/* * This file is part of Chalk * * Copyright (c) 2005 Boudewijn Rempt * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef WET_PHYSICS_FILTER_H #define WET_PHYSICS_FILTER_H #include #include #include #include "kis_wet_colorspace.h" class KisID; class TQRect; /** * The wet physics filter must be run regularly from a timer * or preferably from a thread. Every time the filter is processed * the paint flows; every third time, the paint is adsorbed unto the * lower pixel and dried. * * Note: this might also be implemented as three separate filters. * That might even be better. */ class WetPhysicsFilter: public KisFilter { public: WetPhysicsFilter(); public: virtual void process(KisPaintDeviceSP src, KisPaintDeviceSP dst, KisFilterConfiguration*, const TQRect& r); static inline KisID id() { return KisID("wetphysics", i18n("Watercolor Physics Simulation Filter")); }; virtual bool supportsPainting() { return false; } virtual bool supportsPreview() { return false; } virtual ColorSpaceIndependence colorSpaceIndependence() { return FULLY_INDEPENDENT; }; virtual bool workWith(KisColorSpace* cs) { return (cs->id() == KisID("WET")); }; private: void flow(KisPaintDeviceSP src, KisPaintDeviceSP dst, const TQRect & r); void dry(KisPaintDeviceSP src, KisPaintDeviceSP dst, const TQRect & r); // Move stuff from the upperlayer to the lower layer. This is filter-level stuff. void adsorb(KisPaintDeviceSP src, KisPaintDeviceSP dst, const TQRect & r); // NOTE: this does not set the height fields void combinePixels (WetPixDbl *dst, WetPixDbl *src1, WetPixDbl *src2); void dilutePixel (WetPixDbl *dst, WetPix *src, double dilution); void reducePixel (WetPixDbl *dst, WetPix *src, double dilution); /* * Allows visualization of adsorption by rotating the hue 120 degrees * layer-merge combining. src1 is the top layer * * This does not set the dst h or w fields. */ void mergePixel (WetPixDbl *dst, WetPixDbl *src1, double dilution1, WetPixDbl *src2); private: TQ_INT32 m_adsorbCount; }; #endif