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tdelibs/tdeui/kanimwidget.cpp

213 lines
4.7 KiB

// -*- c-basic-offset: 2 -*-
/* This file is part of the KDE libraries
Copyright (C) 2000 Kurt Granroth <granroth@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <kanimwidget.h>
#include <tqpixmap.h>
#include <tqtimer.h>
#include <tqpainter.h>
#include <tqimage.h>
#include <tdetoolbar.h>
#include <kdebug.h>
#include <kiconloader.h>
class KAnimWidgetPrivate
{
public:
bool loadingCompleted : 1;
bool initDone : 1;
bool transparent : 1;
int frames;
int current_frame;
TQPixmap pixmap;
TQTimer timer;
TQString icon_name;
int size;
};
KAnimWidget::KAnimWidget( const TQString& icons, int size, TQWidget *parent,
const char *name )
: TQFrame( parent, name ),
d( new KAnimWidgetPrivate )
{
connect( &d->timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(slotTimerUpdate()));
if (parent && parent->inherits( "TDEToolBar" ))
connect(parent, TQT_SIGNAL(modechange()), this, TQT_SLOT(updateIcons()));
d->loadingCompleted = false;
d->size = size;
d->initDone = false;
setIcons( icons );
setFrameStyle( StyledPanel | Sunken );
}
KAnimWidget::~KAnimWidget()
{
d->timer.stop();
delete d; d = 0;
}
void KAnimWidget::start()
{
d->current_frame = 0;
d->timer.start( 50 );
}
void KAnimWidget::stop()
{
d->current_frame = 0;
d->timer.stop();
repaint();
}
void KAnimWidget::setSize( int size )
{
if ( d->size == size )
return;
d->size = size;
updateIcons();
}
void KAnimWidget::setIcons( const TQString& icons )
{
if ( d->icon_name == icons )
return;
d->icon_name = icons;
updateIcons();
}
TQString KAnimWidget::icons( ) const
{
return d->icon_name;
}
int KAnimWidget::size( ) const
{
return d->size;
}
void KAnimWidget::showEvent(TQShowEvent* e)
{
if (!d->initDone)
{
d->initDone = true;
updateIcons();
}
TQFrame::showEvent(e);
}
void KAnimWidget::hideEvent(TQHideEvent* e)
{
TQFrame::hideEvent(e);
}
void KAnimWidget::enterEvent( TQEvent *e )
{
setFrameStyle( Panel | Raised );
TQFrame::enterEvent( e );
}
void KAnimWidget::leaveEvent( TQEvent *e )
{
setFrameStyle( StyledPanel | Sunken );
TQFrame::leaveEvent( e );
}
void KAnimWidget::mousePressEvent( TQMouseEvent *e )
{
TQFrame::mousePressEvent( e );
}
void KAnimWidget::mouseReleaseEvent( TQMouseEvent *e )
{
if ( e->button() == Qt::LeftButton &&
rect().contains( e->pos() ) )
emit clicked();
TQFrame::mouseReleaseEvent( e );
}
void KAnimWidget::slotTimerUpdate()
{
if(!isVisible())
return;
d->current_frame++;
if (d->current_frame == d->frames)
d->current_frame = 0;
// TODO
// We have to clear the widget when repainting a transparent image
// By doing it like this we get a bit of flicker though. A better
// way might be to merge it with the background in drawContents.
repaint(d->transparent);
}
void KAnimWidget::drawContents( TQPainter *p )
{
if ( d->pixmap.isNull() )
return;
int w = d->pixmap.width();
int h = w;
int x = (width() - w) / 2;
int y = (height() - h) / 2;
p->drawPixmap(TQPoint(x, y), d->pixmap, TQRect(0, d->current_frame*h, w, h));
}
void KAnimWidget::updateIcons()
{
if (!d->initDone)
return;
if (parent()->inherits( "TDEToolBar" ))
d->size = ((TDEToolBar*)parent())->iconSize();
if (!d->size)
d->size = TDEGlobal::iconLoader()->currentSize(TDEIcon::MainToolbar);
TQString path = TDEGlobal::iconLoader()->iconPath(d->icon_name, -d->size);
TQImage img(path);
if (img.isNull())
return;
d->current_frame = 0;
d->frames = img.height() / img.width();
d->transparent = img.hasAlphaBuffer();
if (d->pixmap.width() != d->size)
{
img = img.smoothScale(d->size, d->size*d->frames);
}
d->pixmap = img;
setFixedSize( d->size+2, d->size+2 );
resize( d->size+2, d->size+2 );
}
void KAnimWidget::virtual_hook( int, void* )
{ /*BASE::virtual_hook( id, data );*/ }
#include "kanimwidget.moc"