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tdenetwork/kopete/protocols/oscar/icq/icqpresence.cpp

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11 KiB

/*
icqpresence.cpp - ICQ online status and presence management
Copyright (c) 2004 by Richard Smith <kde@metafoo.co.uk>
Kopete (c) 2002-2004 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
*************************************************************************
*/
#include <utility>
#include <vector>
#include <kdebug.h>
#include <tdelocale.h>
#include <kstaticdeleter.h>
#include <kopeteonlinestatus.h>
#include <kopeteonlinestatusmanager.h>
#include "icqprotocol.h"
#include "icqpresence.h"
namespace ICQ
{
//BEGIN struct PresenceTypeData
struct PresenceTypeData
{
Presence::Type type;
Kopete::OnlineStatus::StatusType onlineStatusType;
unsigned long setFlag;
unsigned long getFlag;
TQString caption;
TQString visibleName;
TQString invisibleName;
const char *visibleIcon;
const char *invisibleIcon;
unsigned int categories;
unsigned int options;
static const PresenceTypeData *all();
static const PresenceTypeData &forType( Presence::Type type );
static const PresenceTypeData &forStatus( unsigned long status );
static const PresenceTypeData &forOnlineStatusType( const Kopete::OnlineStatus::StatusType statusType );
};
const PresenceTypeData *PresenceTypeData::all()
{
using namespace Kopete;
using namespace ICQ::StatusCode;
/**
* The order here is important - this is the order the IS_XXX flags will be checked for in.
* That, in particular, means that NA, Occupied and DND must appear before Away, and that
* DND must appear before Occupied. Offline (testing all bits) must go first, and Online
* (testing no bits - will always match a status) must go last.
*
* Free For Chat is currently listed after Away, since if someone is Away + Free For Chat we
* want to show them as Away more than we want to show them FFC.
*/
static const PresenceTypeData data[] =
{
{ Presence::Offline, OnlineStatus::Offline, OFFLINE, OFFLINE, i18n( "O&ffline" ), i18n("Offline"), i18n("Offline"), 0, "contact_invisible_overlay", Kopete::OnlineStatusManager::Offline, 0 },
{ Presence::DoNotDisturb, OnlineStatus::Away, SET_DND, IS_DND, i18n( "&Do Not Disturb" ), i18n("Do Not Disturb"), i18n("Do Not Disturb (Invisible)"), "contact_busy_overlay", "contact_invisible_overlay", Kopete::OnlineStatusManager::Busy, Kopete::OnlineStatusManager::HasAwayMessage },
{ Presence::Occupied, OnlineStatus::Away, SET_OCC, IS_OCC, i18n( "O&ccupied" ), i18n("Occupied"), i18n("Occupied (Invisible)"), "contact_busy_overlay", "contact_invisible_overlay", 0, Kopete::OnlineStatusManager::HasAwayMessage },
{ Presence::NotAvailable, OnlineStatus::Away, SET_NA, IS_NA, i18n( "Not A&vailable" ), i18n("Not Available"), i18n("Not Available (Invisible)"), "contact_xa_overlay", "contact_invisible_overlay", Kopete::OnlineStatusManager::ExtendedAway, Kopete::OnlineStatusManager::HasAwayMessage },
{ Presence::Away, OnlineStatus::Away, SET_AWAY, IS_AWAY, i18n( "&Away" ), i18n("Away"), i18n("Away (Invisible)"), "contact_away_overlay", "contact_invisible_overlay", Kopete::OnlineStatusManager::Away, Kopete::OnlineStatusManager::HasAwayMessage },
{ Presence::FreeForChat, OnlineStatus::Online, SET_FFC, IS_FFC, i18n( "&Free for Chat" ), i18n("Free For Chat"), i18n("Free For Chat (Invisible)"), "icq_ffc", "contact_invisible_overlay", Kopete::OnlineStatusManager::FreeForChat, 0 },
{ Presence::Online, OnlineStatus::Online, ONLINE, ONLINE, i18n( "O&nline" ), i18n("Online"), i18n("Online (Invisible)"), 0, "contact_invisible_overlay", Kopete::OnlineStatusManager::Online, 0 }
};
return data;
}
const PresenceTypeData &PresenceTypeData::forType( Presence::Type type )
{
const PresenceTypeData *array = all();
for ( uint n = 0; n < Presence::TypeCount; ++n )
if ( array[n].type == type )
return array[n];
kdWarning(14153) << k_funcinfo << "type " << (int)type << " not found! Returning Offline" << endl;
return array[0];
}
const PresenceTypeData &PresenceTypeData::forStatus( unsigned long status )
{
const PresenceTypeData *array = all();
for ( uint n = 0; n < Presence::TypeCount; ++n )
{
//kdDebug(14153) << k_funcinfo << "array[n].getFlag is " << array[n].getFlag << ", status is " << status << ", & is " << (array[n].getFlag & status) << endl;
if ( (array[n].getFlag & status) == array[n].getFlag )
return array[n];
}
kdWarning(14153) << k_funcinfo << "status " << (int)status << " not found! Returning Offline. This should not happen." << endl;
return array[0];
}
const PresenceTypeData &PresenceTypeData::forOnlineStatusType( const Kopete::OnlineStatus::StatusType statusType )
{
const PresenceTypeData *array = all();
for ( int n = Presence::TypeCount - 1; n >= 0; --n )
{
if ( array[n].onlineStatusType == statusType )
return array[n];
}
kdWarning(14153) << k_funcinfo << "online status " << (int)statusType << " not found! Returning Offline. This should not happen." << endl;
return array[0];
}
//END struct PresenceTypeData
//BEGIN class OnlineStatusManager
class OnlineStatusManager::Private
{
public:
typedef std::vector<Kopete::OnlineStatus> StatusList;
// connecting and unknown should have the same internal status as offline, so converting to a Presence gives an Offline one
Private()
: connecting( Kopete::OnlineStatus::Connecting, 99, ICQProtocol::protocol(),
99, "icq_connecting", i18n("Connecting...") )
, unknown( Kopete::OnlineStatus::Unknown, 0, ICQProtocol::protocol(),
Presence::Offline, "status_unknown", i18n("Unknown") )
, waitingForAuth( Kopete::OnlineStatus::Unknown, 1, ICQProtocol::protocol(),
Presence::Offline, "button_cancel", i18n("Waiting for Authorization") )
, invisible( Kopete::OnlineStatus::Invisible, 2, ICQProtocol::protocol(),
Presence::Offline, TQString(), TQString(),
TQString(), Kopete::OnlineStatusManager::Invisible,
Kopete::OnlineStatusManager::HideFromMenu )
{
createStatusList( false, 0, visibleStatusList );
createStatusList( true, Presence::TypeCount, invisibleStatusList );
}
void createStatusList( bool invisible, const uint invisibleOffset, StatusList &statusList )
{
//weight 0, 1 and 2 are used by KOS unknown, waitingForAuth and invisible
const uint firstUsableWeight = 3;
statusList.reserve( Presence::TypeCount );
for ( uint n = 0; n < Presence::TypeCount; ++n )
{
const PresenceTypeData &data = PresenceTypeData::forType( static_cast<Presence::Type>(n) );
const uint weight = n + firstUsableWeight;
const uint internalStatus = n + invisibleOffset;
TQStringList overlayIcons( data.visibleIcon );
TQString description( data.visibleName );
Kopete::OnlineStatus status;
if ( invisible )
{
overlayIcons << data.invisibleIcon;
description = data.invisibleName;
//don't add invisible KOS to account's context menu
status = Kopete::OnlineStatus( data.onlineStatusType, weight,
ICQProtocol::protocol(), internalStatus,
overlayIcons, description );
}
else
{
//add visible KOS
status = Kopete::OnlineStatus( data.onlineStatusType, weight,
ICQProtocol::protocol(), internalStatus,
overlayIcons, description,
data.caption, data.categories, data.options );
}
statusList.push_back( status );
}
}
StatusList visibleStatusList, invisibleStatusList;
Kopete::OnlineStatus connecting;
Kopete::OnlineStatus unknown;
Kopete::OnlineStatus waitingForAuth;
Kopete::OnlineStatus invisible;
};
OnlineStatusManager::OnlineStatusManager()
: d( new Private )
{
}
OnlineStatusManager::~OnlineStatusManager()
{
delete d;
}
Presence OnlineStatusManager::presenceOf( uint internalStatus )
{
if ( internalStatus < Presence::TypeCount )
{
return Presence( static_cast<Presence::Type>( internalStatus ), Presence::Visible );
}
else if ( internalStatus < 2 * Presence::TypeCount )
{
return Presence( static_cast<Presence::Type>( internalStatus - Presence::TypeCount ), Presence::Invisible );
}
else
{
kdWarning(14153) << k_funcinfo << "No presence exists for internal status " << internalStatus << "! Returning Offline" << endl;
return Presence( Presence::Offline, Presence::Visible );
}
}
Kopete::OnlineStatus OnlineStatusManager::onlineStatusOf( const Presence &presence )
{
if ( presence.visibility() == Presence::Visible )
return d->visibleStatusList[ presence.type() ];
else
return d->invisibleStatusList[ presence.type() ];
}
Kopete::OnlineStatus OnlineStatusManager::connectingStatus()
{
return d->connecting;
}
Kopete::OnlineStatus OnlineStatusManager::unknownStatus()
{
return d->unknown;
}
Kopete::OnlineStatus OnlineStatusManager::waitingForAuth()
{
return d->waitingForAuth;
}
//END class OnlineStatusManager
//BEGIN class Presence
Presence Presence::fromOnlineStatus( const Kopete::OnlineStatus &status )
{
if ( status.protocol() == ICQProtocol::protocol() )
{
OnlineStatusManager *store = ICQProtocol::protocol()->statusManager();
return store->presenceOf( status.internalStatus() );
}
else
{
//status is a libkopete builtin status object
//don't even think about converting it to ICQ::Presence using presenceOf!
return Presence( PresenceTypeData::forOnlineStatusType( status.status() ).type,
Presence::Visible );
}
}
Kopete::OnlineStatus Presence::toOnlineStatus() const
{
OnlineStatusManager *store = ICQProtocol::protocol()->statusManager();
return store->onlineStatusOf( *this );
}
unsigned long Presence::toOscarStatus() const
{
unsigned long basicStatus = basicOscarStatus();
if ( _visibility == Invisible )
basicStatus |= StatusCode::INVISIBLE;
return basicStatus;
}
Presence Presence::fromOscarStatus( unsigned long code )
{
Type type = typeFromOscarStatus( code & ~StatusCode::INVISIBLE );
bool invisible = (code & StatusCode::INVISIBLE) == StatusCode::INVISIBLE;
return Presence( type, invisible ? Invisible : Visible );
}
unsigned long Presence::basicOscarStatus() const
{
const PresenceTypeData &data = PresenceTypeData::forType( _type );
return data.setFlag;
}
Presence::Type Presence::typeFromOscarStatus( unsigned long status )
{
const PresenceTypeData &data = PresenceTypeData::forStatus( status );
return data.type;
}
//END class Presence
} // end namespace ICQ