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tdelibs/tdecore/kallocator.h

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5.3 KiB

/*
This file is part of the KDE libraries
Copyright (C) 1999 Waldo Bastian (bastian@kde.org)
Copyright (C) 2002 Michael Matz (matz@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
//----------------------------------------------------------------------------
//
// KDE Memory Allocator
#ifndef KALLOCATOR_H
#define KALLOCATOR_H
#include <tqvaluelist.h>
#include "tdelibs_export.h"
class TDEZoneAllocatorPrivate;
/**
* Memory allocator for large groups of small objects.
* This should be used for large groups of objects that are created and
* destroyed together. When used carefully for this purpose it is faster
* and more memory efficient than malloc. Additionally to a usual obstack
* like allocator you can also free the objects individually. Because it
* does no compaction it still is faster then malloc()/free(). Depending
* on the exact usage pattern that might come at the expense of some
* memory though.
* @author Waldo Bastian <bastian@kde.org>, Michael Matz <matz@kde.org>
*/
class TDECORE_EXPORT TDEZoneAllocator
{
public:
/**
* Creates a TDEZoneAllocator object.
* @param _blockSize Size in bytes of the blocks requested from malloc.
*/
TDEZoneAllocator(unsigned long _blockSize = 8*1024);
/**
* Destructs the ZoneAllocator and free all memory allocated by it.
*/
~TDEZoneAllocator();
/**
* Allocates a memory block.
* @param _size Size in bytes of the memory block. Memory is aligned to
* the size of a pointer.
*/
void* allocate(size_t _size);
/**
* Gives back a block returned by allocate() to the zone
* allocator, and possibly deallocates the block holding it (when it's
* empty). The first deallocate() after many allocate() calls
* (or the first at all) builds an internal data structure for speeding
* up deallocation. The consistency of that structure is maintained
* from then on (by allocate() and deallocate()) unless many
* more objects are allocated without any intervening deallocation, in
* which case it's thrown away and rebuilt at the next deallocate().
*
* The effect of this is, that such initial deallocate() calls take
* more time then the normal calls, and that after this list is built, i.e.
* generally if deallocate() is used at all, also allocate() is a
* little bit slower. This means, that if you want to squeeze out the last
* bit performance you would want to use TDEZoneAllocator as an obstack, i.e.
* just use the functions allocate() and free_since(). All the
* remaining memory is returned to the system if the zone allocator
* is destroyed.
* @param ptr Pointer as returned by allocate().
*/
void deallocate(void *ptr);
/**
* Deallocate many objects at once.
* free_since() deallocates all objects allocated after @p ptr,
* @em including @p ptr itself.
*
* The intended use is something along the lines of:
* \code
* TDEZoneAllocator alloc(8192);
* void *remember_me = alloc.allocate(0);
* for (int i = 0; i < 1000; i++)
* do_something_with (alloc.allocate(12));
* alloc.free_since (remember_me);
* \endcode
* Note, that we don't need to remember all the pointers to the 12-byte
* objects for freeing them. The free_since() does deallocate them
* all at once.
* @param ptr Pointer as returned by allocate(). It acts like
* a kind of mark of a certain position in the stack of all objects,
* off which you can throw away everything above that mark.
*/
void free_since(void *ptr);
protected:
/** A single chunk of memory from the heap. @internal */
class MemBlock;
/**< A list of chunks. @internal */
typedef TQValueList<MemBlock *> MemList;
void addBlock(MemBlock *b);
void delBlock(MemBlock *b);
void insertHash(MemBlock *b);
void initHash();
/** One block is 'current' to satisfy requests. @internal */
MemBlock *currentBlock;
/** Store block size from constructor. @internal */
unsigned long blockSize;
/** Store offset into current block; size-offset is free. @internal */
unsigned long blockOffset;
/** base-2 log of the block size. @internal */
unsigned int log2;
/** Count total number of allocated blocks. @internal */
unsigned int num_blocks;
/** Collection of lists of blocks, for lookups. @internal */
MemList **hashList;
/** Count of hashes. @internal */
unsigned int hashSize;
/** Flag the hashes as in need of reorganization. @internal */
bool hashDirty;
private:
TDEZoneAllocatorPrivate *d;
};
#endif