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tdelibs/arts/kde
Timothy Pearson ed99a30644
Rename additional header files to avoid conflicts with KDE4
11 år sedan
..
mcop-dcop Rename additional header files to avoid conflicts with KDE4 11 år sedan
CMakeLists.txt Rename a number of libraries and executables to avoid conflicts with KDE4 11 år sedan
Makefile.am Rename additional instances of KDE to TDE 13 år sedan
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 år sedan
artskde.idl Rename KServer, KSocket, KIO_EXPORT, KIOInput, KIOJob, KIOConfig, KIOBuffer, and KBuffer to avoid conflicts with KDE4 11 år sedan
kartsdispatcher.cc Trinity Qt initial conversion 14 år sedan
kartsdispatcher.h Additional renaming of kde to tde 13 år sedan
kartsfloatwatch.cpp Trinity Qt initial conversion 14 år sedan
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kartsserver.cpp Rename KStandard for enhanced compatibility with KDE4 11 år sedan
kartsserver.h Additional renaming of kde to tde 13 år sedan
kaudioconverter.cc Rename common header files for consistency with class renaming 11 år sedan
kaudioconverter.h Initial conversion for TQt for Qt4 3.4.0 TP2 13 år sedan
kaudiomanagerplay.cpp Trinity Qt initial conversion 14 år sedan
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kaudioplaystream.cpp Rename additional header files to avoid conflicts with KDE4 11 år sedan
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kaudiorecordstream.cpp Rename additional header files to avoid conflicts with KDE4 11 år sedan
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kdatarequest_impl.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 år sedan
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kplayobjectfactory.cc Fix a few remaining references to kio_ 11 år sedan
kplayobjectfactory.h Additional renaming of kde to tde 13 år sedan
kplayobjectfactory_p.h Initial conversion for TQt for Qt4 3.4.0 TP2 13 år sedan
kvideowidget.cpp Rename additional header files to avoid conflicts with KDE4 11 år sedan
kvideowidget.h Use non-tq sizeHint functions to fix bindings 13 år sedan

README

libartskde Introduction
-----------------------

1. What is libartskde?
libartskde is a simple KDE->aRts wrapper
that allows the developer to use KDE
technology to access aRts.
ie. no need to deal with std::string's anymore
etc.. you can just use QString's or KURL's
to play sound

2. How to use it to play sounds?
<snip>
1	KArtsDispatcher dispatcher;
2	KArtsServer server;

3	KURL file = "file:/home/nikoz/test.mp3";

4	KPlayObjectFactory factory(server.server());
5	KPlayObject *playobj = factory.createPlayObject(file, true);

6	playobj->play();
<snap>

Line:
1	Sets up the a KArtsDispatcher
2	Starts a new SoundServerV2 in the running artsd process

3	Simple test URL to demonstrate the use with KURL

4	Creates a KPlayObjectFactory, parameter: our SoundServerV2
5	Gets a KPlayObject from the factory, containing an Arts::PlayObject
	created in our running artsd process
	Parameters:
		KURL url
			(specifies the url to be played)
		bool createBUS
		 	(specifies wheter to create a Synth_BUS_UPLINK or not, "false" is only interesting if you want to use EffectsStacks etc..., see Noatun)
6	Play the file

That's it, with 6 LOC a "full" media player :)

To make the example above compile you will also have to add these #includes:
#include <arts/kartsserver.h>
#include <arts/kartsdispatcher.h>
#include <arts/kplayobject.h>
#include <arts/kplayobjectfactory.h>

Enjoy...
Nikolas Zimmermann 
<wildfox@kde.org>