/* * Copyright (c) 2002 Patrick Julien * Copyright (c) 2004 Boudewijn Rempt * Copyright (c) 2004 Clarence Dang * Copyright (c) 2004 Adrian Page * Copyright (c) 2004 Cyrille Berger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include "kis_vec.h" #include "kis_brush.h" #include "kis_global.h" #include "kis_paint_device.h" #include "kis_painter.h" #include "kis_types.h" #include "kis_paintop.h" #include "kis_layer.h" #include "kis_selection.h" #include "kis_airbrushop.h" KisPaintOp * KisAirbrushOpFactory::createOp(const KisPaintOpSettings */*settings*/, KisPainter * painter) { KisPaintOp * op = new KisAirbrushOp(painter); Q_CHECK_PTR(op); return op; } KisAirbrushOp::KisAirbrushOp(KisPainter * painter) : super(painter) { } KisAirbrushOp::~KisAirbrushOp() { } void KisAirbrushOp::paintAt(const KisPoint &pos, const KisPaintInformation& info) { // See: http://www.sysf.physto.se/~klere/airbrush/ for information // about _real_ airbrushes. // // Most graphics apps -- especially the simple ones like Kolourpaint // and the previous version of this routine in Chalk took a brush // shape -- often a simple ellipse -- and filled that shape with a // random 'spray' of single pixels. // // Other, more advanced graphics apps, like the Gimp or Photoshop, // take the brush shape and paint just as with the brush paint op, // only making the initial dab more transparent, and perhaps adding // extra transparence near the edges. Then, using a timer, when the // cursor stays in place, dab upon dab is positioned in the same // place, which makes the result less and less transparent. // // What I want to do here is create an airbrush that approaches a real // one. It won't use brush shapes, instead going for the old-fashioned // circle. Depending upon pressure, both the size of the dab and the // rate of paint deposition is determined. The edges of the dab are // more transparent than the center, with perhaps even some fully // transparent pixels between the near-transparent pixels. // // By pressing some to-be-determined key at the same time as pressing // mouse-down, one edge of the dab is made straight, to simulate // working with a shield. // // Tilt may be used to make the gradients more realistic, but I don't // have a tablet that supports tilt. // // Anyway, it's exactly twenty years ago that I have held a real // airbrush, for the first and up to now the last time... // if (!m_painter) return; KisPaintDeviceSP device = m_painter->device(); // For now: use the current brush shape -- it beats calculating // ellipes and cones, and it shows the working of the timer. if (!device) return; KisBrush * brush = m_painter->brush(); if (! brush->canPaintFor(info) ) return; KisPaintDeviceSP dab = m_painter->dab(); KisPoint hotSpot = brush->hotSpot(info); KisPoint pt = pos - hotSpot; TQ_INT32 x; double xFraction; TQ_INT32 y; double yFraction; splitCoordinate(pt.x(), &x, &xFraction); splitCoordinate(pt.y(), &y, &yFraction); if (brush->brushType() == IMAGE || brush->brushType() == PIPE_IMAGE) { dab = brush->image(device->colorSpace(), info, xFraction, yFraction); } else { KisAlphaMaskSP mask = brush->mask(info, xFraction, yFraction); dab = computeDab(mask); } m_painter->setDab(dab); // Cache dab for future paints in the painter. m_painter->setPressure(info.pressure); // Cache pressure in the current painter. TQRect dabRect = TQRect(0, 0, brush->maskWidth(info), brush->maskHeight(info)); TQRect dstRect = TQRect(x, y, dabRect.width(), dabRect.height()); KisImage * image = device->image(); if (image != 0) { dstRect &= image->bounds(); } if (dstRect.isNull() || dstRect.isEmpty() || !dstRect.isValid()) return; TQ_INT32 sx = dstRect.x() - x; TQ_INT32 sy = dstRect.y() - y; TQ_INT32 sw = dstRect.width(); TQ_INT32 sh = dstRect.height(); if (m_source->hasSelection()) { m_painter->bltSelection(dstRect.x(), dstRect.y(), m_painter->compositeOp(), dab.data(), m_source->selection(), m_painter->opacity(), sx, sy, sw, sh); } else { m_painter->bitBlt(dstRect.x(), dstRect.y(), m_painter->compositeOp(), dab.data(), m_painter->opacity(), sx, sy, sw, sh); } m_painter->addDirtyRect(dstRect); }