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tdegraphics/kpovmodeler/ChangeLog

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Version 0.0.1:
- Development release
- Framework is finished
- Some basic objects and textures
Version 0.1
- First release for the public
- Most textures are supported
- All simple objects are supported
- Rendering the scene with povray inside the program
- Textures can be previewed inside the dialog view
- The camera supports now focal blur and all complex projections
- The camera view can render all projections except the omnimax projection
Version 0.1.1
- Bugfix release
- Fixed bugs:
- A bug that causes the program to crash during rendering
- A bug that causes the program to hang during auto scroll
- "Revert file" now works
Version 0.2
- Ported to Qt 3.0 / KDE 3.0, moved to the tdegraphics package
- Dock widgets
- Qt OpenGL extension removed
- Key navigation in the tree view
- Compressed document format
- Fixed bugs:
- Validation check for the depth edit in the pattern edit
- Texture preview didn't serialize all needed declares
- "File close" follows the style guide
Version 1.0
- View layouts
- User documentation
Version 1.1
- Plugin framework (work in progress)
- Object and texture library (work in progress)
- new --no-dri command line option and configuration dialog to
disable direct rendering
- First characters of comments are used as description in the tree view
- The user is asked if pending changes should be saved before rendering
- Nicer render speed values
- Empty line before comments in povray output
- Control point selection in the properties view for bicubic patch,
sor, lathe and prism
- Export flag for graphical objects and the camera
- Removed the glut dependency
- Added Heightfield Viewstructure
- Light object gained, parallel, circular and orient options
- Dispersion options added to interior
- Added Noise generator options to global settings and patterns
- New warp types added
- Added accuracy setting to normals
- Added new finish options
- New objects:
- Isosurface
- Sphere sweep
- Projected through
- Radiosity
- Global photons
- Photons
- Light groups
- Interior textures
- Mesh
Version 1.1.1
- Added graphical editing to Mesh object
- Updated Media too handle new methods and options
- Added new patterns cells, additional crackle options, julia,
additional mandel options, and slope
- Added keywords no_image, no_reflection, and double_illuminate to
graphical objects
- Added uv mapping and uv vectors
Version 1.1.2
- Added local and global detail levels too:
Sphere, Cylinder, Cone, Torus, Disc, Blob Sphere, Blob Cylinder, Lathe,
SOR, Prism, SQE, Sphere sweep and Heightfield.
Version 1.2
- The user is asked if pending changes should be saved before saving or exporting