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knights/knights/audio.h

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2.0 KiB

/***************************************************************************
audio.h - description
-------------------
begin : Mon Jan 7 2002
copyright : (C) 2003 by Troy Corbin Jr.
email : tcorbin@users.sourceforge.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef AUDIO_H
#define AUDIO_H
#include "definitions.h"
#include <kurl.h>
#include <tdetempfile.h>
/**
*@author Troy Corbin Jr.
*/
/*
These represent the various sounds that can be played.
*/
const int SND_NONE = 0x00;
const int SND_SELECT = 0x01;
const int SND_MOVE = 0x02;
const int SND_MATCH_OVER = 0x03; // Deprecieated
const int SND_CHECK = 0x04;
const int SND_FLAG = 0x05;
const int SND_CHALLENGE = 0x50;
const int SND_TELL = 0x51;
const int SND_NOTIFICATION = 0x52;
const int SND_DRAW_OFFER = 0x53;
const int SND_SAY = 0x54;
const int SND_PROMOTE = 0x55;
class audioPrivate;
class audio
{
public:
audio();
~audio();
void play( const int );
void setTheme( const TQString& );
bool enabled;
int volume;
ThemeHeader themeHeader;
protected:
void prepFile( const TQString&, const int& );
private:
audioPrivate *a;
};
#endif