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tdenetwork/kopete/kopete/chatwindow/kopeteemoticonaction.h

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2.7 KiB

/*
kopeteemoticonaction.h
TDEAction to show the emoticon selector
Copyright (c) 2002 by Stefan Gehn <metz AT gehn.net>
Copyright (c) 2003 by Martijn Klingens <klingens@kde.org>
Kopete (c) 2002-2003 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef _KOPETEEMOTICONACTION_H_
#define _KOPETEEMOTICONACTION_H_
#include <tdeaction.h>
class KopeteEmoticonAction : public TDEAction
{
Q_OBJECT
TQ_PROPERTY( bool delayed READ delayed WRITE setDelayed )
TQ_PROPERTY( bool stickyMenu READ stickyMenu WRITE setStickyMenu )
public:
KopeteEmoticonAction( TQObject *parent = 0, const char *name = 0 );
virtual ~KopeteEmoticonAction();
TDEPopupMenu * popupMenu() const;
void popup( const TQPoint &global );
/**
* Returns true if this action creates a delayed popup menu
* when plugged in a TDEToolbar.
*/
bool delayed() const;
/**
* If set to true, this action will create a delayed popup menu
* when plugged in a TDEToolbar. Otherwise it creates a normal popup.
* Default: delayed
*
* Remember that if the "main" action (the toolbar button itself)
* cannot be clicked, then you should call setDelayed(false).
*
* On the opposite, if the main action can be clicked, it can only happen
* in a toolbar: in a menu, the parent of a submenu can't be activated.
* To get a "normal" menu item when plugged a menu (and no submenu)
* use TDEToolBarPopupAction.
*/
void setDelayed( bool delayed );
/**
* Returns true if this action creates a sticky popup menu.
* See @ref setStickyMenu.
*/
bool stickyMenu() const;
/**
* If set to true, this action will create a sticky popup menu
* when plugged in a TDEToolbar.
* "Sticky", means it's visible until a selection is made or the mouse is
* clicked elsewhere. This feature allows you to make a selection without
* having to press and hold down the mouse while making a selection.
* Default: sticky.
*/
void setStickyMenu( bool sticky );
virtual int plug( TQWidget* widget, int index = -1 );
signals:
void activated( const TQString &item );
private:
class KopeteEmoticonActionPrivate;
KopeteEmoticonActionPrivate *d;
};
#endif