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knights/knights/match_param.h

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3.0 KiB

/***************************************************************************
match_param.h - description
-------------------
begin : Tue Jun 25 2002
copyright : (C) 2003 by Troy Corbin Jr.
email : tcorbin@users.sf.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef MATCH_PARAM_H
#define MATCH_PARAM_H
/**
*@author Troy Corbin Jr.
*/
#include <tqobject.h>
#include <tqstringlist.h>
#include <tqpixmap.h>
#include <tqvaluelist.h>
#include <tqtimer.h>
#include "definitions.h"
#include "resource.h"
class match_param : public TQObject
{
Q_OBJECT
private:
resource *myResource;
TQStringList PlayerNames;
TQValueList<TQPixmap> PlayerImages;
/*
This is used to keep the signal valuesChanged
from triggering multiple times in a row.
*/
bool TimerFlag;
char Type[4];
TCPList Time_White;
TCPList Time_Black;
char Strength[4];
int Variation;
protected:
void initialize( void );
void lookupTCP( void );
void lookupNames( void );
void lookupImages( void );
void setTimer( void );
public:
match_param( resource *Rsrc=0 );
match_param( resource*, const int &whiteType, const int &blackType );
~match_param();
char type( const int &player )
{ return Type[player]; }
char strength( const int &player )
{ return Strength[player]; }
TQPixmap image( const char &player )
{ return PlayerImages[player]; }
TQString name( const char &player )
{ return PlayerNames[player]; }
TCPList time( const char &player );
void setType( const int &player, const char &type );
void setStrength( const int &player, const char &str )
{ setTimer(); myResource->Strength[player] = Strength[player] = str; }
void setTime( const char &player, const TCPList &tcp );
void setName( const int &player, const TQString &name )
{ PlayerNames[player] = name; }
void setVariation( const int variation );
int getVariation( void );
public slots:
void slot_Timer( void );
signals:
void valuesChanged( void );
};
#endif