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koffice/chalk/core/tiles/kis_tiledrectiterator.cc

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/*
* This file is part of the KDE project
*
* Copyright (c) 2004 Casper Boemann <cbr@boemann.dk>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <kdebug.h>
#include "kis_tile_global.h"
#include "kis_tilediterator.h"
KisTiledRectIterator::KisTiledRectIterator( KisTiledDataManager *ndevice, TQ_INT32 nleft,
TQ_INT32 ntop, TQ_INT32 nw, TQ_INT32 nh, bool writable) :
KisTiledIterator(ndevice),
m_left(nleft),
m_top(ntop),
m_w(nw),
m_h(nh)
{
Q_ASSERT(ndevice != 0);
m_writable = writable;
m_x = nleft;
m_y = ntop;
m_beyondEnd = (m_w == 0) || (m_h == 0);
// Find tile row,col matching x,y
m_topRow = yToRow(m_y);
m_bottomRow = yToRow(m_y + m_h - 1);
m_leftCol = xToCol(m_x);
m_rightCol = xToCol(m_x + m_w - 1);
m_row = m_topRow;
m_col = m_leftCol;
// calc limits within the tile
m_topInTile = m_top - m_topRow * KisTile::HEIGHT;
if(m_row == m_bottomRow)
m_bottomInTile = m_top + m_h - 1 - m_bottomRow * KisTile::HEIGHT;
else
m_bottomInTile = KisTile::HEIGHT - 1;
m_leftInTile = m_left - m_leftCol * KisTile::WIDTH;
if(m_col == m_rightCol)
m_rightInTile = m_left + m_w - 1 - m_rightCol * KisTile::WIDTH;
else
m_rightInTile = KisTile::WIDTH - 1;
m_xInTile = m_leftInTile;
m_yInTile = m_topInTile;
if( ! m_beyondEnd)
fetchTileData(m_col, m_row);
m_offset = m_pixelSize * (m_yInTile * KisTile::WIDTH + m_xInTile);
}
KisTiledRectIterator::KisTiledRectIterator(const KisTiledRectIterator& rhs)
: KisTiledIterator(rhs)
{
if (this != &rhs) {
m_left = rhs.m_left;
m_top = rhs.m_top;
m_w = rhs.m_w;
m_h = rhs.m_h;
m_topRow = rhs.m_topRow;
m_bottomRow = rhs.m_bottomRow;
m_leftCol = rhs.m_leftCol;
m_rightCol = rhs.m_rightCol;
m_xInTile = rhs.m_xInTile;
m_yInTile = rhs.m_yInTile;
m_leftInTile = rhs.m_leftInTile;
m_rightInTile = rhs.m_rightInTile;
m_topInTile = rhs.m_topInTile;
m_bottomInTile = rhs.m_bottomInTile;
m_beyondEnd = rhs.m_beyondEnd;
}
}
KisTiledRectIterator& KisTiledRectIterator::operator=(const KisTiledRectIterator& rhs)
{
if (this != &rhs) {
KisTiledIterator::operator=(rhs);
m_left = rhs.m_left;
m_top = rhs.m_top;
m_w = rhs.m_w;
m_h = rhs.m_h;
m_topRow = rhs.m_topRow;
m_bottomRow = rhs.m_bottomRow;
m_leftCol = rhs.m_leftCol;
m_rightCol = rhs.m_rightCol;
m_xInTile = rhs.m_xInTile;
m_yInTile = rhs.m_yInTile;
m_leftInTile = rhs.m_leftInTile;
m_rightInTile = rhs.m_rightInTile;
m_topInTile = rhs.m_topInTile;
m_bottomInTile = rhs.m_bottomInTile;
m_beyondEnd = rhs.m_beyondEnd;
}
return *this;
}
KisTiledRectIterator::~KisTiledRectIterator( )
{
}
TQ_INT32 KisTiledRectIterator::nConseqPixels() const
{
if(m_leftInTile || (m_rightInTile != KisTile::WIDTH - 1))
return m_rightInTile - m_xInTile + 1;
else
return KisTile::WIDTH * (m_bottomInTile - m_yInTile + 1) - m_xInTile;
}
KisTiledRectIterator & KisTiledRectIterator::operator+=(int n)
{
int remainInTile;
remainInTile= (m_bottomInTile - m_yInTile) * (m_rightInTile - m_leftInTile + 1);
remainInTile += m_rightInTile - m_xInTile + 1;
// This while loop may not bet the fastest, but usually it's not entered more than once.
while(n >= remainInTile)
{
n -= remainInTile;
nextTile();
if(m_beyondEnd)
return *this;
m_yInTile = m_topInTile;
m_xInTile = m_leftInTile;
remainInTile= (m_bottomInTile - m_yInTile) * (m_rightInTile - m_leftInTile + 1);
remainInTile += m_rightInTile - m_xInTile + 1;
}
int lWidth = m_rightInTile - m_leftInTile + 1;
while(n >= lWidth)
{
n -= lWidth;
m_yInTile++;
}
m_xInTile += n;
m_x = m_col * KisTile::WIDTH + m_xInTile;
m_y = m_row * KisTile::HEIGHT + m_yInTile;
fetchTileData(m_col, m_row);
m_offset = m_pixelSize * (m_yInTile * KisTile::WIDTH + m_xInTile);
return *this;
}
KisTiledRectIterator & KisTiledRectIterator::operator ++ ()
{
// advance through rect completing each tile before moving on
// as per excellent suggestion by Cyrille, avoiding excessive tile switching
if(m_xInTile >= m_rightInTile)
{
if (m_yInTile >= m_bottomInTile)
{
nextTile();
if(m_beyondEnd)
return *this;
m_yInTile = m_topInTile;
m_x = m_col * KisTile::WIDTH + m_leftInTile;
m_y = m_row * KisTile::HEIGHT + m_topInTile;
fetchTileData(m_col, m_row);
}
else
{
m_x -= m_rightInTile - m_leftInTile;
m_y++;
m_yInTile++;
}
m_xInTile =m_leftInTile;
m_offset = m_pixelSize * (m_yInTile * KisTile::WIDTH + m_xInTile);
}
else
{
m_x++;
m_xInTile++;
m_offset += m_pixelSize;
}
return *this;
}
void KisTiledRectIterator::nextTile()
{
if(m_col >= m_rightCol)
{
// needs to switch row
if(m_row >= m_bottomRow)
m_beyondEnd = true;
else
{
m_col = m_leftCol;
m_row++;
// The row has now changed, so recalc vertical limits
if(m_row == m_topRow)
m_topInTile = m_top - m_topRow * KisTile::HEIGHT;
else
m_topInTile = 0;
if(m_row == m_bottomRow)
m_bottomInTile = m_top + m_h - 1 - m_bottomRow * KisTile::HEIGHT;
else
m_bottomInTile = KisTile::HEIGHT - 1;
}
}
else
m_col++;
// No matter what the column has now changed, so recalc horizontal limits
if(m_col == m_leftCol)
m_leftInTile = m_left - m_leftCol * KisTile::WIDTH;
else
m_leftInTile = 0;
if(m_col == m_rightCol)
m_rightInTile = m_left + m_w - 1 - m_rightCol * KisTile::WIDTH;
else
m_rightInTile = KisTile::WIDTH - 1;
}
/*
KisTiledRectIterator & KisTiledRectIterator::operator -- ()
{
return *this;
}
*/