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tdegraphics/kpovmodeler/pmglview.h

592 lines
14 KiB

//-*-C++-*-
/*
**************************************************************************
description
--------------------
copyright : (C) 2000-2003 by Andreas Zehender
email : zehender@kde.org
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMGLVIEW_H
#define PMGLVIEW_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tqwidget.h>
#include <tqpoint.h>
#include <tqdatetime.h>
#include <tqtimer.h>
#include <tqpixmap.h>
#include "pmviewbase.h"
#include "pmviewfactory.h"
#include "pmcontrolpoint.h"
#include "pmvector.h"
#include "pmmatrix.h"
#include "pmobjectaction.h"
const int controlPointSize = 7;
class PMObject;
class PMPart;
class PMCamera;
class TDEConfig;
class TQComboBox;
/**
* Widget for rendering the scene with OpenGL
*/
class PMGLView : public PMViewBase
{
Q_OBJECT
public:
/**
* Type of the view
*/
enum PMViewType { PMViewPosX, PMViewNegX, PMViewPosY, PMViewNegY,
PMViewPosZ, PMViewNegZ, PMViewCamera };
/**
* Constructor
*/
PMGLView( PMPart* part, PMViewType t,
TQWidget* parent = 0, const char* name = 0, WFlags f = 0 );
/**
* Destructor
*/
~PMGLView( );
/** */
virtual TQString viewType( ) const { return TQString( "glview" ); }
/** */
virtual TQString description( ) const;
/** */
virtual void restoreViewConfig( PMViewOptions* );
/** */
virtual void saveViewConfig( PMViewOptions* ) const;
/**
* Enables/disables translating the view with the mouse
*/
void enableTranslateMode( bool yes = true );
/**
* Enables/disables scaling the view with the mouse
*/
void enableScaleMode( bool yes = true );
/**
* Returns true if the opengl projection is up to date
*/
bool isProjectionUpToDate( ) const { return m_projectionUpToDate; }
/**
* Sets the projection up to date flag
*/
void setProjectionUpToDate( bool yes ) { m_projectionUpToDate = yes; }
/**
* Sets the scale
*/
void setScale( double scale );
/**
* Returns the scale
*/
double scale( ) const { return m_dScale; }
/**
* Sets the views translation in x direction
*/
void setTranslationX( double d );
/**
* Returns the views translation in x direction
*/
double translationX( ) const { return m_dTransX; }
/**
* Sets the views translation in y direction
*/
void setTranslationY( double d );
/**
* Returns the views translation in y direction
*/
double translationY( ) const { return m_dTransY; }
/**
* Returns the 2D control points position in the view
*/
const TQPtrList<PMVector>& controlPointsPosition( ) const
{
return m_controlPointsPosition;
}
/**
* Returns the last right mouse click position
*/
PMVector contextClickPosition( ) const { return m_contextClickPosition; }
/**
* Returns the view type
*/
PMViewType type( ) const { return m_type; }
/**
* Sets the view type
*/
void setType( PMViewType t );
/**
* Sets the camera
*/
void setCamera( PMCamera* c );
/**
* Returns the camera
*/
PMCamera* camera( ) const { return m_pCamera; }
/**
* Saves the configuration
*/
static void saveConfig( TDEConfig* cfg );
/**
* Restores the configuration
*/
static void restoreConfig( TDEConfig* cfg );
/**
* Returns true if the glx stuff was initialized successfully
*/
bool isValid( ) const;
/**
* Sets this view as the current rendering view
*/
void makeCurrent( );
/**
* Swaps the opengl buffers
*/
void swapBuffers( );
/**
* Returns the view type as string
*/
static TQString viewTypeAsString( PMViewType t );
/**
* Sets the direct rendering flag
*/
static void enableDirectRendering( bool yes ) { s_bDirect = yes; }
/**
* Returns the direct rendering flag
*/
static bool isDirectRenderingEnabled( ) { return s_bDirect; }
public slots:
/**
* Sets the view normal vector to the positive x-axes
*/
void slotSetTypePosX( ) { setType( PMViewPosX ); }
/**
* Sets the view normal vector to the negative x-axes
*/
void slotSetTypeNegX( ) { setType( PMViewNegX ); }
/**
* Sets the view normal vector to the positive y-axes
*/
void slotSetTypePosY( ) { setType( PMViewPosY ); }
/**
* Sets the view normal vector to the negative y-axes
*/
void slotSetTypeNegY( ) { setType( PMViewNegY ); }
/**
* Sets the view normal vector to the positive z-axes
*/
void slotSetTypePosZ( ) { setType( PMViewPosZ ); }
/**
* Sets the view normal vector to the negative z-axes
*/
void slotSetTypeNegZ( ) { setType( PMViewNegZ ); }
/**
* Called when an object is changed.
* @see PMPart::objectChanged( )
*/
void slotObjectChanged( PMObject* obj, const int mode, TQObject* sender );
/**
* Restarts rendering
*/
void slotRefresh( );
/**
* Clears all data
*/
void slotClear( );
/**
* Stops rendering
*/
void slotStopRendering( );
/**
* Repaints the view if it is a camera view
*/
void slotActiveRenderModeChanged( );
/**
* Connected to the render manager
*/
void slotRenderingStarted( PMGLView* view );
/**
* Connected to the render manager
*/
void slotAboutToUpdate( PMGLView* view );
/**
* Connected to the render manager
*/
void slotRenderingFinished( PMGLView* view );
protected slots:
/**
* Sets the view type to camera view
*/
void slotCameraView( int id );
/**
* Called when an object action was selected in the context menu
*/
void slotObjectAction( int id );
/**
* Called when a control point was selected in the context menu
*/
void slotControlPoint( int id );
/**
* Aligns the selected control points to the grid
*/
void slotSnapToGrid( );
void slotMouseChangeTimer( );
void slotAutoScroll( );
signals:
/**
* Emitted when rendering has to be restarted
*/
void refresh( PMGLView* w );
/**
* Emitted when an object is changed
*/
void objectChanged( PMObject* obj, const int mode, TQObject* sender );
/**
* Emitted when the mouse is over a control point
*/
void controlPointMessage( const TQString& msg );
/**
* Emitted in the destructor
*/
void destroyed( PMGLView* v );
/**
* Emitted when the view type changes
*/
void viewTypeChanged( const TQString& str );
protected:
/**
* Initializes the glx stuff
*/
virtual void initializeGL( );
/** */
virtual void resizeEvent( TQResizeEvent* e );
/** */
virtual void paintEvent( TQPaintEvent* e );
/** */
virtual void mousePressEvent( TQMouseEvent* e );
/** */
virtual void mouseReleaseEvent( TQMouseEvent* e );
/** */
virtual void mouseMoveEvent( TQMouseEvent* e );
/** */
virtual void keyPressEvent( TQKeyEvent* e );
/**
* Event to zoom in / zoom out the viewport by mouse wheel
*/
virtual void wheelEvent( TQWheelEvent* e );
private:
/**
* Updates the control points
*/
void updateControlPoints( );
/**
* Recalculates the position of the control points on the screen
*/
void recalculateControlPointPosition( );
/**
* Recalculates m_controlPointsTransformation and
* m_inversePointsTransformation
*/
void recalculateTransformations( );
/**
* Returns the mouse 3D position, when the control point cp is selected
*
* x and y are the screen coordinates of the mouse.
*/
PMVector mousePosition( PMControlPoint* cp, int x, int y );
/**
* Checks if a control point is under the mouse
*/
void checkUnderMouse( int x, int y );
/**
* Repaints the view
*/
void repaint( bool graphicalChange = false );
/**
* Starts a graphical change
*/
void startChange( const TQPoint& mousePos );
/**
* Graphical Change
*/
void graphicalChange( const TQPoint& mousePos );
/**
* Selects/deselecs the control point. If cp is 0, all control points are
* selected/deselected.
*/
void selectControlPoint( PMControlPoint* cp, bool select, bool deselectOthers = true );
/**
* Invalidates the projection and repaints the view
*/
void invalidateProjection( bool graphicaChange = false );
/**
* Starts multiple selection mode
*/
void startSelection( );
/**
* Restores the widget under the selection rect
*/
void restoreSelectionBox( );
/**
* Saves the widget under the selection rect
*/
void saveSelectionBox( );
/**
* Paints the selection box
*/
void paintSelectionBox( );
/**
* Calculates the selection box
*/
void calculateSelectionBox( int& sx, int& sy, int& ex, int& ey, int& w, int& h );
double screenToInternalX( int x ) const;
double screenToInternalY( int y ) const;
/**
* Returns the top level object for rendering (a declaration or the scene)
*/
PMObject* topLevelRenderingObject( PMObject* obj ) const;
/**
* Displays the context menu
*/
void contextMenu( );
/**
* Type of the view (camera, xy, ... )
*/
PMViewType m_type;
/**
* Pointer to the part
*/
PMPart* m_pPart;
/**
* True if "scale view" is active
*/
bool m_bScaleMode;
double m_scaleIntX, m_scaleIntY;
/**
* true if "translate view" is active
*/
bool m_bTranslateMode;
/**
* True if "scale view" or "translate view" is active and the left
* mouse button is pressed.
*/
bool m_bMousePressed;
/**
* MidButton pressed
*/
bool m_bMidMousePressed;
/**
* True if a graphical change is active
*/
bool m_bGraphicalChangeMode;
bool m_bMementoCreated;
/**
* The old mouse position
*/
TQPoint m_mousePos;
TQPoint m_changeStartPos;
TQPoint m_currentMousePos;
TQTimer m_startTimer;
TQTime m_changeStartTime;
bool m_bDeselectUnderMouse;
bool m_bSelectUnderMouse;
/**
* Member variables for multiple selection mode
*/
TQPixmap m_selectionPixmap[4];
TQPoint m_selectionStart, m_selectionEnd;
bool m_bMultipleSelectionMode;
bool m_bSelectionStarted;
/**
* Member variables for autoscroll
*/
bool m_bAutoScroll;
double m_autoScrollSpeed;
TQTimer m_autoScrollTimer;
TQTime m_lastAutoScrollUpdate;
int m_autoScrollDirectionX, m_autoScrollDirectionY;
/**
* Rendering
*/
bool m_bAboutToUpdate;
/**
* Scale of the view
*/
double m_dScale;
/**
* X-translation of the view
*/
double m_dTransX;
/**
* Y-translation of the view
*/
double m_dTransY;
/**
* Control points of the active object
*/
PMControlPointList m_controlPoints;
/**
* Control point under the mouse
*/
PMControlPoint* m_pUnderMouse;
/**
* Position of the control points on the screen
*/
TQPtrList<PMVector> m_controlPointsPosition;
/**
* Position of the last right mouse click
*/
PMVector m_contextClickPosition;
/**
* Transformation of the control points
*
* Always m_viewTransformation * m_objectsTransformation.
*/
PMMatrix m_controlPointsTransformation;
/**
* Inverse of m_controlPointsTransformation
*/
PMMatrix m_inversePointsTransformation;
/**
* True if m_inversePointsTransformation is valid
*/
bool m_bInverseValid;
/**
* Normal vector of the view
*/
PMVector m_normal;
/**
* Transformation of the view (scale and translation)
*/
PMMatrix m_viewTransformation;
/**
* Transformation of the active object
*/
PMMatrix m_objectsTransformation;
/**
* The camera
*/
PMCamera* m_pCamera;
PMObject* m_pActiveObject;
/**
* true if the opengl projection is up to date
*/
bool m_projectionUpToDate;
int m_visibilityLevel;
/**
* The current object actions
*/
TQPtrList<PMObjectAction> m_objectActions;
static bool s_bDirect;
};
/**
* Options class for the opengl view
*/
class PMGLViewOptions : public PMViewOptions
{
public:
PMGLViewOptions( )
{
m_glViewType = PMGLView::PMViewPosX;
}
PMGLViewOptions( PMGLView::PMViewType t )
{
m_glViewType = t;
}
virtual PMViewOptions* copy( ) const { return new PMGLViewOptions( *this ); }
virtual TQString viewType( ) const { return TQString( "glview" ); }
PMGLView::PMViewType glViewType( ) const { return m_glViewType; }
void setGLViewType( PMGLView::PMViewType t ) { m_glViewType = t; }
virtual void loadData( TQDomElement& e );
virtual void saveData( TQDomElement& e );
private:
PMGLView::PMViewType m_glViewType;
};
/**
* Factory class for 3d views
*/
class PMGLViewFactory : public PMViewTypeFactory
{
public:
PMGLViewFactory( ) { }
virtual TQString viewType( ) const { return TQString( "glview" ); }
virtual TQString description( ) const;
virtual TQString description( PMViewOptions* ) const;
virtual TQString iconName( ) const { return TQString( "pmglview" ); }
virtual PMViewBase* newInstance( TQWidget* parent, PMPart* part ) const
{
return new PMGLView( part, PMGLView::PMViewPosX, parent );
}
virtual PMViewOptions* newOptionsInstance( ) const;
virtual PMViewOptionsWidget* newOptionsWidget( TQWidget*, PMViewOptions* );
};
/**
* Configuration widget for the view layout settings dialog
*/
class PMGLViewOptionsWidget : public PMViewOptionsWidget
{
Q_OBJECT
public:
/**
* Default constructor
*/
PMGLViewOptionsWidget( TQWidget* parent, PMViewOptions* o );
protected slots:
void slotGLViewTypeChanged( int );
private:
PMGLViewOptions* m_pOptions;
TQComboBox* m_pGLViewType;
};
#endif