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tdegraphics/ksvg/dom/SVGMatrix.cc

211 lines
3.8 KiB

/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "SVGMatrixImpl.h"
#include "SVGMatrix.h"
using namespace KSVG;
SVGMatrix::SVGMatrix()
{
impl = new SVGMatrixImpl();
impl->ref();
}
SVGMatrix::SVGMatrix(double a, double b, double c, double d, double e, double f)
{
impl = new SVGMatrixImpl(a, b, c, d, e, f);
impl->ref();
}
SVGMatrix::SVGMatrix(const SVGMatrix &other) : impl(0)
{
(*this) = other;
}
SVGMatrix &SVGMatrix::operator=(const SVGMatrix &other)
{
if(impl == other.impl)
return *this;
if(impl)
impl->deref();
impl = other.impl;
if(impl)
impl->ref();
return *this;
}
SVGMatrix::SVGMatrix(SVGMatrixImpl *other)
{
impl = other;
if(impl)
impl->ref();
}
SVGMatrix::~SVGMatrix()
{
if(impl)
impl->deref();
}
void SVGMatrix::setA(const double &a)
{
if(impl)
impl->setA(a);
}
double SVGMatrix::a() const
{
if(!impl) return -1;
return impl->a();
}
void SVGMatrix::setB(const double &b)
{
if(impl)
impl->setB(b);
}
double SVGMatrix::b() const
{
if(!impl) return -1;
return impl->b();
}
void SVGMatrix::setC(const double &c)
{
if(impl)
impl->setC(c);
}
double SVGMatrix::c() const
{
if(!impl) return -1;
return impl->c();
}
void SVGMatrix::setD(const double &d)
{
if(impl)
impl->setD(d);
}
double SVGMatrix::d() const
{
if(!impl) return -1;
return impl->d();
}
void SVGMatrix::setE(const double &e)
{
if(impl)
impl->setE(e);
}
double SVGMatrix::e() const
{
if(!impl) return -1;
return impl->e();
}
void SVGMatrix::setF(const double &f)
{
if(impl)
impl->setF(f);
}
double SVGMatrix::f() const
{
if(!impl) return -1;
return impl->f();
}
SVGMatrix SVGMatrix::multiply(SVGMatrix &secondMatrix)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->multiply(secondMatrix.handle()));
}
SVGMatrix SVGMatrix::inverse()
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->inverse());
}
SVGMatrix SVGMatrix::translate(const double &x, const double &y)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->translate(x, y));
}
SVGMatrix SVGMatrix::scale(const double &scaleFactor)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->scale(scaleFactor));
}
SVGMatrix SVGMatrix::scaleNonUniform(const double &scaleFactorX, const double &scaleFactorY)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->scaleNonUniform(scaleFactorX, scaleFactorY));
}
SVGMatrix SVGMatrix::rotate(const double &angle)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->rotate(angle));
}
SVGMatrix SVGMatrix::rotateFromVector(const double &x, const double &y)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->rotateFromVector(x, y));
}
SVGMatrix SVGMatrix::flipX()
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->flipX());
}
SVGMatrix SVGMatrix::flipY()
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->flipY());
}
SVGMatrix SVGMatrix::skewX(const double &angle)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->skewX(angle));
}
SVGMatrix SVGMatrix::skewY(const double &angle)
{
if(!impl) return SVGMatrix(0);
return SVGMatrix(impl->skewY(angle));
}
// vim:ts=4:noet