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tdegraphics/kpovmodeler/pmrainbow.h

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/*
**************************************************************************
description
--------------------
copyright : (C) 2001-2002 by Luis Carvalho
email : lpassos@mail.telepac.pt
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMRAINBOW_H
#define PMRAINBOW_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "pmtexturebase.h"
/**
* Class for povray rainbows
*/
class PMRainbow : public PMTextureBase
{
typedef PMTextureBase Base;
public:
/**
* Creates an PMRainbow
*/
PMRainbow( PMPart* part );
/**
* Copy constructor
*/
PMRainbow( const PMRainbow& r );
/**
* Deletes the object
*/
virtual ~PMRainbow( );
/** */
virtual PMObject* copy( ) const { return new PMRainbow( *this ); }
/** */
virtual TQString description( ) const;
/** */
virtual PMMetaObject* metaObject( ) const;
/** */
virtual void cleanUp( ) const;
/** */
virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
/** */
virtual void readAttributes( const PMXMLHelper& h );
/**
* Returns a new @ref PMRainbowEdit
*/
virtual PMDialogEditBase* editWidget( TQWidget* parent ) const;
/** */
virtual TQString pixmap( ) const { return TQString( "pmrainbow" ); }
/** */
virtual void restoreMemento( PMMemento* s );
PMVector direction( ) const { return m_direction; }
double angle( ) const { return m_angle; }
double width( ) const { return m_width; }
double distance( ) const { return m_distance; }
double jitter( ) const { return m_jitter; }
PMVector up( ) const { return m_up; }
double arcAngle( ) const { return m_arcAngle; }
double falloffAngle( ) const { return m_falloffAngle; }
bool isDirectionEnabled( ) const { return m_enableDirection; }
bool isAngleEnabled( ) const { return m_enableAngle; }
bool isWidthEnabled( ) const { return m_enableWidth; }
bool isDistanceEnabled( ) const { return m_enableDistance; }
bool isJitterEnabled( ) const { return m_enableJitter; }
bool isUpEnabled( ) const { return m_enableUp; }
bool isArcAngleEnabled( ) const { return m_enableArcAngle; }
bool isFalloffAngleEnabled( ) const { return m_enableFalloffAngle; }
void setDirection( const PMVector& c );
void setAngle( double c );
void setWidth( double c );
void setDistance( double c );
void setJitter( double c );
void setUp( const PMVector& c );
void setArcAngle( double c );
void setFalloffAngle( double c );
void enableDirection( bool c );
void enableAngle( bool c );
void enableWidth( bool c );
void enableDistance( bool c );
void enableJitter( bool c );
void enableUp( bool c );
void enableArcAngle( bool c );
void enableFalloffAngle( bool c );
private:
/**
* IDs for @ref PMMementoData
*/
enum PMRainbowMementoID { PMDirectionID, PMAngleID, PMWidthID,
PMDistanceID, PMJitterID, PMUpID, PMArcAngleID,
PMFalloffAngleID, PMEnableDirectionID,
PMEnableAngleID, PMEnableWidthID,
PMEnableDistanceID, PMEnableJitterID, PMEnableUpID,
PMEnableArcAngleID, PMEnableFalloffAngleID };
PMVector m_direction;
double m_angle;
double m_width;
double m_distance;
double m_jitter;
PMVector m_up;
double m_arcAngle;
double m_falloffAngle;
bool m_enableDirection;
bool m_enableAngle;
bool m_enableWidth;
bool m_enableDistance;
bool m_enableJitter;
bool m_enableUp;
bool m_enableArcAngle;
bool m_enableFalloffAngle;
static PMMetaObject* s_pMetaObject;
};
#endif