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tdenetwork/kopete/protocols/jabber/libiris/cutestuff/network/bsocket.h

89 lines
2.1 KiB

/*
* bsocket.h - TQSocket wrapper based on Bytestream with SRV DNS support
* Copyright (C) 2003 Justin Karneges
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef CS_BSOCKET_H
#define CS_BSOCKET_H
#include<tqobject.h>
#include<tqhostaddress.h>
#include"bytestream.h"
// CS_NAMESPACE_BEGIN
class BSocket : public ByteStream
{
Q_OBJECT
public:
enum Error { ErrConnectionRefused = ErrCustom, ErrHostNotFound };
enum State { Idle, HostLookup, Connecting, Connected, Closing };
BSocket(TQObject *parent=0);
~BSocket();
void connectToHost(const TQString &host, TQ_UINT16 port);
void connectToServer(const TQString &srv, const TQString &type);
int socket() const;
void setSocket(int);
int state() const;
// from ByteStream
bool isOpen() const;
void close();
void write(const TQByteArray &);
TQByteArray read(int bytes=0);
int bytesAvailable() const;
int bytesToWrite() const;
// local
TQHostAddress address() const;
TQ_UINT16 port() const;
// remote
TQHostAddress peerAddress() const;
TQ_UINT16 peerPort() const;
signals:
void hostFound();
void connected();
private slots:
void qs_hostFound();
void qs_connected();
void qs_connectionClosed();
void qs_delayedCloseFinished();
void qs_readyRead();
void qs_bytesWritten(int);
void qs_error(int);
void srv_done();
void ndns_done();
void do_connect();
private:
class Private;
Private *d;
void reset(bool clear=false);
void ensureSocket();
};
// CS_NAMESPACE_END
#endif