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tdebase/konsole/konsole/TEmulation.cpp

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/*
This file is part of Konsole, an X terminal.
Copyright (C) 1996 by Matthias Ettrich <ettrich@kde.org>
Copyright (C) 1997,1998 by Lars Doelle <lars.doelle@on-line.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
*/
/*! \class TEmulation
\brief Mediator between TEWidget and TEScreen.
This class is responsible to scan the escapes sequences of the terminal
emulation and to map it to their corresponding semantic complements.
Thus this module knows mainly about decoding escapes sequences and
is a stateless device w.r.t. the semantics.
It is also responsible to refresh the TEWidget by certain rules.
\sa TEWidget \sa TEScreen
\par A note on refreshing
Although the modifications to the current screen image could immediately
be propagated via `TEWidget' to the graphical surface, we have chosen
another way here.
The reason for doing so is twofold.
First, experiments show that directly displaying the operation results
in slowing down the overall performance of emulations. Displaying
individual characters using X11 creates a lot of overhead.
Second, by using the following refreshing method, the screen operations
can be completely separated from the displaying. This greatly simplifies
the programmer's task of coding and maintaining the screen operations,
since one need not worry about differential modifications on the
display affecting the operation of concern.
We use a refreshing algorithm here that has been adoped from rxvt/kvt.
By this, refreshing is driven by a timer, which is (re)started whenever
a new bunch of data to be interpreted by the emulation arives at `onRcvBlock'.
As soon as no more data arrive for `BULK_TIMEOUT' milliseconds, we trigger
refresh. This rule suits both bulk display operation as done by curses as
well as individual characters typed.
We start also a second time which is never restarted. If repeatedly
restarting of the first timer could delay continuous output indefinitly,
the second timer guarantees that the output is refreshed with at least
a fixed rate.
*/
/* FIXME
- evtl. the bulk operations could be made more transparent.
*/
#include "TEmulation.h"
#include "TEWidget.h"
#include "TEScreen.h"
#include <kdebug.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <tqregexp.h>
#include <tqclipboard.h>
#include <assert.h>
#include "TEmulation.moc"
/* ------------------------------------------------------------------------- */
/* */
/* TEmulation */
/* */
/* ------------------------------------------------------------------------- */
#define CNTL(c) ((c)-'@')
/*!
*/
TEmulation::TEmulation(TEWidget* w)
: gui(w),
scr(0),
connected(false),
listenToKeyPress(false),
m_codec(0),
decoder(0),
keytrans(0),
m_findPos(-1)
{
screen[0] = new TEScreen(gui->Lines(),gui->Columns());
screen[1] = new TEScreen(gui->Lines(),gui->Columns());
scr = screen[0];
TQObject::connect(&bulk_timer1, TQT_SIGNAL(timeout()), this, TQT_SLOT(showBulk()) );
TQObject::connect(&bulk_timer2, TQT_SIGNAL(timeout()), this, TQT_SLOT(showBulk()) );
connectGUI();
setKeymap(0); // Default keymap
}
/*!
*/
void TEmulation::connectGUI()
{
TQObject::connect(gui,TQT_SIGNAL(changedHistoryCursor(int)),
this,TQT_SLOT(onHistoryCursorChange(int)));
TQObject::connect(gui,TQT_SIGNAL(keyPressedSignal(TQKeyEvent*)),
this,TQT_SLOT(onKeyPress(TQKeyEvent*)));
TQObject::connect(gui,TQT_SIGNAL(beginSelectionSignal(const int,const int,const bool)),
this,TQT_SLOT(onSelectionBegin(const int,const int,const bool)) );
TQObject::connect(gui,TQT_SIGNAL(extendSelectionSignal(const int,const int)),
this,TQT_SLOT(onSelectionExtend(const int,const int)) );
TQObject::connect(gui,TQT_SIGNAL(endSelectionSignal(const bool)),
this,TQT_SLOT(setSelection(const bool)) );
TQObject::connect(gui,TQT_SIGNAL(copySelectionSignal()),
this,TQT_SLOT(copySelection()) );
TQObject::connect(gui,TQT_SIGNAL(clearSelectionSignal()),
this,TQT_SLOT(clearSelection()) );
TQObject::connect(gui,TQT_SIGNAL(isBusySelecting(bool)),
this,TQT_SLOT(isBusySelecting(bool)) );
TQObject::connect(gui,TQT_SIGNAL(testIsSelected(const int, const int, bool &)),
this,TQT_SLOT(testIsSelected(const int, const int, bool &)) );
}
/*!
*/
void TEmulation::changeGUI(TEWidget* newgui)
{
if (static_cast<TEWidget *>( gui )==newgui) return;
if ( gui ) {
TQObject::disconnect(gui,TQT_SIGNAL(changedHistoryCursor(int)),
this,TQT_SLOT(onHistoryCursorChange(int)));
TQObject::disconnect(gui,TQT_SIGNAL(keyPressedSignal(TQKeyEvent*)),
this,TQT_SLOT(onKeyPress(TQKeyEvent*)));
TQObject::disconnect(gui,TQT_SIGNAL(beginSelectionSignal(const int,const int,const bool)),
this,TQT_SLOT(onSelectionBegin(const int,const int,const bool)) );
TQObject::disconnect(gui,TQT_SIGNAL(extendSelectionSignal(const int,const int)),
this,TQT_SLOT(onSelectionExtend(const int,const int)) );
TQObject::disconnect(gui,TQT_SIGNAL(endSelectionSignal(const bool)),
this,TQT_SLOT(setSelection(const bool)) );
TQObject::disconnect(gui,TQT_SIGNAL(copySelectionSignal()),
this,TQT_SLOT(copySelection()) );
TQObject::disconnect(gui,TQT_SIGNAL(clearSelectionSignal()),
this,TQT_SLOT(clearSelection()) );
TQObject::disconnect(gui,TQT_SIGNAL(isBusySelecting(bool)),
this,TQT_SLOT(isBusySelecting(bool)) );
TQObject::disconnect(gui,TQT_SIGNAL(testIsSelected(const int, const int, bool &)),
this,TQT_SLOT(testIsSelected(const int, const int, bool &)) );
}
gui=newgui;
connectGUI();
}
/*!
*/
TEmulation::~TEmulation()
{
delete screen[0];
delete screen[1];
delete decoder;
}
/*! change between primary and alternate screen
*/
void TEmulation::setScreen(int n)
{
TEScreen *old = scr;
scr = screen[n&1];
if (scr != old)
old->setBusySelecting(false);
}
void TEmulation::setHistory(const HistoryType& t)
{
screen[0]->setScroll(t);
if (!connected) return;
showBulk();
}
const HistoryType& TEmulation::history()
{
return screen[0]->getScroll();
}
void TEmulation::setCodec(const TQTextCodec * qtc)
{
m_codec = qtc;
delete decoder;
decoder = m_codec->makeDecoder();
emit useUtf8(utf8());
}
void TEmulation::setCodec(int c)
{
setCodec(c ? TQTextCodec::codecForName("utf8")
: TQTextCodec::codecForLocale());
}
void TEmulation::setKeymap(int no)
{
keytrans = KeyTrans::find(no);
}
void TEmulation::setKeymap(const TQString &id)
{
keytrans = KeyTrans::find(id);
}
TQString TEmulation::keymap()
{
return keytrans->id();
}
int TEmulation::keymapNo()
{
return keytrans->numb();
}
// Interpreting Codes ---------------------------------------------------------
/*
This section deals with decoding the incoming character stream.
Decoding means here, that the stream is first seperated into `tokens'
which are then mapped to a `meaning' provided as operations by the
`Screen' class.
*/
/*!
*/
void TEmulation::onRcvChar(int c)
// process application unicode input to terminal
// this is a trivial scanner
{
c &= 0xff;
switch (c)
{
case '\b' : scr->BackSpace(); break;
case '\t' : scr->Tabulate(); break;
case '\n' : scr->NewLine(); break;
case '\r' : scr->Return(); break;
case 0x07 : emit notifySessionState(NOTIFYBELL);
break;
default : scr->ShowCharacter(c); break;
};
}
/* ------------------------------------------------------------------------- */
/* */
/* Keyboard Handling */
/* */
/* ------------------------------------------------------------------------- */
/*!
*/
void TEmulation::onKeyPress( TQKeyEvent* ev )
{
if (!listenToKeyPress) return; // someone else gets the keys
emit notifySessionState(NOTIFYNORMAL);
if (scr->getHistCursor() != scr->getHistLines() && !ev->text().isEmpty())
scr->setHistCursor(scr->getHistLines());
if (!ev->text().isEmpty())
{ // A block of text
// Note that the text is proper unicode.
// We should do a conversion here, but since this
// routine will never be used, we simply emit plain ascii.
emit sndBlock(TQString(ev->text()).ascii(),ev->text().length());
}
else if (ev->ascii()>0)
{ unsigned char c[1];
c[0] = ev->ascii();
emit sndBlock((char*)c,1);
}
}
// Unblocking, Byte to Unicode translation --------------------------------- --
/*
We are doing code conversion from locale to unicode first.
*/
void TEmulation::onRcvBlock(const char *s, int len)
{
emit notifySessionState(NOTIFYACTIVITY);
bulkStart();
TQString r;
int i, l;
for (i = 0; i < len; i++)
{
// If we get a control code halfway a multi-byte sequence
// we flush the decoder and continue with the control code.
if ((unsigned char) s[i] < 32)
{
if (!r.length()) {
TQString tmp;
// Flush decoder
while(!tmp.length())
tmp = decoder->toUnicode(" ",1);
}
onRcvChar((unsigned char) s[i]);
if (s[i] == '\030' && (len-i-1 > 3) && (strncmp(s+i+1, "B00", 3) == 0))
emit zmodemDetected();
continue;
}
// Otherwise, bulk decode until the next control code
for(l = i; l < len; l++)
if ((unsigned char) s[l+1] < 32)
break;
r = decoder->toUnicode(&s[i],l-i+1);
int reslen = r.length();
for (int j = 0; j < reslen; j++)
{
if (r[j].category() == TQChar::Mark_NonSpacing)
scr->compose(r.mid(j,1));
else
onRcvChar(r[j].unicode());
}
i = l;
}
}
// Selection --------------------------------------------------------------- --
void TEmulation::onSelectionBegin(const int x, const int y, const bool columnmode) {
if (!connected) return;
scr->setSelBeginXY(x,y,columnmode);
showBulk();
}
void TEmulation::onSelectionExtend(const int x, const int y) {
if (!connected) return;
scr->setSelExtentXY(x,y);
showBulk();
}
void TEmulation::setSelection(const bool preserve_line_breaks) {
if (!connected) return;
TQString t = scr->getSelText(preserve_line_breaks);
if (!t.isNull()) gui->setSelection(t);
}
void TEmulation::isBusySelecting(bool busy)
{
if (!connected) return;
scr->setBusySelecting(busy);
}
void TEmulation::testIsSelected(const int x, const int y, bool &selected)
{
if (!connected) return;
selected=scr->testIsSelected(x,y);
}
void TEmulation::clearSelection() {
if (!connected) return;
scr->clearSelection();
showBulk();
}
void TEmulation::copySelection() {
if (!connected) return;
TQString t = scr->getSelText(true);
TQApplication::clipboard()->setText(t);
}
TQString TEmulation::getSelection() {
if (connected) return scr->getSelText(true);
return TQString::null;
}
void TEmulation::streamHistory(TQTextStream* stream) {
scr->streamHistory(stream);
}
void TEmulation::findTextBegin()
{
m_findPos = -1;
}
bool TEmulation::findTextNext( const TQString &str, bool forward, bool caseSensitive, bool regExp )
{
int pos = -1;
TQString string;
if (forward) {
for (int i = (m_findPos==-1?0:m_findPos+1); i<(scr->getHistLines()+scr->getLines()); i++) {
string = scr->getHistoryLine(i);
if (regExp)
pos = string.find( TQRegExp(str,caseSensitive) );
else
pos = string.find(str, 0, caseSensitive);
if(pos!=-1) {
m_findPos=i;
if(i>scr->getHistLines())
scr->setHistCursor(scr->getHistLines());
else
scr->setHistCursor(i);
showBulk();
return true;
}
}
}
else { // searching backwards
for(int i = (m_findPos==-1?(scr->getHistLines()+scr->getLines()):m_findPos-1); i>=0; i--) {
string = scr->getHistoryLine(i);
if (regExp)
pos = string.find( TQRegExp(str,caseSensitive) );
else
pos = string.find(str, 0, caseSensitive);
if(pos!=-1) {
m_findPos=i;
if(i>scr->getHistLines())
scr->setHistCursor(scr->getHistLines());
else
scr->setHistCursor(i);
showBulk();
return true;
}
}
}
return false;
}
// Refreshing -------------------------------------------------------------- --
#define BULK_TIMEOUT1 10
#define BULK_TIMEOUT2 40
/*!
*/
void TEmulation::showBulk()
{
bulk_timer1.stop();
bulk_timer2.stop();
if (connected)
{
ca* image = scr->getCookedImage(); // get the image
gui->setImage(image,
scr->getLines(),
scr->getColumns()); // actual refresh
gui->setCursorPos(scr->getCursorX(), scr->getCursorY()); // set XIM position
free(image);
//FIXME: check that we do not trigger other draw event here.
gui->setLineWrapped( scr->getCookedLineWrapped() );
//kdDebug(1211)<<"TEmulation::showBulk(): setScroll()"<<endl;
gui->setScroll(scr->getHistCursor(),scr->getHistLines());
//kdDebug(1211)<<"TEmulation::showBulk(): setScroll() done"<<endl;
}
}
void TEmulation::bulkStart()
{
bulk_timer1.start(BULK_TIMEOUT1,true);
if (!bulk_timer2.isActive())
bulk_timer2.start(BULK_TIMEOUT2, true);
}
void TEmulation::setConnect(bool c)
{
//kdDebug(1211)<<"TEmulation::setConnect()"<<endl;
connected = c;
if ( connected)
{
showBulk();
}
}
char TEmulation::getErase()
{
return '\b';
}
void TEmulation::setListenToKeyPress(bool l)
{
listenToKeyPress=l;
}
// ---------------------------------------------------------------------------
/*! triggered by image size change of the TEWidget `gui'.
This event is simply propagated to the attached screens
and to the related serial line.
*/
void TEmulation::onImageSizeChange(int lines, int columns)
{
assert( lines > 0 && columns > 0 );
//kdDebug(1211)<<"TEmulation::onImageSizeChange()"<<endl;
screen[0]->resizeImage(lines,columns);
screen[1]->resizeImage(lines,columns);
if (!connected) return;
//kdDebug(1211)<<"TEmulation::onImageSizeChange() showBulk()"<<endl;
showBulk();
//kdDebug(1211)<<"TEmulation::onImageSizeChange() showBulk() done"<<endl;
emit ImageSizeChanged(columns, lines); // propagate event
//kdDebug(1211)<<"TEmulation::onImageSizeChange() done"<<endl;
}
TQSize TEmulation::imageSize()
{
return TQSize(scr->getColumns(), scr->getLines());
}
void TEmulation::onHistoryCursorChange(int cursor)
{
if (!connected) return;
scr->setHistCursor(cursor);
bulkStart();
}
void TEmulation::setColumns(int columns)
{
//FIXME: this goes strange ways.
// Can we put this straight or explain it at least?
emit changeColumns(columns);
}