black, it will be displayed on the bottom. Of course, the
  142. option 'Reverse Board Orientation' reverses this effect: the local player's
  143. army will be displayed at the top.
  144. - Fixed problem with the display of the clocks while playing over an ICS.
  145. - Fixed a bug where Knights will send the resign command to an ICS whenever
  146. an ICS match is closed. Now, resign is never sent to ICS unless you tell
  147. Knights to do so.
  148. - If your opponent on ICS resigns, Knights now handles it properly.
  149. - Knights now writes the correct result of a resigned game in .pgn files.
  150. * Knights now fills out the PlayerType and Termination .pgn tags when it knows
  151. the correct value.
  152. * Implemented "drag & drop" movement of chessmen.
  153. * Streamlined a lot of drawing code, making some operations ( like "Reverse
  154. Board Orientation" ) much faster
  155. * Added initial support for examining games via ICS.
  156. * Added SOUND! ( Settings->Configure Knights->Audio )
  157. * Optimized various bits of ICS code
  158. * You can now call your opponent's flag ( Match->Call Flag )
  159. - Fixed some bugs concerning ambiguous SAN notation
  160. * Increased the width of the clock displays, making them more readable with
  161. smaller boards.
  162. * Added an option to automatically close the previous ICS match when you
  163. begin a new one. ( Settings->Configure Knights->General->Automatically
  164. Close Previous ICS Match )
  165. * Knights can now begin with a match vs PC open, or it can begin connecting
  166. to your ICS. ( Settings->Configure Knights->General->When Knights Begins
  167. It Should: )
  168. * Added Premove support. ( Settings->Configure Knights->Chess Servers->
  169. Options->enable Premove )
  170. * Added checkboxes for ICS Shouts, Unregistered Tells, Kibitzes, Seeks, and
  171. Private Matches. ( Settings->Configure Knights->Chess Servers->Options )
  172. - Fixed the "Reject Draw" option for ICS games.
  173. - Fixed a bug where Channel Reply didn't work when the last channel message
  174. came from an unregistered user.
  175. * The menu option "Match->Reverse Board Orientation F2" has been renamed to
  176. "Match->Flip Board F2". This option now works independently of the original
  177. option ( Settings->Configure Knights->Display->Reverse Board Orientation" ).
  178. Where the original option effects every board ( and is saved between
  179. sessions ), this new Match Menu option effects only the current match, and
  180. is not saved in any way.
  181. * Now when you're challenged in ICS, a dialog will pop up with the details of
  182. the challenge. From here you can accept or decline, or change the parameters
  183. and make a counter offer.
  184. * Added a patch from Harald Fernengel that makes Knights compatable with KDE3.
  185. - Fixed bug where new ICS games began with garbage highlights.
  186. - Fixed a bug which disabled en Passant moves via ICS game.
  187. * Added extra error messages to detect theme loading problems.
  188. Knights 0.5.1 -- Friday December 21st, 2001
  189. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  190. - Fixed a compile bug for Tru64 users
  191. - Fixed a bug introduced in 0.5 that made all play over ICS impossible
  192. - Fixed a bug where Knights counted the opening position in an ICS match
  193. as a move.
  194. - Fixed another ICS related bug where moves you made, which ICS echos back,
  195. were counted twice.
  196. - Fixed yet another bug. This one wrote SAN for a pawn's captures in a way which
  197. was incompatible with other programs.
  198. Knights 0.5 -- Monday December 17th, 2001
  199. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  200. * Changed version to 0.5
  201. - Some distros had a problem compiling 2 lines of the documentation. This
  202. has been fixed.
  203. - Fixed a bug where recieving a position for a game we don't know about caused
  204. Knights to crash.
  205. - Fixed a bug where Knights did not notify ICS when a game was closed.
  206. - In ICS matches where the local player was black, the chessmen were displayed
  207. on the wrong coordinates on the board, making the match unplayable. This has
  208. been fixed.
  209. - Incomming clock times from ICS matches where divided by 10, making a 2 minute
  210. clock look like 12 seconds. This has been fixed.
  211. * Buffered the output of the Sought Games List to help remove the
  212. "flashing" effect.
  213. - Fixed the ability to review games on an ICS.
  214. * Added ability to read .pgn files that contain multiple matches. Knights will
  215. display a summary of the matches in a new window, and you simply click ( or
  216. double-click based on your global KDE settings ) on a match to review it.
  217. - The Sought Games List required a double click to accept a match, regardless
  218. of your global KDE preferences. This has been fixed.
  219. * Knights can now append all your saved games to a single .pgn file.
  220. * Added the "Accept Match", "Tell...", "Finger", and "Add to Friends List"
  221. options to the Sought Games List right click menu.
  222. * Added "Reverse Board Orientation" option to the Match menu thanks to a patch
  223. from Kunnar Klauks.
  224. - Knights now closes the connection to the ICS when you close the console.
  225. - Fixed a bug where a pawn promotion in a loaded game would prompt you to
  226. choose the promotion.
  227. - Fixed the phantom button bug which could occur if you closed matches
  228. out of sequence.
  229. * Added support for the XBoard commands "telluser" and "tellusererror".
  230. - Did some minor code cleanup throughout the project.
  231. Knights 0.4.9 -- Tuesday December 4th, 2001
  232. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  233. - Changed version number to 0.4.9
  234. * Added option to disable the splash screen
  235. * Added configuration for internet servers
  236. * The Game menu is now the File menu, and the Opponent menu is now the Match
  237. menu.
  238. - The new game menu now dynamically enables or disables game types based on
  239. your configuration. So, if you don't have any chess engines configured, you
  240. can't play a vs. PC or PC vs PC game. Likewise for internet play and server
  241. configuration.
  242. * Added the Console... which handles sending and receiving messages via chess
  243. server, and any other online transactions that don't occur Over the Board.
  244. * Added "High Quality" mode, which displays a much smoother chessboard with
  245. very little pixelation... even at the smallest board sizes. However, there
  246. is a noticeable speed tradeoff.
  247. * Added a 2Meg cache which greatly offsets much of the speed loss in High
  248. Quality mode ( At least on my 600 it does ). Still not as fast as regular,
  249. which should be fine for lower-end machines.
  250. - Knights now displays an error message when you try playing with a bad book
  251. engine configuration.
  252. - Fixed bug where Knights couldn't read a move from a .pgn file if it was the
  253. last token on the line.
  254. * Knights will now read themes from two locations... The system-wide themes
  255. directory ( usually /usr/share/apps/knights/themes ) and the media directory
  256. so you can run Knights without installing it ( ../media )
  257. * Added the 'Ponder' option to the Opponent menu.
  258. * Added the 'Show Last Move' option to the Settings menu.
  259. * Added 'Pause/Resume' functions to the Game menu.
  260. * Separated themes into two - a board theme and a chessman theme.
  261. - Removed the Green Marble theme from the Knights distro.
  262. * Created the ThemePack distro. All themes ( except default ) will go here.
  263. - Fixed the 'Reverse Orientation' option... it now displays correctly.
  264. * Extended Knights' document handling to act like you would expect it: It
  265. remembers URLs ( to resave, or save a loaded game ), and prompts whenever
  266. an unsaved game is about to be destroyed.
  267. * Expanded .pgn support to include multiple games per file and propper
  268. parsing of comments.
  269. * Added application/pgn mimetype
  270. * Knights now connects to FICS and will play chess there.
  271. * Added ALT-R to reply to the last private tell you recieved.
  272. * Added ALT-C to chat on the last channel you recieved a message on.
  273. * Knights now supports multiple matches at once.
  274. * Knights will now default Pawn Promotions to Queen if the user does not
  275. select one.
  276. * Added ability to Retract or Undo a move while playing against an engine.
  277. * Added a "Install Themes" function in the Settings.
  278. * Added ability to modify the key bindings.
  279. * Added a setup wizard to get new users up and running faster.
  280. * Too many minor changes to document.
  281. Knights 0.4.6 -- Wednesday August 15th, 2001
  282. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  283. - Changed version to 0.4.6
  284. * Added en passant moves.
  285. * Added rules for 50 move rule.
  286. * Added rules for forced draws. ( 10.3 & 10.4 of F.I.D.E. Laws of Chess )
  287. * Knights now sends time & otim to engines that want it.
  288. - Fixed bug where Knights interpreted messages during a game into feature
  289. commands. This occurred while playing Crafty. It sent "time control" during a
  290. match, which Knights interpreted as "feature time=0" due to the way Knights
  291. parses engine data as space separated tokens. A Timer was added to engineio
  292. which keeps any feature commands from comming through after an initial two
  293. seconds. This will probably become a problem again, however, and I should
  294. look into making Knights read engine data as full lines rather than space
  295. separated tokens.
  296. - Fixed bug where internal records, and therefore PGN output, did not reflect
  297. engine names properly when the feature myname was used. Now internal
  298. records are not initiated until after the engines have initiated.
  299. - Fixed bug where the last move of a game could result in an Illegal Move
  300. error being printed on the status bar.
  301. * Knights now recognizes all PGN Tags.
  302. * Loaded games will now be displayed as it loads.
  303. * Added command line option -d <path> for specifying Knights' data directory
  304. - Fixed bug where the king could castle even after he moved
  305. - v 0.4.5 broke the Promotion Selection Dialog. It is now fixed.
  306. * Selecting previous moves from the notation combobox will let you review
  307. the game. If someone makes a move while you're reviewing, you are returned
  308. to the current position.
  309. * The up and down arrow keys will cycle you through your game's history.
  310. - You should now be able to continue a game if the engine thinks you've made
  311. an illegal move.
  312. * Added "Force Move" command to force a computer opponent to make a move.
  313. * Added "Offer Draw" command to offer a draw to your opponent.
  314. * Experimental support for Book Engines
  315. - Fixed FEATURE delay for XBoard compatible engines
  316. - Fixed a bug where new installs had to create two engines and switch them once
  317. before any engines would load.
  318. * Added "Reverse Board Orientation" option which, well, reverses the board's
  319. orientation. =)
  320. * Added first draft of documentation.
  321. - Fixed minor bug in XBoard protocol's alternative move command
  322. - Fixed other minor XBoard compliance issues
  323. - Confirmed that KnightCap works with Knights
  324. - Confirmed that Sjeng works with Knights
  325. - Consolidated entries for GNUChess v4, XBoard v1, XBoard v2, and XBoard v3
  326. protocols into XBoard
  327. * Engine configurator now sorts the engine list
  328. - Other minor tweaks that I can't remember
  329. Knights 0.4.5 -- Sunday July 29th, 2001
  330. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  331. * Re-rendered graphics
  332. * graphics are scalable... 14 different board sizes per theme
  333. * Themes now stored in tarballs
  334. * Knights recognizes and accepts most XBoard version 2 Features
  335. * Crafty v18.9 is confirmed to work!
  336. Knights 0.4.4 -- Friday July 20th, 2001
  337. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  338. * enabled engine setup from Settings
  339. * enabled engine vs. engine games
  340. * Knights now recognizes true time control periods
  341. * enabled playing as the black army
  342. * added work on supporting book engines
  343. * minor changes to the main interface
  344. Knights 0.4.2 -- Tuesday July 17th, 2001
  345. Troy Corbin Jr. <tcorbin@users.sourceforge.net>
  346. * Initial public offering via CVS