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tdelibs/kjs/object_object.h

84 lines
2.4 KiB

/*
* This file is part of the KDE libraries
* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef _OBJECT_OBJECT_H_
#define _OBJECT_OBJECT_H_
#include "internal.h"
#include "function.h"
namespace KJS {
class FunctionPrototypeImp;
/**
* @internal
*
* The initial value of Object.prototype (and thus all objects created
* with the Object constructor
*/
class ObjectPrototypeImp : public ObjectImp {
public:
ObjectPrototypeImp(ExecState *exec, FunctionPrototypeImp *funcProto);
};
/**
* @internal
*
* Class to implement all methods that are properties of the
* Object.prototype object
*/
class ObjectProtoFuncImp : public InternalFunctionImp {
public:
ObjectProtoFuncImp(ExecState *exec, FunctionPrototypeImp *funcProto,
int i, int len, const Identifier &_ident);
virtual bool implementsCall() const;
virtual Value call(ExecState *exec, Object &thisObj, const List &args);
enum { ToString, ToLocaleString, ValueOf, HasOwnProperty,
IsPrototypeOf, PropertyIsEnumerable };
private:
int id;
};
/**
* @internal
*
* The initial value of the the global variable's "Object" property
*/
class ObjectObjectImp : public InternalFunctionImp {
public:
ObjectObjectImp(ExecState *exec,
ObjectPrototypeImp *objProto,
FunctionPrototypeImp *funcProto);
virtual bool implementsConstruct() const;
virtual Object construct(ExecState *exec, const List &args);
virtual bool implementsCall() const;
virtual Value call(ExecState *exec, Object &thisObj, const List &args);
};
} // namespace
#endif